14.12.2014, 20:15
Hi, anyone can explain me where is the problem and why its printed with crashdetect plugin?
here is OnVehicleSpawn
The dialogs crash output, i dont know what dialogid to look for.
EDIT: I manged to fix the dialogs problem, what about the OnVehicleSpawn?
pawn Код:
[debug] Run time error 4: "Array index out of bounds"
[debug] Accessing element at index 500 past array upper bound 499
[debug] AMX backtrace:
[debug] #0 00099d74 in ?? (377) from LG-RP.amx
[debug] #1 0000d7c8 in public OnVehicleSpawn (377) from AER-RP.amx
pawn Код:
[debug] #2 native SetVehicleToRespawn () from samp-server.exe
[debug] #3 0025afe0 in ?? (0, 12, 1, 11, 38415976) from AER-RP.amx
[debug] #4 0001054c in public OnDialogResponse (0, 12, 1, 11, 38415976) from LG-RP.amx
pawn Код:
public OnVehicleSpawn(vehicleid)
{
if(vehicleid != 509 && vehicleid != 481 && vehicleid != 510)
{
SetVehicleParamsEx(vehicleid, 0, 0, 0, 0, 0, 0, 0);
foreach(Player, i)
{
if(vehicleid == PlayerInfo[i][pVeh])
{
if(PlayerInfo[i][vLocked]) SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
ChangeVehiclePaintjob(PlayerInfo[i][pVeh], PlayerInfo[i][vPJ]);
SetVehicleVirtualWorld(PlayerInfo[i][pVeh], PlayerInfo[i][pVehVW]);
SetVehicleNumberPlate(PlayerInfo[i][pVeh], PlayerInfo[i][vPlate1]);
DeleteNeons(vehicleid);
neon[i] = 1;
for(new x=0; x<14; i++)
{
AddVehicleComponent(PlayerInfo[i][pVeh], PlayerInfo[i][pVehMod][x]);
}
}
if(vehicleid == PlayerInfo[i][pVVeh])
{
if(PlayerInfo[i][vVLocked]) SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
ChangeVehiclePaintjob(PlayerInfo[i][pVVeh], PlayerInfo[i][vVPJ]);
SetVehicleVirtualWorld(PlayerInfo[i][pVVeh], PlayerInfo[i][pVehVW]);
SetVehicleNumberPlate(PlayerInfo[i][pVVeh], PlayerInfo[i][vPlate2]);
DeleteNeons(vehicleid);
vneon[i] = 1;
for(new x=0; x<14; i++)
{
AddVehicleComponent(PlayerInfo[i][pVVeh], PlayerInfo[i][pVVehMod][x]);
}
}
if(vehicleid == PlayerInfo[i][pVVVeh])
{
if(PlayerInfo[i][vVVLocked]) SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
ChangeVehiclePaintjob(PlayerInfo[i][pVVVeh], PlayerInfo[i][vVVPJ]);
SetVehicleVirtualWorld(PlayerInfo[i][pVVVeh], PlayerInfo[i][pVehVW]);
SetVehicleNumberPlate(PlayerInfo[i][pVVVeh], PlayerInfo[i][vPlate3]);
DeleteNeons(vehicleid);
vneon[i] = 1;
for(new x=0; x<14; i++)
{
AddVehicleComponent(PlayerInfo[i][pVVVeh], PlayerInfo[i][pVVVehMod][x]);
}
}
if(vehicleid == PlayerInfo[i][p4VVeh])
{
if(PlayerInfo[i][v4VLocked]) SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
ChangeVehiclePaintjob(PlayerInfo[i][p4VVeh], PlayerInfo[i][v4VPJ]);
SetVehicleVirtualWorld(PlayerInfo[i][p4VVeh], PlayerInfo[i][pVehVW]);
SetVehicleNumberPlate(PlayerInfo[i][p4VVeh], PlayerInfo[i][vPlate4]);
DeleteNeons(vehicleid);
vneon[i] = 1;
for(new x=0; x<14; i++)
{
AddVehicleComponent(PlayerInfo[i][p4VVeh], PlayerInfo[i][p4VVehMod][x]);
}
}
if(vehicleid == PlayerInfo[i][p5VVeh])
{
if(PlayerInfo[i][v5VLocked]) SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
ChangeVehiclePaintjob(PlayerInfo[i][p5VVeh], PlayerInfo[i][v5VPJ]);
SetVehicleVirtualWorld(PlayerInfo[i][p5VVeh], PlayerInfo[i][pVehVW]);
SetVehicleNumberPlate(PlayerInfo[i][p5VVeh], PlayerInfo[i][vPlate5]);
DeleteNeons(vehicleid);
vneon[i] = 1;
for(new x=0; x<14; i++)
{
AddVehicleComponent(PlayerInfo[i][p5VVeh], PlayerInfo[i][p5VVehMod][x]);
}
}
}
}
if(IsTruckerVehicle(vehicleid))
{
TruckPackages[vehicleid] = -1;
}
if(IsBrinksVehicle(vehicleid))
{
ZTruckPackages[vehicleid] = -1;
}
if(Siren[vehicleid])
{
Siren[vehicleid] = 0;
DestroyDynamicObject(SirenObject[vehicleid]);
}
DestroyObject(obj1[vehicleid]);
DestroyObject(obj2[vehicleid]);
Flasher[vehicleid] = 0;
StopBlinkNeons(vehicleid);
return 1;
}
EDIT: I manged to fix the dialogs problem, what about the OnVehicleSpawn?