[FilterScript] Speedo/Date/Time/Ping/ServerName
#1



Hello , to day i finished this script



Screenshot


Credits

JonyNguyen

iPLEOMAX (Icons and some functions from his editor: https://sampforum.blast.hk/showthread.php?tid=376758)

zcmd (Zeex: https://sampforum.blast.hk/showthread.php?tid=91354)
Code:
- /Speedo_on is turn on speed clock
- /Speedo_off is turn off speed clock


PHP Code:
#include <a_samp>
#include <zcmd>
#define FILTERSCRIPT
#define VERSION "1.0"
#define COLOR_LIGHTBLUE 0x33CCFFAA
new Text:TimeText:CayText:PingText:FPSText:Textdraw1Text:Textdraw3Text:Textdraw4Text:SpeedText:Textdraw2Text:Date;
new 
pFPS[MAX_PLAYERS];
forward settime(playerid);

public 
OnFilterScriptInit()
{
        print(
" --------------------------------------");
        print(
" Speedometer , Date , Time , Ping , FPS : JonyNguyen Version "VERSION"!!!");
        print(
"-------------------------------------- ");


        
SetTimer("settime",1000,true);

        
Speed TextDrawCreate(490.000000160.000000"--");
        
TextDrawBackgroundColor(Speed255);
        
TextDrawFont(Speed1);
        
TextDrawLetterSize(Speed0.3500001.200000);
        
TextDrawColor(Speed, -1);
        
TextDrawSetOutline(Speed1);
        
TextDrawSetProportional(Speed1);
        
TextDrawSetSelectable(Speed0);

        
Textdraw1 TextDrawCreate(544.000000361.000000"~r~-");
        
TextDrawBackgroundColor(Textdraw1255);
        
TextDrawFont(Textdraw12);
        
TextDrawLetterSize(Textdraw10.2900001.200000);
        
TextDrawColor(Textdraw1, -1);
        
TextDrawSetOutline(Textdraw11);
        
TextDrawSetProportional(Textdraw11);
        
TextDrawSetSelectable(Textdraw10);

        
Textdraw2 TextDrawCreate(560.000000373.000000"~r~-");
        
TextDrawBackgroundColor(Textdraw2255);
        
TextDrawFont(Textdraw21);
        
TextDrawLetterSize(Textdraw20.2100001.200000);
        
TextDrawColor(Textdraw2, -16776961);
        
TextDrawSetOutline(Textdraw21);
        
TextDrawSetProportional(Textdraw21);
        
TextDrawSetSelectable(Textdraw20);

        
Textdraw3 TextDrawCreate(527.000000384.000000"-");
        
TextDrawBackgroundColor(Textdraw3255);
        
TextDrawFont(Textdraw31);
        
TextDrawLetterSize(Textdraw35.0000001.000000);
        
TextDrawColor(Textdraw3, -1);
        
TextDrawSetOutline(Textdraw30);
        
TextDrawSetProportional(Textdraw31);
        
TextDrawSetShadow(Textdraw31);
        
TextDrawSetSelectable(Textdraw30);
        
        
Textdraw4 TextDrawCreate(521.000000392.000000"********.com/naqui9x");
        
TextDrawBackgroundColor(Textdraw4, -1);
        
TextDrawFont(Textdraw41);
        
TextDrawLetterSize(Textdraw40.2300001.200000);
        
TextDrawColor(Textdraw4255);
        
TextDrawSetOutline(Textdraw41);
        
TextDrawSetProportional(Textdraw41);
        
TextDrawSetSelectable(Textdraw40);


        
Ping TextDrawCreate(524.000000374.000000"--");
        
TextDrawBackgroundColor(Ping255);
        
TextDrawFont(Ping1);
        
TextDrawLetterSize(Ping0.2000001.200000);
        
TextDrawColor(Ping, -16776961);
        
TextDrawSetOutline(Ping1);
        
TextDrawSetProportional(Ping1);
        
TextDrawSetSelectable(Ping0);

        
FPS TextDrawCreate(570.000000374.000000"--");
        
TextDrawBackgroundColor(FPS255);
        
TextDrawFont(FPS1);
        
TextDrawLetterSize(FPS0.2000001.200000);
        
TextDrawColor(FPS, -16776961);
        
TextDrawSetOutline(FPS1);
        
TextDrawSetProportional(FPS1);
        
TextDrawSetSelectable(FPS0);


        
Date TextDrawCreate(552.000000361.000000,"--");
        
TextDrawBackgroundColor(Date255);
        
TextDrawFont(Date2);
        
TextDrawLetterSize(Date0.2000001.200000);
        
TextDrawColor(Date, -1);
        
TextDrawSetOutline(Date1);
        
TextDrawSetProportional(Date1);
        
TextDrawSetSelectable(Date0);

        
Time TextDrawCreate(516.000000361.000000,"--");
        
TextDrawBackgroundColor(Time255);
        
TextDrawFont(Time2);
        
TextDrawLetterSize(Time0.2000001.200000);
        
TextDrawColor(Time, -1);
        
TextDrawSetOutline(Time1);
        
TextDrawSetProportional(Time1);
        
TextDrawSetSelectable(Time0);

        
Cay TextDrawCreate(487.000000344.000000"~r~V~w~ietnam~r~R~w~oleplay");
        
TextDrawBackgroundColor(Cay255);
        
TextDrawFont(Cay1);
        
TextDrawLetterSize(Cay0.5099991.600000);
        
TextDrawColor(Cay, -1);
        
TextDrawSetOutline(Cay1);
        
TextDrawSetProportional(Cay1);
        
TextDrawSetSelectable(Cay0);
        return 
1;
}

public 
OnFilterScriptExit()
{
        return 
1;
}

public 
OnPlayerSpawn(playerid)
{
        
TextDrawShowForPlayer(playeridTime), TextDrawShowForPlayer(playeridDate), TextDrawShowForPlayer(playeridCay), TextDrawShowForPlayer(playeridPing), TextDrawShowForPlayer(playeridFPS), TextDrawShowForPlayer(playeridTextdraw1), TextDrawShowForPlayer(playeridTextdraw2), TextDrawShowForPlayer(playeridTextdraw3), TextDrawShowForPlayer(playeridTextdraw4);


        return 
1;
}

public 
OnPlayerDisconnect(playeridreason)
{
        
TextDrawHideForPlayer(playeridTime), TextDrawHideForPlayer(playeridDate), TextDrawHideForPlayer(playeridCay), TextDrawHideForPlayer(playeridPing), TextDrawHideForPlayer(playeridFPS), TextDrawHideForPlayer(playeridTextdraw1), TextDrawHideForPlayer(playeridTextdraw2), TextDrawHideForPlayer(playeridTextdraw3), TextDrawHideForPlayer(playeridTextdraw4);
        return 
1;
}

public 
settime(playerid)
{
        new 
string[256],year,month,day,hours,minutes,seconds;
        
getdate(yearmonthday), gettime(hoursminutesseconds);
        
format(stringsizeof string"%d/%s%d/%s%d"day, ((month 10) ? ("0") : ("")), month, (year 10) ? ("0") : (""), year);
        
TextDrawSetString(Datestring);
        
format(stringsizeof string"%s%d:%s%d", (hours 10) ? ("0") : (""), hours, (minutes 10) ? ("0") : (""), minutes, (seconds 10) ? ("0") : (""), seconds);
        
TextDrawSetString(Timestring);
        
format(stringsizeof string"~r~Ping: ~w~%d"GetPlayerPing(playerid));
        
TextDrawSetString(Pingstring);
        
format(stringsizeof string"~r~LAG: ~w~No"pFPS[playerid]);
        
TextDrawSetString(FPSstring);
        
format(stringsizeof string"~w~SPEED: ~r~%d ~w~KM/h."GetSpeed(playerid));
        
TextDrawSetString(Speedstring);
}

stock GetSpeed(playerid)
{
        new 
FloatPos[4];
        
GetVehicleVelocity(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
        return 
floatround(1.61 floatsqroot(floatabs(floatpower(Pos[0] + Pos[1] + Pos[2], 2))) * 100);
}


CMD:speedo_on(playeridparams[])
{
    if(!
IsPlayerInAnyVehicle(playerid)) {
    return 
SendClientMessage(playeridCOLOR_LIGHTBLUE"** You need to be in a car.");
    }
    
SendClientMessage(playeridCOLOR_LIGHTBLUE"** You\'re turn on speed clock");
    
TextDrawShowForPlayer(playeridText:Speed);
    return 
1;
}

CMD:speedo_off(playeridparams[])
{
    if(!
IsPlayerInAnyVehicle(playerid)) {
    return 
SendClientMessage(playeridCOLOR_LIGHTBLUE"** You need to be in a car.");
    }
    
SendClientMessage(playeridCOLOR_LIGHTBLUE"** You\'re turn off speed clock.");
    
TextDrawHideForPlayer(playeridText:Speed);
    return 
1;
}

public 
OnPlayerExitVehicle(playeridvehicleid)
{
    
TextDrawHideForPlayer(playeridText:Speed);
    return 
1;

Sorry for my bad english
Reply
#2

Screenshot\'s uploaded
Reply
#3

Where are the pictures? I can\'t see them.
Reply
#4

Reupload images.
Reply
#5

Seems good! gj.
Reply
#6

Image\'s re-upload

http://imgur.com/PiypRDL
Reply
#7

nice job Jony
Keep going...
Reply
#8

Good job
Reply
#9

Thanks all
Reply
#10

Ok Jony you fucked this script up pretty bad since all players will share the same textdraws it is useless for more than one player. What you need to do is use player textdraws to fix the issue static textdraws like the VietnamRoleplay can remain unchanged.
Reply
#11

Good job!
Reply
#12

Great, my friend
Reply
#13

Quote:
Originally Posted by Pottus
View Post
Ok Jony you fucked this script up pretty bad since all players will share the same textdraws it is useless for more than one player. What you need to do is use player textdraws to fix the issue static textdraws like the VietnamRoleplay can remain unchanged.
I have the same opinion with you hahah
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