09.08.2014, 04:07
(
Последний раз редактировалось devil shill; 09.08.2014 в 05:09.
)
Guys im having some trouble here basicly the command executes this stock but nothing happens i might have done something wrong mind taking a look ?
Im wondering if somethign is wrong with for(new player=0; player<MAX_PLAYERS; player++) cause when the stock is is executed the car of any player wont respawn.
Im wondering if somethign is wrong with for(new player=0; player<MAX_PLAYERS; player++) cause when the stock is is executed the car of any player wont respawn.
Код:
stock SetVehicleToRespawnI() { new E,L,A,D,H,T,O; for(new player=0; player<MAX_PLAYERS; player++) if(PlayerInfo[player][pPcarkey] > 399 && PlayerInfo[player][pPcarkey] < 612) { pC1[player] = PlayerInfo[player][pPcarkey]; CarInfo[pC1[player]][cUid] = player; SetVehicleNumberPlate(pC1[player], PlayerInfo[player][pPlate1]); SetVehicleToRespawn(pC1[player]); for(new i = 0; i < 10; i++) { CarInfo[pC1[player]][cGunTrunk][i] = PlayerInfo[player][pCar1GunTrunk][i]; CarInfo[pC1[player]][cTrunkAmmo][i] = PlayerInfo[player][pCar1TrunkAmmo][i]; } AddVehicleComponent(pC1[player], PlayerInfo[player][pM1C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM2C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM3C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM4C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM5C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM6C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM7C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM8C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM9C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM10C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM11C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM12C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM13C1]); AddVehicleComponent(pC1[player], PlayerInfo[player][pM14C1]); GetVehicleParamsEx(pC1[player],E,L,A,D,H,T,O); SetVehicleParamsEx(pC1[player],0,L,A,1,H,T,O); SetVehicleVirtualWorld(pC1[player], PlayerInfo[player][pPcarvw]); LinkVehicleToInterior(pC1[player], PlayerInfo[player][pPcarint]); ChangeVehiclePaintjob(pC1[player], PlayerInfo[player][pPaintjob]); } for(new player=0; player<MAX_PLAYERS; player++) if(PlayerInfo[player][pPcarkey2] > 399 && PlayerInfo[player][pPcarkey2] < 612) { pC2[player] = PlayerInfo[player][pPcarkey2]; CarInfo[pC2[player]][cUid] = player; SetVehicleNumberPlate(pC2[player], PlayerInfo[player][pPlate2]); SetVehicleToRespawn(pC2[player]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM1C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM2C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM3C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM4C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM5C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM6C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM7C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM8C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM9C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM10C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM11C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM12C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM13C2]); AddVehicleComponent(pC2[player], PlayerInfo[player][pM14C2]); SetVehicleVirtualWorld(pC2[player], PlayerInfo[player][pPcarvw2]); LinkVehicleToInterior(pC2[player], PlayerInfo[player][pPcarint2]); ChangeVehiclePaintjob(pC2[player], PlayerInfo[player][pPaintjob2]); for(new i = 0; i < 10; i++) { CarInfo[pC2[player]][cGunTrunk][i] = PlayerInfo[player][pCar2GunTrunk][i]; CarInfo[pC2[player]][cTrunkAmmo][i] = PlayerInfo[player][pCar2TrunkAmmo][i]; } GetVehicleParamsEx(pC1[player],E,L,A,D,H,T,O); SetVehicleParamsEx(pC1[player],0,L,A,1,H,T,O); } for(new player=0; player<MAX_PLAYERS; player++) if(PlayerInfo[player][pPvipcar] > 399 && PlayerInfo[player][pPvipcar] < 612) { pC3[player] = PlayerInfo[player][pPvipcar]; CarInfo[pC3[player]][cUid] = player; SetVehicleNumberPlate(pC3[player], PlayerInfo[player][pPlate3]); SetVehicleToRespawn(pC3[player]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM1C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM2C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM3C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM4C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM5C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM6C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM7C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM8C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM9C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM10C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM11C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM12C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM13C3]); AddVehicleComponent(pC3[player], PlayerInfo[player][pM14C3]); SetVehicleVirtualWorld(pC3[player], PlayerInfo[player][pPcarvw3]); LinkVehicleToInterior(pC3[player], PlayerInfo[player][pPcarint3]); ChangeVehiclePaintjob(pC3[player], PlayerInfo[player][pPaintjob3]); for(new i = 0; i < 10; i++) { CarInfo[pC3[player]][cGunTrunk][i] = PlayerInfo[player][pCar3GunTrunk][i]; CarInfo[pC3[player]][cTrunkAmmo][i] = PlayerInfo[player][pCar3TrunkAmmo][i]; } GetVehicleParamsEx(pC1[player],E,L,A,D,H,T,O); SetVehicleParamsEx(pC1[player],0,L,A,1,H,T,O); } return 1; }