[Map] Parkour :D
#1

Hoje trago a voзкs meu mapa de parkour.

Link para ver as Imagens :
http://imgur.com/a/0Gluu/all
Objetos :
pawn Код:
CreateDynamicObject(3378,3893.8999000,26.2000000,28.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (1)
CreateDynamicObject(3865,3894.0000000,41.9000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(concpipe_sfxrf) (1)
CreateDynamicObject(3865,3894.0000000,51.1000000,31.9000000,7.0000000,0.0000000,0.0000000); //object(concpipe_sfxrf) (2)
CreateDynamicObject(3865,3894.0000000,59.5000000,33.9000000,19.0000000,0.0000000,0.0000000); //object(concpipe_sfxrf) (3)
CreateDynamicObject(3865,3894.0000000,68.4000000,36.1000000,10.0000000,0.0000000,0.0000000); //object(concpipe_sfxrf) (4)
CreateDynamicObject(3865,3894.0000000,77.6000000,37.6000000,10.0000000,0.0000000,0.0000000); //object(concpipe_sfxrf) (5)
CreateDynamicObject(3631,3893.8000000,86.2000000,37.3000000,0.0000000,16.0000000,270.0000000); //object(oilcrat_las) (1)
CreateDynamicObject(3631,3893.8000000,93.2000000,39.5000000,0.0000000,19.0000000,270.0000000); //object(oilcrat_las) (2)
CreateDynamicObject(3287,3893.7000000,103.1000000,37.0000000,0.0000000,0.0000000,0.0000000); //object(cxrf_oiltank) (1)
CreateDynamicObject(3287,3893.7000000,113.8000000,33.7000000,0.0000000,0.0000000,0.0000000); //object(cxrf_oiltank) (2)
CreateDynamicObject(2653,3893.8000000,119.7000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(cj_aircon3) (1)
CreateDynamicObject(2653,3893.8000000,127.5000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(cj_aircon3) (2)
CreateDynamicObject(7017,3895.3000000,169.3999900,36.2000000,90.0000000,0.0000000,270.0000000); //object(circusconstruct07) (1)
CreateDynamicObject(7089,3894.0000000,246.7998000,45.6000000,0.0000000,0.0000000,270.0000000); //object(newscafldvegs02) (1)
CreateDynamicObject(14410,3893.7000000,193.6000100,39.7000000,0.0000000,0.0000000,0.0000000); //object(carter-stairs03) (1)
CreateDynamicObject(1271,3892.2000000,200.2000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (1)
CreateDynamicObject(1271,3892.8999000,200.2000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (2)
CreateDynamicObject(1271,3893.6001000,199.5000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (3)
CreateDynamicObject(1271,3894.3000000,199.5000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (4)
CreateDynamicObject(1271,3893.6001000,200.3000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (5)
CreateDynamicObject(1271,3894.3000000,200.3000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (6)
CreateDynamicObject(16311,3893.8999000,308.7999900,46.5000000,0.0000000,0.0000000,90.0000000); //object(des_quarrybelt15) (1)
CreateDynamicObject(2991,3894.3000000,337.7000100,51.0000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (1)
CreateDynamicObject(2991,3894.2000000,342.7000100,52.3000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (2)
CreateDynamicObject(944,3894.2000000,347.6000100,53.8000000,0.0000000,0.0000000,270.0000000); //object(packing_carates04) (1)
CreateDynamicObject(944,3894.2002000,351.9003900,55.2000000,0.0000000,0.0000000,270.0000000); //object(packing_carates04) (2)
CreateDynamicObject(3630,3894.2000000,360.7999900,55.7000000,0.0000000,0.0000000,270.0000000); //object(crdboxes2_las) (1)
CreateDynamicObject(3630,3894.1001000,373.0000000,55.8000000,0.0000000,0.0000000,270.0000000); //object(crdboxes2_las) (2)
CreateDynamicObject(2932,3894.0000000,383.7002000,56.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (1)
CreateDynamicObject(2934,3901.7002000,386.0996100,57.0000000,0.0000000,0.0000000,270.0000000); //object(kmb_container_red) (1)
CreateDynamicObject(2935,3911.2002000,386.2002000,57.0000000,0.0000000,0.0000000,270.0000000); //object(kmb_container_yel) (1)
CreateDynamicObject(1271,3892.8999000,200.2000000,43.9000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (8)
CreateDynamicObject(1271,3892.2000000,200.2000000,43.9000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (9)
CreateDynamicObject(1271,3892.2000000,199.5000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (10)
CreateDynamicObject(1271,3892.8999000,199.5000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (11)
CreateDynamicObject(1271,3895.0000000,200.3000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (13)
CreateDynamicObject(1271,3895.0000000,199.5000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3893.6001000,200.2000000,43.9000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (17)
CreateDynamicObject(1271,3894.2998000,200.2002000,43.9000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3895.0000000,200.2000000,43.9000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (19)
CreateDynamicObject(2914,3893.8000000,37.5000000,33.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_rcflag) (1)
CreateDynamicObject(991,3918.3000000,386.2999900,59.7000000,90.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (4)
CreateDynamicObject(991,3926.5000000,386.2000100,60.9000000,90.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (5)
CreateDynamicObject(2935,3935.7000000,386.2999900,62.4000000,0.0000000,0.0000000,270.0000000); //object(kmb_container_yel) (1)
CreateDynamicObject(2934,3939.7000000,386.3999900,65.3000000,0.0000000,0.0000000,270.0000000); //object(kmb_container_red) (1)
CreateDynamicObject(2932,3944.3999000,384.5000000,68.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (1)
CreateDynamicObject(2935,3946.3000000,379.6000100,71.1000000,0.0000000,0.0000000,270.0000000); //object(kmb_container_yel) (1)
CreateDynamicObject(2934,3950.8999000,381.5000000,74.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (1)
CreateDynamicObject(2932,3950.8999000,387.8999900,76.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (1)
CreateDynamicObject(2893,3950.3999000,396.5000000,80.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_ramp) (1)
CreateDynamicObject(2893,3952.0000000,396.3999900,80.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_ramp) (2)
CreateDynamicObject(1257,3951.1001000,397.8999900,81.3000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
CreateDynamicObject(1257,3951.1001000,403.3999900,81.4000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (2)
CreateDynamicObject(991,3951.2000000,410.0000000,85.2000000,90.0000000,0.0000000,270.0000000); //object(bar_barriergate1) (5)
CreateDynamicObject(3434,3894.0000000,200.3999900,58.5000000,0.0000000,0.0000000,0.0000000); //object(skllsgn01_lvs) (1)
CreateDynamicObject(8558,3951.6001000,436.1000100,84.3000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (1)
CreateDynamicObject(12861,3945.6001000,491.2000100,85.8000000,0.0000000,0.0000000,180.0000000); //object(sw_cont05) (1)
CreateDynamicObject(1271,3891.8999000,209.6000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3892.6001000,209.6000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3893.3000000,209.6000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.0000000,209.6000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.7000000,209.6000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3895.3999000,209.6000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3896.1001000,209.6000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3896.1001000,209.6000100,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3895.3999000,209.6000100,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.7000000,209.6000100,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.0000000,209.6000100,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3893.3000000,209.6000100,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3892.6001000,209.6000100,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3891.8999000,209.6000100,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3891.8999000,208.8000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3892.6001000,208.8000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3893.3000000,208.8000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.0000000,208.8000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.7000000,208.8000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3895.3999000,208.8000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3896.1001000,208.8000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3891.8999000,208.8000000,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3896.1001000,208.8000000,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3891.8999000,209.6000100,46.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3892.6001000,209.6000100,46.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3893.3000000,209.6000100,46.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.0000000,209.6000100,46.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.7000000,209.6000100,46.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3895.3999000,209.6000100,46.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3896.1001000,209.6000100,46.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3891.8999000,208.1000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3892.6001000,208.1000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3896.1001000,208.1000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3895.3999000,208.1000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.7000000,208.1000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.0000000,208.1000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3893.3000000,208.1000100,45.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3892.6001000,208.8000000,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3893.3000000,208.8000000,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.0000000,208.8000000,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3894.7000000,208.8000000,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3895.3999000,208.8000000,45.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (14)
CreateDynamicObject(1271,3891.8999000,218.7000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3891.8999000,218.0000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3892.6001000,218.7000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3891.8999000,218.7000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3892.6001000,218.7000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3893.3000000,218.7000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3893.3000000,218.7000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3892.6001000,218.0000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3893.3000000,218.0000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3891.8999000,217.3000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3892.6001000,217.3000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3893.3000000,217.3000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3891.8999000,218.0000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3892.6001000,218.0000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3893.3000000,218.0000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3891.8999000,218.7000000,49.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3892.6001000,218.7000000,49.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3893.3000000,218.7000000,49.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.0000000,218.7000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.7000000,218.7000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3895.3999000,218.7000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3896.1001000,218.7000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.0000000,218.0000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.7000000,218.0000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3895.3999000,218.0000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3896.1001000,218.0000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.0000000,218.7000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.7000000,218.7000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.0000000,218.7000000,49.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.7000000,218.7000000,49.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3895.3999000,218.7000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3896.1001000,218.7000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3895.3999000,218.7000000,49.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3896.1001000,218.7000000,49.1000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.0000000,218.0000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.7000000,218.0000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3895.3999000,218.0000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3896.1001000,218.0000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.0000000,217.3000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3894.7000000,217.3000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3895.3999000,217.3000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(1271,3896.1001000,217.3000000,47.7000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (18)
CreateDynamicObject(2893,3893.8999000,335.3999900,51.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_ramp) (4)
CreateDynamicObject(2893,3951.2000000,395.6000100,80.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_ramp) (6)
CreateDynamicObject(944,3951.5000000,455.5000000,86.7000000,0.0000000,0.0000000,0.0000000); //object(packing_carates04) (2)
CreateDynamicObject(944,3951.7000000,469.1000100,90.7000000,0.0000000,0.0000000,0.0000000); //object(packing_carates04) (2)
CreateDynamicObject(944,3951.5000000,483.1000100,94.7000000,0.0000000,0.0000000,0.0000000); //object(packing_carates04) (2)
Teleporte :
pawn Код:
CMD:parkour(playerid)
{
new Str[128];
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFF0000FF,"Primeiro saia do veiculo !");
format(Str, sizeof(Str), "{FFFFFF}%s {FF0000}Foi para o Parkour {FFFFFF}: {FFFB00}(/PARKOUR)", pname);
SendClientMessageToAll(0xFFFFFFFF, Str);
SetPlayerPos(playerid,3893.9982910156,22.699712753296,30.480890274048);
ResetPlayerWeapons(playerid);
return 1;
}
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#2

Bom, observei a posiзгo de alguns contener no final, e percebi que serб quase impossнvel ele passar, tente baixar um pouco .
Reply
#3

Quote:
Originally Posted by Alwe
Посмотреть сообщение
Bom, observei a posiзгo de alguns contener no final, e percebi que serб quase impossнvel ele passar, tente baixar um pouco .
Voce baixou o mapa ,e testou ? testei este mapa e a parte dos counteiners esta normal , uma coisas de meus mapas й que sempre procuro manter os objetos alinhados , testei o mapa e tudo esta normal.
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#4

Quote:
Originally Posted by Alwe
Посмотреть сообщение
Bom, observei a posiзгo de alguns contener no final, e percebi que serб quase impossнvel ele passar, tente baixar um pouco .
Estб tudo normal, cara.

Testei aqui tambйm.
Reply
#5

Muito legal, parabйns
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