How to Check player Score ?
#1

Hey Guys ! I Just need a tiny help-
I want to Check Player Score when he types /buy So If player have 200 score then he can buy and if he have lower than 200 score then he can't buy.

What to do here is the code of /buy
Код:
COMMAND:buyhouse(playerid, params[])
{
	// Setup local variables
	new Msg[128];

	// If a player hasn't logged in properly, he cannot use this command
	if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
	// Check if the player isn't inside a vehicle (the player must be on foot to use this command)
	if (GetPlayerVehicleSeat(playerid) == -1)
	{
		// Check if the player is near a house-pickup
		for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
		{
			// Check if the house exists
			if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
			{
				// Check if the player is in range of the house-pickup
				if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
				{
				    // Check if the house isn't owned yet
				    if (AHouseData[HouseID][Owned] == false)
				    {
				        // Check if the player can afford this house
						if (INT_GetPlayerMoney(playerid) >= AHouseData[HouseID][HousePrice])
				            House_SetOwner(playerid, HouseID); // Give ownership of the house to the player (if he has a spare houseslot)
				        else
				            SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You cannot afford this house"); // The player cannot afford this house
				    }
				    else
				    {
				        // Let the player know that this house is already owned by a player
						format(Msg, 128, "{FF0000}This house is already owned by {FFFF00}%s", AHouseData[HouseID][Owner]);
						SendClientMessage(playerid, 0xFFFFFFFF, Msg);
				    }

					// The player was in range of a house-pickup, so stop searching for the other house pickups
				    return 1;
				}
			}
		}

		// All houses have been processed, but the player wasn't in range of any house-pickup, let him know about it
		SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}To buy a house, you have to be near a house-pickup");
	}
	else
	    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You can't buy a house when you're inside a vehicle");

	// Let the server know that this was a valid command
	return 1;
}
I want that Player Must have 200 Score to use this command.
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#2

pawn Код:
COMMAND:buyhouse(playerid, params[])
{
    // Setup local variables
    new Msg[128];
if (GetPlayerScore(playerid) < 200) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You need at least 200 scores to buy a house.");
    // If a player hasn't logged in properly, he cannot use this command
    if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
    // Check if the player isn't inside a vehicle (the player must be on foot to use this command)
    if (GetPlayerVehicleSeat(playerid) == -1)
    {
        // Check if the player is near a house-pickup
        for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
        {
            // Check if the house exists
            if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
            {
                // Check if the player is in range of the house-pickup
                if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
                {
                    // Check if the house isn't owned yet
                    if (AHouseData[HouseID][Owned] == false)
                    {
                        // Check if the player can afford this house
                        if (INT_GetPlayerMoney(playerid) >= AHouseData[HouseID][HousePrice])
                            House_SetOwner(playerid, HouseID); // Give ownership of the house to the player (if he has a spare houseslot)
                        else
                            SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You cannot afford this house"); // The player cannot afford this house
                    }
                    else
                    {
                        // Let the player know that this house is already owned by a player
                        format(Msg, 128, "{FF0000}This house is already owned by {FFFF00}%s", AHouseData[HouseID][Owner]);
                        SendClientMessage(playerid, 0xFFFFFFFF, Msg);
                    }

                    // The player was in range of a house-pickup, so stop searching for the other house pickups
                    return 1;
                }
            }
        }

        // All houses have been processed, but the player wasn't in range of any house-pickup, let him know about it
        SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}To buy a house, you have to be near a house-pickup");
    }
    else
        SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You can't buy a house when you're inside a vehicle");

    // Let the server know that this was a valid command
    return 1;
}
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#3

pawn Код:
if(GetPlayerScore(playerid)) >= 200)
{
    // Codes
}
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