Virtual problem
#1

I need some help with this virtual when parking a vehicle, i already try do it on my own but failed,

here's the code.

Код:
CMD:park(playerid, params[])
{
	if(PlayerInfo[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
	{
		new ownerid = PlayerInfo[playerid][pVehicleKeysFrom];
		if(IsPlayerConnected(ownerid))
		{
			new d = PlayerInfo[playerid][pVehicleKeys];
			if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId]))
			{
			    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
				new Float:x, Float:y, Float:z, Float:angle, virtual, Float:health;
				GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health);
				if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
				if(PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
				if(IsARC(GetPlayerVehicleID(playerid))) // RC Vehicles
				{
					new Float:vehPos[3];
					GetVehiclePos(GetPlayerVehicleID(playerid),vehPos[0], vehPos[1], vehPos[2]);
					SetPlayerPos(playerid,vehPos[0], vehPos[1]+0.5, vehPos[2]+2.5);
				}
				GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z);
				GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle);
				GetPlayerVirtualWorld(PlayerVehicleInfo[ownerid][d][pvId], virtual);
				SurfingCheck(GetPlayerVehicleID(playerid));
				UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, virtual, health);
				PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
			 	SetPlayerArmedWeapon(playerid, 0);

				new string[29 + (MAX_PLAYER_NAME * 2)];
				format(string, sizeof(string), "* %s has parked %s's vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				return 1;
			}
		}
	}
	for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++)
	{
		if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
		{
			new Float:x, Float:y, Float:z, Float:angle, virtual, Float:health;
			GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health);
            if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
			if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
			if(PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
			GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z);
			GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle);
			GetPlayerVirtualWorld(PlayerVehicleInfo[playerid][d][pvId], virtual);
			SurfingCheck(GetPlayerVehicleID(playerid));
			UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, virtual, health);
			PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0);
			SetPlayerArmedWeapon(playerid, 0);

			new string[30 + (MAX_PLAYER_NAME * 2)];
			format(string, sizeof(string), "* %s has parked their vehicle.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			return 1;
		}
	}
	SendClientMessageEx(playerid, COLOR_GREY, "You need to be inside a vehicle that you own.");
	return 1;
}

stock UpdatePlayerVehicleParkPosition(playerid, playervehicleid, Float:newx, Float:newy, Float:newz, Float:newangle, virtual, Float:health)
{
    new playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, playername, sizeof(playername));
	if(PlayerVehicleInfo[playerid][playervehicleid][pvId] != INVALID_PLAYER_VEHICLE_ID)
	{
		 new Float:oldx, Float:oldy, Float:oldz, Float: oldfuel;
		 oldx = PlayerVehicleInfo[playerid][playervehicleid][pvPosX];
		 oldy = PlayerVehicleInfo[playerid][playervehicleid][pvPosY];
		 oldz = PlayerVehicleInfo[playerid][playervehicleid][pvPosZ];
		 if(oldx == newx && oldy == newy && oldz == newz) return 0;
		 PlayerVehicleInfo[playerid][playervehicleid][pvPosX] = newx;
		 PlayerVehicleInfo[playerid][playervehicleid][pvPosY] = newy;
		 PlayerVehicleInfo[playerid][playervehicleid][pvPosZ] = newz;
		 PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle] = newangle;
		 PlayerVehicleInfo[playerid][playervehicleid][pvVirtual] = virtual;
		 oldfuel = VehicleFuel[PlayerVehicleInfo[playerid][playervehicleid][pvId]];
		 VehicleFuel[PlayerVehicleInfo[playerid][playervehicleid][pvId]] = 100.0;
		 UpdatePlayerVehicleMods(playerid, playervehicleid);
		 DestroyVehicle(PlayerVehicleInfo[playerid][playervehicleid][pvId]);
		 GetVehicleVirtualWorld(playerid);
		 new carcreated = CreateVehicle(PlayerVehicleInfo[playerid][playervehicleid][pvModelId], PlayerVehicleInfo[playerid][playervehicleid][pvPosX], PlayerVehicleInfo[playerid][playervehicleid][pvPosY], PlayerVehicleInfo[playerid][playervehicleid][pvPosZ],
		 PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle],PlayerVehicleInfo[playerid][playervehicleid][pvVirtual],PlayerVehicleInfo[playerid][playervehicleid][pvColor1], PlayerVehicleInfo[playerid][playervehicleid][pvColor2], -1);
         PlayerVehicleInfo[playerid][playervehicleid][pvId] = carcreated;
         VehicleFuel[carcreated] = oldfuel;
        // SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][playervehicleid][pvNumberPlate]);
         SetVehicleHealth(carcreated, health);
		 if(PlayerVehicleInfo[playerid][playervehicleid][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][playervehicleid][pvId], PlayerVehicleInfo[playerid][playervehicleid][pvLock]);
         LoadPlayerVehicleMods(playerid, playervehicleid);
         return 1;
	}
	return 0;
}
please help.
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