Visual BUG ! ++REP
#1

Hello I have some problems with GM, players and cars disappear for a few seconds but then reappear.




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#2

It could be the timer that is set for addstaticvehicles. The streamer that is built in sa-mp has a setting that is option that lets you choose how long a car should be there only it resets to the original spot that you spawned it at.

Do you use

CreateVehicle?
AddStaticVehicle?
AddStaticVehicleEx?

it would be helpful if you can track down the cars that you notice the problem with and copy and paste one of the lines where you create these vehicles.
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#3

Seen as you're using the South Central gamemode, all i can say is 'Dont bother with it' mainly because this was one of the major bugs that Emmet asked me to look into while i helped out with the community, right before Risky decided to be a bitch about things.

I can contact him for you if and only if you really need me to, but it may take him a few days to message me back on skype or the forums, I'm not actually sure if this problem was ever fixed.
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#4

Quote:
Originally Posted by CNMike
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It could be the timer that is set for addstaticvehicles. The streamer that is built in sa-mp has a setting that is option that lets you choose how long a car should be there only it resets to the original spot that you spawned it at.

Do you use

CreateVehicle?
AddStaticVehicle?
AddStaticVehicleEx?

it would be helpful if you can track down the cars that you notice the problem with and copy and paste one of the lines where you create these vehicles.
Код HTML:
public OnGameModeInit()
{

/* =======================JOB CAR============= */
// RENT CARS
	rentCars[0] = CreateVehicle(492,1844.4304,-1871.3157,13.1698,0.0908,77,26, 700); // 0
	rentCars[1] = CreateVehicle(492,1838.0182,-1871.6685,13.1714,0.1502,77,26, 700); // 1
	rentCars[2] = CreateVehicle(492,1560.6156,-2241.2144,13.3295,270.7099,77,26, 700); // 2
	rentCars[3] = CreateVehicle(492,1560.6720,-2325.3484,13.3308,270.7893,77,26, 700); // 3
	
// CAR JOB TAXI
	taxiCars[0] = CreateVehicle(420,1777.9509,-1887.5083,13.1661,179.7771,6,1, 700); // 0
	taxiCars[1] = CreateVehicle(420,1783.0144,-1887.5060,13.1703,180.0359,6,1, 700); // 1
	taxiCars[2] = CreateVehicle(420,1776.9264,-1908.3225,13.1654,89.7838,6,1, 700); // 2
	taxiCars[3] = CreateVehicle(420,1776.9242,-1916.6851,13.1672,89.5168,6,1, 700); // 3
	taxiCars[4] = CreateVehicle(420,1807.0823,-1909.6344,13.2585,357.7563,6,1, 700); // 4
	taxiCars[5] = CreateVehicle(420,1807.1334,-1920.6967,13.2526,0.3419,6,1, 700); // 5


	// CAR JOB MECHANIC

	mecCars[0] = CreateVehicle(525,1913.5763,-1868.4379,13.4424,179.5349,17,20, 600); // 0
	mecCars[1] = CreateVehicle(525,1921.3293,-1861.0171,13.4290,359.7484,17,20, 600); // 1
	mecCars[2] = CreateVehicle(525,1904.4182,-1869.0015,13.4396,0.2782,17,20, 600); // 2
	mecCars[3] = CreateVehicle(525,1919.5134,-1849.0371,13.4199,254.5784,17,20, 600); // 3

	// CAR JOB GARBAGE

	garbageCars[0] = CreateVehicle(408,2157.5408,-1970.3051,14.0814,270.6715,26,26, 400); // 0
	garbageCars[1] = CreateVehicle(408,2139.0503,-1970.5222,14.0943,270.6668,26,26, 400); // 1
	garbageCars[2] = CreateVehicle(408,2176.2385,-1987.9558,14.0914,231.1065,26,26, 400); // 2
	garbageCars[3] = CreateVehicle(408,2192.1621,-2000.2411,14.0940,2.8102,26,26, 400); // 3

	// CAR JOB DELIVERY

	deliveryCars[0] = CreateVehicle(414,2461.3369,-2116.5952,13.6436,359.2062,28,1, 400); // 0
	deliveryCars[1] = CreateVehicle(414,2484.7998,-2116.9031,13.6406,359.2306,28,1, 400); // 1
	deliveryCars[2] = CreateVehicle(414,2508.8208,-2117.1074,13.6407,359.3972,28,1, 400); // 2
	deliveryCars[3] = CreateVehicle(456,2477.5688,-2083.0898,13.7201,89.7595,91,63, 400); // 3
	deliveryCars[4] = CreateVehicle(456,2493.6421,-2083.1536,13.7209,89.7595,91,63, 400); // 4
	deliveryCars[5] = CreateVehicle(499,2427.6335,-2118.5320,13.5433,359.9479,109,32, 400); // 5
	deliveryCars[6] = CreateVehicle(499,2427.6338,-2105.6169,13.5358,359.9479,109,32, 400); // 6

	// CAR JOB FOOD VENDOR

	vendorCars[0] = CreateVehicle(588,783.2863,-1633.9053,13.2892,89.7723,1,1, 400); // 0
	vendorCars[1] = CreateVehicle(588,788.5671,-1613.6740,13.2860,179.8945,1,1, 400); // 1

	// DMV

	dmvCars[0] = CreateVehicle(405,2062.3252,-1903.9646,13.4219,181.3871,1,1, 400); // 0
	dmvCars[1] = CreateVehicle(405,2059.2510,-1903.9502,13.4219,180.4167,1,1, 400); // 1
	dmvCars[2] = CreateVehicle(405,2052.4612,-1903.9640,13.4219,180.6599,1,1, 400); // 2
	dmvCars[3] = CreateVehicle(405,2062.2188,-1919.6602,13.4219,359.6356,1,1, 400); // 3
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#5

rentCars[0] = CreateVehicle(492,1844.4304,-1871.3157,13.1698,0.0908,77,26, 700); // 0

if a driver is not in this car for 700 milliseconds it will re-spawn on its own. Set it to -1 to prevent automatic re-spawning
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#6

Quote:
Originally Posted by CNMike
Посмотреть сообщение
rentCars[0] = CreateVehicle(492,1844.4304,-1871.3157,13.1698,0.0908,77,26, 700); // 0

if a driver is not in this car for 700 milliseconds it will re-spawn on its own. Set it to -1 to prevent automatic re-spawning
I put -1 , dont work, same errors.
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#7

Perhaps the virtual world changes. Check for any virtual world changes in your script.
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#8

Quote:
Originally Posted by yanir3
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Perhaps the virtual world changes. Check for any virtual world changes in your script.
I have this .

SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
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#9

Check OnPlayerUpdate !
must have return 1;
pawn Код:
public OnPlayerUpdate(playerid)
{
//Your Codes
return 1;
}
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#10

Oke.
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