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#1

How to create a Commnd ! Any Tutiorl or Some one tell me like ? cmd;dance or some thing just simple thing ! +rep
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#2

This Is Using ZCMD and sscanf.
pawn Код:
CMD:dance(playerid,params[])
{
    new dancestyle; //defining this so that it can be used below.
    if(sscanf(params, "d", dancestyle)) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3); //Parameters Used With This Command. If None Are Specified, The Player Will Use Dance 3.
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,-1,"You Cannot Use This Command In A Vehicle."); //Vehicle Protection So That You Cannot Use This Animation While In A Vehicle.
    else
    {
        if(dancestyle == 1) //Defining the different dance style options.
        {
            SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
            SendClientMessage(playerid, -1,"You Are Now Dancing. Press Any Key To Stop.");
        }
        else if(dancestyle == 2)
        {
            SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
            SendClientMessage(playerid, -1,"You Are Now Dancing. Press Any Key To Stop.");
        }
        else if(dancestyle == 3)
        {
            SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
            SendClientMessage(playerid, -1,"You Are Now Dancing. Press Any Key To Stop.");
        }
        else if(dancestyle == 4)
        {
            SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
            SendClientMessage(playerid, -1,"You Are Now Dancing. Press Any Key To Stop.");
        }
    }
    return 1;
}
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#3

you created it all i didnt under stand any thing i need how to make cmd
Need Tutiorl
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#4

See here:
- https://sampforum.blast.hk/showthread.php?tid=375747
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#5

Let me try

pawn Код:
CMD:dance(playerid,params[])
{
    new dancestyle; //defining this so that it can be used below.

    // parse params to get which Id did player entered
    if(sscanf(params, "d", dancestyle)) {
        //Parameters Used With This Command. If None Are Specified, The Player Will Use Dance 3.
        return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
    }
    if(IsPlayerInAnyVehicle(playerid)) {
        //Vehicle Protection So That You Cannot Use This Animation While In A Vehicle.
        return SendClientMessage(playerid,-1,"You Cannot Use This Command In A Vehicle.");
    }

    // switch through inserted style
    // and assign action to variable
    switch (dancestyle) {
        case 1: {
            dancestyle = SPECIAL_ACTION_DANCE1;
        }
        case 2: {
            dancestyle = SPECIAL_ACTION_DANCE2;
        }
        case 3: {
            dancestyle = SPECIAL_ACTION_DANCE3;
        }
        case 4: {
            dancestyle = SPECIAL_ACTION_DANCE4;
        }
        default: {
            // In case that imported value is not listed show this
            return SendClientMessage(playerid, -1, "Wrong value");
        }
    }

    // set player special action with dancestyle variable
    SetPlayerSpecialAction(playerid, dancestyle);

    // show message
    SendClientMessage(playerid, -1,"You Are Now Dancing. Press Any Key To Stop.");

    return 1;
}
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#6

pawn Код:
//Easy function for commands.
stock SCP(_id, _param[], _command[] = "")
{
    format(iStr, sizeof(iStr), "{6a696a}[Command]: /%s {9c9a9c}%s", _command, _param); //If you type /dance and enter, it will return like that message.
    return SendMessageToPlayer(_id, COLOR_LIGHTGREY, iStr, 128); //Messages colors
}

COMMAND:dance(playerid, params[]) //Command, you require zcmd includes for this.
{
    new id;
    if(sscanf(params, "d", id)) return SCP(playerid, "[1-4]"); //You have to choice the number of Dance Styles.
    switch(id)
    {
        case 1: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1); //Dance Styles 1
        case 2: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2); //Dance Styles 2
        case 3: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3); //Dance Styles 3
        case 4: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4); //Dance Styles 4
        default: SCP(playerid, "[1-4]"); //If you put the wrong action for dance, example "/dance 5" and it will be return to "[Commands]: /dance [1-4]"
    }
    return 1;
}
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