Timer Time
#1

Here is a script of reaction tests...but it doesn't show in how many seconds does player complete reaction...
Anyone please help me on making it...
Thanks you


pawn Код:
#include <a_samp>

    #if !defined Loop
    #define Loop(%0,%1) \
            for(new %0 = 0; %0 != %1; %0++)
    #endif

    #if !defined function
    #define function%0(%1) \
            forward%0(%1); public%0(%1)
    #endif

    #if !defined PURPLE
    #define PURPLE \
        0xE78A0EFF
    #endif

    #if !defined GREEN
    #define GREEN \
        0xDCEDCFFF
    #endif

    #if !defined TIME
    #define TIME \
        180000
    #endif

    new
            xCharacters[][] =
            {
                "A", "B", "C", "D", "E", "F", "G", "H", "J", "K", "L", "M",
                    "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
                "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "m",
                    "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z",
                "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "!",
                    "$", "^", "&", "*", "(", ")", "-", "_", "+", "{", "}", "[", "]",
                ":", ";", "'", ",", ".", "<", ">", "?", "="
            },
            xChars[16] = "",
            xReactionTimer,
            xCash,
            xScore,
            bool: xTestBusy;

    public OnFilterScriptInit()
    {
            xReactionTimer = SetTimer("xReactionTest", TIME, 5);
            return 1;
    }

    public OnFilterScriptExit()
    {
            KillTimer(xReactionTimer);
            return 1;
    }

    public OnPlayerText(playerid, text[])
    {
            switch(xTestBusy)
            {
                case true:
                {
                            if(!strcmp(xChars, text, false))
                            {
                                new
                                string[128],
                                pName[MAX_PLAYER_NAME];
                                GetPlayerName(playerid, pName, sizeof(pName));
                                format(string, sizeof(string), "\"%s\" has won the reaction test and earned $%d + %d Score points.", pName, xCash, xScore);
                                SendClientMessageToAll(PURPLE, string);
                                format(string, sizeof(string), "You have earned $%d + %d score points.", xCash, xScore);
                                SendClientMessage(playerid, PURPLE, string);
                                GivePlayerMoney(playerid, xCash);
                                SetPlayerScore(playerid, GetPlayerScore(playerid) + xScore);
                                xReactionTimer = SetTimer("xReactionTest", TIME, 5);
                                xTestBusy = false;
                                return 0;
                            }
                    }
            }
            return 1;
    }

    function xReactionProgress()
    {
    switch(xTestBusy)
        {
        case true:
        {
            new
            string[128];
            format(string, sizeof(string), "No-one has won the reaction-test. New one starting in 5 minutes.", (TIME/60000));
            SendClientMessageToAll(PURPLE, string);
            xReactionTimer = SetTimer("xReactionTest", TIME, 5);
            xTestBusy = false;
        }
        }
    return 1;
    }

    function xReactionTest()
    {
            new
                    xLength = (random(15) + 5),
                    string[128]
            ;
            xCash = (random(10000) + 20000);
            xScore = (random(15)+1);
            format(xChars, sizeof(xChars), "");
            Loop(x, xLength) format(xChars, sizeof(xChars), "%s%s", xChars, xCharacters[random(sizeof(xCharacters))][0]);
            format(string, sizeof(string), "The First One To Type {FFFFFF}%s {E78A0E}wins $%d + %d score points.", xChars, xCash, xScore);
            SendClientMessageToAll(PURPLE, string);
            KillTimer(xReactionTimer);
            xTestBusy = true;
            SetTimer("xReactionProgress", 60000, 0);
            return 1;
    }
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#2

Help me please
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