02.11.2014, 22:21
Hello, I am trying to script a new license test for my server and for some reason, Im having issues with it. The checkpoints are not disappearing when the player enters them. Here is my code:
pawn Код:
if(IsPlayerInAnyVehicle(playerid))
{
if(DrivingTest[playerid] == 1)
{
if(PlayerToPoint(5.0,playerid,95.3499,-1839.1188,-0.1401))
{
DrivingStep[playerid] = 2;
SetPlayerCheckpoint(playerid, 1958.7378,-2078.0024,13.0875, 5.0);
}
else if(PlayerToPoint(5.0,playerid,1958.7378,-2078.0024,13.0875))
{
DrivingStep[playerid] = 3;
SetPlayerCheckpoint(playerid, 2124.6372,-2116.1033,13.0379, 5.0);
}
else if(PlayerToPoint(5.0,playerid,2124.6372,-2116.1033,13.0379))
{
DrivingStep[playerid] = 4;
SetPlayerCheckpoint(playerid, 2237.5308,-2129.1843,13.0497, 5.0);
}
else if(PlayerToPoint(5.0,playerid,2237.5308,-2129.1843,13.0497))
{
DrivingStep[playerid] = 5;
SetPlayerCheckpoint(playerid, 2278.8250,-2087.8777,13.1134, 5.0);
}
else if(PlayerToPoint(5.0,playerid,2278.8250,-2087.8777,13.1134))//
{
DrivingStep[playerid] = 6;
SetPlayerCheckpoint(playerid, 2220.8435,-2011.1965,13.0549, 5.0);
}
else if(PlayerToPoint(5.0,playerid,2220.8435,-2011.1965,13.0549))
{
DrivingStep[playerid] = 7;
SetPlayerCheckpoint(playerid, 2222.1323,-1907.7750,13.0786, 5.0);
}
else if(PlayerToPoint(5.0,playerid,2222.1323,-1907.7750,13.0786))
{
DrivingStep[playerid] = 8;
SetPlayerCheckpoint(playerid, 2095.5571,-1891.8268,13.0726, 5.0);
}
else if(PlayerToPoint(5.0,playerid,2095.5571,-1891.8268,13.0726))
{
DrivingStep[playerid] = 9;
SetPlayerCheckpoint(playerid, 2056.0747,-1929.8429,13.0643, 5.0);
}
else if(PlayerToPoint(5.0,playerid,2056.0747,-1929.8429,13.0643))
{
new Float:health;
new veh;
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if(health >= 600.0)
{
SendClientMessage(playerid,COLOR_GREEN,"STATUS: You kept the vehicle almost fully unharmed, Passed.");
PlayerInfo[playerid][pCarLic] = 1;
SetVehicleToRespawn(veh);
DrivingTest[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
else
{
SendClientMessage(playerid,COLOR_RED,"STATUS: You failed the test, better luck next time!");
SetVehicleToRespawn(veh);
DrivingTest[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
DrivingStep[playerid] = 0;
}
return 1;
}
}
if(IsPlayerInAnyVehicle(playerid))
{
if(SailingTest[playerid] == 1)
{
if(PlayerToPoint(5.0,playerid,112.0620,-1837.4271,-0.0493))
{
SailingStep[playerid] = 2;
SetPlayerCheckpoint(playerid, 80.1778,-1854.0552,-0.2003, 5.0);
}
else if(PlayerToPoint(5.0,playerid,80.1778,-1854.0552,-0.2003))
{
SailingStep[playerid] = 3;
SetPlayerCheckpoint(playerid, 93.5598,-1864.4868,-0.1559, 5.0);
}
else if(PlayerToPoint(5.0,playerid,93.5598,-1864.4868,-0.1559))
{
SailingStep[playerid] = 4;
SetPlayerCheckpoint(playerid, 107.2377,-1861.7028,-0.1416, 5.0);
}
else if(PlayerToPoint(5.0,playerid,107.2377,-1861.7028,-0.1416))
{
SailingStep[playerid] = 5;
SetPlayerCheckpoint(playerid,115.7098,-1863.3926,-0.1309, 5.0);
}
else if(PlayerToPoint(5.0,playerid,115.7098,-1863.3926,-0.1309))//
{
SailingStep[playerid] = 6;
SetPlayerCheckpoint(playerid, 121.4901,-1850.9479,-0.1276, 5.0);
}
else if(PlayerToPoint(5.0,playerid,121.4901,-1850.9479,-0.1276))
{
SailingStep[playerid] = 7;
SetPlayerCheckpoint(playerid, 117.6210,-1841.7025,-0.3721, 5.0);
}
else if(PlayerToPoint(5.0,playerid,117.6210,-1841.7025,-0.3721))
{
new Float:health;
new veh;
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if(health >= 400.0)
{
SendClientMessage(playerid,COLOR_GREEN,"STATUS: You kept the vehicle almost fully unharmed, Passed.");
PlayerInfo[playerid][pBoatLic] = 1;
SetVehicleToRespawn(veh);
SailingTest[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
else
{
SendClientMessage(playerid,COLOR_RED,"STATUS: You failed the test, better luck next time!");
SetVehicleToRespawn(veh);
SailingTest[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
SailingStep[playerid] = 0;
}
return 1;
}
}