I get bugs in Admin Rank.
#1

Hello Everyone,

Today I was editing my server script. And when I finished and started it, I found a bug which shows wrong admin rank of an admin. So guyz please help me.

For example - If player1 is Admin Level 10 [Server Owner]

Then it shows - Server owner player1 has kicked player2.

And If Player2 is at admin Level 1 [Trial Admin]

Then also it shows - Server Owner player2 has kicked....

So guyz if u understand my problem then help me please...

Код:
CMD:setlevel(playerid,params[]) {
		if(PlayerInfo[playerid][Level] >= 5 || IsPlayerAdmin(playerid)) {
			new tmp[256], tmp2[256], AdmRank[500], Index;		tmp = strtok(params,Index), tmp2 = strtok(params,Index);
		    if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /setlevel [playerid] [level]");
	    	new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
			player1 = strval(tmp);
			if(isnull(tmp2)) return SendClientMessage(playerid, red, "USAGE: /setlevel [playerid] [level]");
			level = strval(tmp2);

			if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
				if(PlayerInfo[player1][LoggedIn] == 1) {
				
				for(new i = 0; i < MAX_PLAYERS; i ++)
				
				switch(PlayerInfo[i][Level])
                    {
                        case 1: AdmRank = "Trial Admin";
                        case 2: AdmRank = "Basic Admin";
                        case 3: AdmRank = "Master Admin";
                        case 4: AdmRank = "Senior Administrator";
                        case 5: AdmRank = "Professional Administrator";
                        case 6: AdmRank = "Lead Administrator";
                        case 7: AdmRank = "Head Administrator";
                        case 8: AdmRank = "Server Manager";
                        case 9: AdmRank = "Community Co-owner";
                        case 10: AdmRank = "Community Owner";
                    }
					if(level > 10 ) return SendClientMessage(playerid,red,"ERROR: Incorrect Level");
					if(level == PlayerInfo[player1][Level]) return SendClientMessage(playerid,red,"ERROR: Player is already this level");
	       			CMDMessageToAdmins(playerid,"SETLEVEL");
					GetPlayerName(player1, playername, sizeof(playername));	GetPlayerName(playerid, adminname, sizeof(adminname));
			       	new year,month,day;   getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);


					if(level > 0) format(string,sizeof(string),"Administrator %s has set you to Administrator Status [level %d]",adminname, level);
                    format(string,sizeof(string),"%s %s has promoted %s to level %d admin. ",AdmRank, adminname, playername, level);
				SendClientMessageToAll(C_PURPLE, string);  print(string);
					
					

					if(level > PlayerInfo[player1][Level]) GameTextForPlayer(player1,"~g~Promoted", 2000, 3);
					else GameTextForPlayer(player1,"~r~Demoted", 2000, 3);

					format(string,sizeof(string),"You have made %s Level %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
					format(string,sizeof(string),"Administrator %s has made %s Level %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
					SaveToFile("AdminLog",string);
					dUserSetINT(PlayerName2(player1)).("level",(level));
					PlayerInfo[player1][Level] = level;
					return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
				} else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be admin");
			} else return SendClientMessage(playerid, red, "Player is not connected");
		} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)