[Map] Campo de refugio [apocalipseMap]
#1

Refugio Las Venturas



Fiz este mapa , pois estava sem internet , dai abri o editor e comecei a criar , tava sem ideias ai lembrei de um projeto de apocalipse que o pessoal ta desenvolvendo e pensei numa safe zone , ai fiz ele , ficou atй bonitinho , olhem ai e digam oque preciso melhorar .
Cуdigo


PHP код:
AddStaticVehicleEx(470,1014.2000000,2423.3999000,10.9000000,0.0000000,1,1,15); //Patriot
AddStaticVehicleEx(470,1014.1000000,2415.2000000,10.9000000,0.0000000,1,1,15); //Patriot
AddStaticVehicleEx(433,1000.3000000,2425.6001000,11.4000000,0.0000000,1,1,15); //Barracks
CreateDynamicObject(3279,1025.3000000,2413.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateDynamicObject(3279,1022.8000000,2457.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateDynamicObject(3279,1090.4000000,2442.3999000,9.8000000,0.0000000,0.0000000,268.0000000); //object(a51_spottower) (3)
CreateDynamicObject(1411,1017.1000000,2411.3000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (1)
CreateDynamicObject(1411,1017.0996000,2406.1006000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (3)
CreateDynamicObject(1411,1017.1000000,2416.5000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (2)
CreateDynamicObject(1411,1017.1000000,2421.7000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (4)
CreateDynamicObject(1411,1017.1000000,2426.7000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (5)
CreateDynamicObject(1411,1017.1000000,2437.2000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (7)
CreateDynamicObject(1411,1017.1000000,2442.5000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (8)
CreateDynamicObject(1411,1017.1000000,2447.7000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (9)
CreateDynamicObject(1411,1017.1000000,2452.7000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (10)
CreateDynamicObject(1411,1017.0000000,2457.8999000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (11)
CreateDynamicObject(1411,1017.0000000,2463.0000000,11.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_1) (12)
CreateDynamicObject(1411,1019.8000000,2466.0000000,11.4000000,0.0000000,0.0000000,4.0000000); //object(dyn_mesh_1) (13)
CreateDynamicObject(1411,1025.1000000,2465.8000000,11.4000000,0.0000000,0.0000000,351.9990000); //object(dyn_mesh_1) (14)
CreateDynamicObject(1411,1030.3000000,2465.0000000,11.4000000,0.0000000,0.0000000,349.9960000); //object(dyn_mesh_1) (15)
CreateDynamicObject(1411,1035.3000000,2463.5000000,11.4000000,0.0000000,0.0000000,335.9910000); //object(dyn_mesh_1) (16)
CreateDynamicObject(1411,1040.1000000,2462.5000000,11.4000000,0.0000000,0.0000000,357.9890000); //object(dyn_mesh_1) (17)
CreateDynamicObject(1411,1045.3000000,2461.8999000,11.4000000,0.0000000,0.0000000,349.9840000); //object(dyn_mesh_1) (18)
CreateDynamicObject(1411,1050.5000000,2461.0000000,11.4000000,0.0000000,0.0000000,349.9800000); //object(dyn_mesh_1) (19)
CreateDynamicObject(1411,1055.7000000,2460.1001000,11.4000000,0.0000000,0.0000000,347.9800000); //object(dyn_mesh_1) (20)
CreateDynamicObject(1411,1071.0000000,2456.8000000,11.4000000,0.0000000,0.0000000,347.9750000); //object(dyn_mesh_1) (21)
CreateDynamicObject(1411,1060.7998000,2459.0000000,11.4000000,0.0000000,0.0000000,347.9750000); //object(dyn_mesh_1) (22)
CreateDynamicObject(1411,1065.9004000,2457.9004000,11.4000000,0.0000000,0.0000000,347.9750000); //object(dyn_mesh_1) (23)
CreateDynamicObject(1411,1076.1000000,2455.7000000,11.4000000,0.0000000,0.0000000,347.9750000); //object(dyn_mesh_1) (24)
CreateDynamicObject(1411,1081.1000000,2454.0000000,11.4000000,0.0000000,0.0000000,333.9750000); //object(dyn_mesh_1) (25)
CreateDynamicObject(1411,1094.2000000,2446.0000000,11.4000000,0.0000000,0.0000000,299.9730000); //object(dyn_mesh_1) (26)
CreateDynamicObject(1411,1085.7998000,2451.7002000,11.4000000,0.0000000,0.0000000,333.9730000); //object(dyn_mesh_1) (27)
CreateDynamicObject(1411,1090.5000000,2449.4004000,11.4000000,0.0000000,0.0000000,333.9730000); //object(dyn_mesh_1) (28)
CreateDynamicObject(1411,1095.6000000,2441.1001000,11.4000000,0.0000000,0.0000000,271.9710000); //object(dyn_mesh_1) (29)
CreateDynamicObject(1411,1095.7000000,2435.8999000,11.4000000,0.0000000,0.0000000,269.9670000); //object(dyn_mesh_1) (30)
CreateDynamicObject(1411,1095.8000000,2430.7000000,11.4000000,0.0000000,0.0000000,271.9620000); //object(dyn_mesh_1) (31)
CreateDynamicObject(1411,1095.9000000,2425.0000000,11.4000000,0.0000000,0.0000000,271.9610000); //object(dyn_mesh_1) (32)
CreateDynamicObject(1411,1096.0000000,2419.8000000,11.4000000,0.0000000,0.0000000,269.9610000); //object(dyn_mesh_1) (33)
CreateDynamicObject(1411,1095.8000000,2414.5000000,11.4000000,0.0000000,0.0000000,265.9560000); //object(dyn_mesh_1) (34)
CreateDynamicObject(1411,1093.1000000,2411.0000000,11.4000000,0.0000000,0.0000000,195.9520000); //object(dyn_mesh_1) (35)
CreateDynamicObject(1411,1088.1000000,2409.6001000,11.4000000,0.0000000,0.0000000,195.9470000); //object(dyn_mesh_1) (36)
CreateDynamicObject(1411,1083.1000000,2408.2000000,11.4000000,0.0000000,0.0000000,195.9470000); //object(dyn_mesh_1) (37)
CreateDynamicObject(1411,1078.1000000,2406.8000000,11.4000000,0.0000000,0.0000000,195.9470000); //object(dyn_mesh_1) (38)
CreateDynamicObject(1411,1073.2000000,2405.3999000,11.4000000,0.0000000,0.0000000,195.9470000); //object(dyn_mesh_1) (39)
CreateDynamicObject(1411,1068.0000000,2404.5000000,11.4000000,0.0000000,0.0000000,183.9470000); //object(dyn_mesh_1) (40)
CreateDynamicObject(1411,1062.7000000,2404.1001000,11.4000000,0.0000000,0.0000000,183.9440000); //object(dyn_mesh_1) (41)
CreateDynamicObject(1411,1057.5000000,2404.0000000,11.4000000,0.0000000,0.0000000,179.9440000); //object(dyn_mesh_1) (42)
CreateDynamicObject(1411,1052.3000000,2403.8999000,11.4000000,0.0000000,0.0000000,181.9400000); //object(dyn_mesh_1) (43)
CreateDynamicObject(1411,1047.1000000,2403.8000000,11.4000000,0.0000000,0.0000000,179.9390000); //object(dyn_mesh_1) (44)
CreateDynamicObject(1411,1041.9000000,2403.7000000,11.4000000,0.0000000,0.0000000,181.9340000); //object(dyn_mesh_1) (45)
CreateDynamicObject(1411,1036.7000000,2403.6001000,11.4000000,0.0000000,0.0000000,179.9340000); //object(dyn_mesh_1) (46)
CreateDynamicObject(1411,1031.5000000,2403.5000000,11.4000000,0.0000000,0.0000000,181.9290000); //object(dyn_mesh_1) (47)
CreateDynamicObject(1411,1026.3000000,2403.3999000,11.4000000,0.0000000,0.0000000,179.9280000); //object(dyn_mesh_1) (48)
CreateDynamicObject(1411,1019.6000000,2403.2000000,11.4000000,0.0000000,0.0000000,179.9230000); //object(dyn_mesh_1) (49)
CreateDynamicObject(1411,1021.0996000,2403.2998000,11.4000000,0.0000000,0.0000000,181.9230000); //object(dyn_mesh_1) (51)
CreateDynamicObject(1412,1019.9000000,2434.6001000,11.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (1)
CreateDynamicObject(1412,1019.9000000,2429.3999000,11.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (2)
CreateDynamicObject(2060,1022.4000000,2430.2000000,10.0000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (1)
CreateDynamicObject(2060,1022.9000000,2434.5000000,10.3000000,0.0000000,0.0000000,226.0000000); //object(cj_sandbag) (2)
CreateDynamicObject(2060,1022.4000000,2431.2000000,10.0000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (3)
CreateDynamicObject(2060,1022.3000000,2432.8999000,10.0000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (4)
CreateDynamicObject(2060,1022.4000000,2433.3999000,10.3000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (5)
CreateDynamicObject(2060,1022.5000000,2430.8000000,10.3000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (6)
CreateDynamicObject(2060,1022.3000000,2432.0000000,10.0000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (7)
CreateDynamicObject(2060,1022.5000000,2431.7000000,10.3000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (8)
CreateDynamicObject(2060,1022.4000000,2432.5000000,10.3000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (9)
CreateDynamicObject(2060,1022.5000000,2430.3000000,10.3000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (10)
CreateDynamicObject(2060,1022.3000000,2433.8000000,10.3000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (11)
CreateDynamicObject(2060,1022.5000000,2430.2000000,10.6000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (12)
CreateDynamicObject(2060,1022.5000000,2431.2000000,10.6000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (13)
CreateDynamicObject(2060,1022.4000000,2432.1001000,10.6000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (14)
CreateDynamicObject(2060,1022.4000000,2433.0000000,10.6000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (15)
CreateDynamicObject(2060,1022.4000000,2433.8000000,10.6000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (16)
CreateDynamicObject(2060,1022.4000000,2430.2000000,10.9000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (17)
CreateDynamicObject(2060,1022.4000000,2431.1001000,10.9000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (18)
CreateDynamicObject(2060,1022.4000000,2432.2000000,10.9000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (19)
CreateDynamicObject(2060,1022.4000000,2433.2000000,10.9000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (20)
CreateDynamicObject(2060,1022.4000000,2434.0000000,10.9000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (21)
CreateDynamicObject(2060,1023.1000000,2429.5000000,10.0000000,0.0000000,0.0000000,340.0000000); //object(cj_sandbag) (23)
CreateDynamicObject(2060,1023.1000000,2429.5000000,10.3000000,0.0000000,0.0000000,339.9990000); //object(cj_sandbag) (24)
CreateDynamicObject(2060,1023.1000000,2429.5000000,10.6000000,0.0000000,0.0000000,339.9990000); //object(cj_sandbag) (25)
CreateDynamicObject(2060,1024.0000000,2429.2000000,10.0000000,0.0000000,0.0000000,339.9990000); //object(cj_sandbag) (26)
CreateDynamicObject(2060,1024.0000000,2429.2000000,10.3000000,0.0000000,0.0000000,339.9990000); //object(cj_sandbag) (27)
CreateDynamicObject(2060,1022.2998000,2433.9004000,10.0000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (28)
CreateDynamicObject(2060,1023.0000000,2434.6006000,10.0000000,0.0000000,0.0000000,225.9940000); //object(cj_sandbag) (29)
CreateDynamicObject(2060,1022.9000000,2434.5000000,10.6000000,0.0000000,0.0000000,225.9940000); //object(cj_sandbag) (30)
CreateDynamicObject(2060,1023.6000000,2435.2000000,10.0000000,0.0000000,0.0000000,225.9940000); //object(cj_sandbag) (31)
CreateDynamicObject(2060,1023.6000000,2435.2000000,10.3000000,0.0000000,0.0000000,225.9940000); //object(cj_sandbag) (32)
CreateDynamicObject(2060,1022.4000000,2431.2000000,10.5000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (33)
CreateDynamicObject(2060,1022.4000000,2432.0000000,10.5000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (34)
CreateDynamicObject(2060,1022.4000000,2432.7000000,10.5000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (35)
CreateDynamicObject(2060,1022.4000000,2433.7000000,10.5000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (36)
CreateDynamicObject(2060,1022.4000000,2430.5000000,10.5000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (37)
CreateDynamicObject(2060,1022.4000000,2430.5000000,10.8000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (38)
CreateDynamicObject(2060,1022.4000000,2431.7000000,10.8000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (39)
CreateDynamicObject(2060,1022.4000000,2432.7000000,10.8000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (40)
CreateDynamicObject(2060,1022.4000000,2433.7000000,10.8000000,0.0000000,0.0000000,272.0000000); //object(cj_sandbag) (41)
CreateDynamicObject(2985,1023.2000000,2431.8000000,10.3000000,0.0000000,0.0000000,180.0000000); //object(minigun_base) (1)
CreateDynamicObject(2977,1022.9000000,2431.8999000,9.3000000,0.0000000,0.0000000,270.0000000); //object(kmilitary_crate) (1)
CreateDynamicObject(2977,1023.7000000,2431.8999000,9.3000000,0.0000000,0.0000000,270.0000000); //object(kmilitary_crate) (2)
CreateDynamicObject(2977,1022.9000000,2431.2000000,9.3000000,0.0000000,0.0000000,270.0000000); //object(kmilitary_crate) (3)
CreateDynamicObject(2977,1023.7000000,2431.2000000,9.3000000,0.0000000,0.0000000,270.0000000); //object(kmilitary_crate) (4)
CreateDynamicObject(2977,1023.0000000,2432.7000000,9.3000000,0.0000000,0.0000000,270.0000000); //object(kmilitary_crate) (5)
CreateDynamicObject(2977,1023.7000000,2432.7000000,9.3000000,0.0000000,0.0000000,270.0000000); //object(kmilitary_crate) (6)
CreateDynamicObject(3864,1020.2000000,2437.8999000,15.6000000,0.0000000,0.0000000,46.0000000); //object(ws_floodlight) (1)
CreateDynamicObject(3864,1020.4000000,2426.3999000,15.6000000,0.0000000,0.0000000,324.0000000); //object(ws_floodlight) (2)
CreateDynamicObject(3864,1083.0000000,2448.8000000,15.9000000,0.0000000,0.0000000,246.0000000); //object(ws_floodlight) (3)
CreateDynamicObject(9238,1077.6000000,2442.8000000,11.6000000,0.0000000,0.0000000,38.0000000); //object(moresfnshit28) (1)
CreateDynamicObject(9238,1066.9000000,2450.3000000,11.6000000,0.0000000,0.0000000,76.0000000); //object(moresfnshit28) (2)
CreateDynamicObject(9238,1053.3000000,2453.1001000,11.6000000,0.0000000,0.0000000,77.9960000); //object(moresfnshit28) (3)
CreateDynamicObject(9238,1039.9000000,2454.6001000,11.6000000,0.0000000,0.0000000,97.9920000); //object(moresfnshit28) (4)
CreateDynamicObject(3171,1082.5000000,2432.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(trailer5_01) (1)
CreateDynamicObject(3939,1040.4000000,2409.3999000,11.6000000,0.0000000,0.0000000,90.0000000); //object(hanger01) (1)
CreateDynamicObject(3939,1049.9000000,2409.3000000,11.6000000,0.0000000,0.0000000,90.0000000); //object(hanger01) (2)
CreateDynamicObject(3939,1059.4000000,2409.2000000,11.6000000,0.0000000,0.0000000,90.0000000); //object(hanger01) (3)
CreateDynamicObject(3030,1054.5000000,2409.4004000,9.1000000,0.0000000,0.0000000,0.0000000); //object(wongs_erection) (1)
CreateDynamicObject(16327,1021.7002000,2443.7002000,9.8000000,0.0000000,0.0000000,0.0000000); //object(des_bycontowr) (1)
CreateDynamicObject(16327,1021.5000000,2420.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(des_bycontowr) (2)
CreateDynamicObject(3383,1060.1000000,2409.3999000,9.8000000,0.0000000,0.0000000,90.0000000); //object(a51_labtable1_) (1)
CreateDynamicObject(3383,1041.5000000,2409.5000000,9.8000000,0.0000000,0.0000000,90.0000000); //object(a51_labtable1_) (2)
CreateDynamicObject(3383,1051.2998000,2409.2998000,9.8000000,0.0000000,0.0000000,90.0000000); //object(a51_labtable1_) (3)
CreateDynamicObject(3030,1044.9000000,2408.8999000,8.8000000,0.0000000,0.0000000,0.0000000); //object(wongs_erection) (2)
CreateDynamicObject(1435,1016.4000000,2429.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5b) (1)
CreateDynamicObject(1435,1016.4004000,2434.7002000,9.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5b) (2)
CreateDynamicObject(1435,1018.0000000,2433.3999000,9.8000000,0.0000000,0.0000000,272.0000000); //object(dyn_roadbarrier_5b) (3)
CreateDynamicObject(1435,1018.0000000,2430.5000000,9.8000000,0.0000000,0.0000000,264.0000000); //object(dyn_roadbarrier_5b) (4)
CreateDynamicObject(841,1040.7000000,2446.8999000,10.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_13) (1)
CreateDynamicObject(841,1051.4000000,2446.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_13) (2)
CreateDynamicObject(841,1066.6000000,2441.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_13) (3)
CreateDynamicObject(3524,1040.6000000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateDynamicObject(3524,1066.7000000,2441.6001000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (4)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (5)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (6)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (7)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (8)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (9)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (10)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (11)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (12)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (13)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (14)
CreateDynamicObject(3524,1066.7002000,2441.6006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (15)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (16)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (17)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (18)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (19)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (20)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (21)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (22)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (23)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (24)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (25)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (26)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (27)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (28)
CreateDynamicObject(3524,1051.2998000,2446.1006000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (29)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (30)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (31)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (32)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (33)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (34)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (35)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (36)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (37)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (38)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (39)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (40)
CreateDynamicObject(3524,1040.5996000,2447.0000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (41)
CreateDynamicObject(647,1038.9000000,2431.1001000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (1)
CreateDynamicObject(647,1072.3000000,2453.2000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (2)
CreateDynamicObject(647,1082.1000000,2444.8999000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (3)
CreateDynamicObject(647,1078.5000000,2450.3000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (4)
CreateDynamicObject(647,1074.3000000,2469.1001000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (5)
CreateDynamicObject(647,1083.6000000,2459.3999000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (6)
CreateDynamicObject(647,1096.2000000,2456.8999000,11.6000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (7)
CreateDynamicObject(647,1105.3000000,2441.7000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (8)
CreateDynamicObject(647,1110.7000000,2427.0000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (9)
CreateDynamicObject(647,1115.0000000,2441.0000000,11.6000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (10)
CreateDynamicObject(647,1107.2000000,2435.7000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (11)
CreateDynamicObject(647,1040.4000000,2489.1001000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (12)
CreateDynamicObject(647,1054.9000000,2484.1001000,11.6000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (13)
CreateDynamicObject(647,1069.3000000,2477.3999000,11.6000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (14)
CreateDynamicObject(647,1055.2000000,2476.3000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (15)
CreateDynamicObject(647,1047.5000000,2494.5000000,11.6000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (16)
CreateDynamicObject(647,1064.1000000,2466.8000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (17)
CreateDynamicObject(647,1041.9000000,2476.7000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (18)
CreateDynamicObject(647,1107.2000000,2421.3999000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (19)
CreateDynamicObject(647,1106.9000000,2411.6001000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (20)
CreateDynamicObject(647,1112.7000000,2417.3999000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (21)
CreateDynamicObject(647,1119.6000000,2403.1001000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (22)
CreateDynamicObject(647,1115.3000000,2408.3000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (23)
CreateDynamicObject(647,1119.9000000,2416.5000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (24)
CreateDynamicObject(728,1121.2000000,2408.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (1)
CreateDynamicObject(728,1117.9000000,2410.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (2)
CreateDynamicObject(728,1114.3000000,2411.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (3)
CreateDynamicObject(728,1109.1000000,2413.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (4)
CreateDynamicObject(728,1109.4000000,2420.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (5)
CreateDynamicObject(728,1108.5000000,2427.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (6)
CreateDynamicObject(728,1110.0000000,2428.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (7)
CreateDynamicObject(728,1120.5000000,2425.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (8)
CreateDynamicObject(728,1118.6000000,2422.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (9)
CreateDynamicObject(728,1116.9000000,2420.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (10)
CreateDynamicObject(728,1108.2000000,2424.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (11)
CreateDynamicObject(728,1119.3000000,2419.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (12)
CreateDynamicObject(728,1113.5000000,2434.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (13)
CreateDynamicObject(728,1110.0000000,2434.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (14)
CreateDynamicObject(728,1106.3000000,2439.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (15)
CreateDynamicObject(728,1108.2000000,2437.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (16)
CreateDynamicObject(728,1113.2000000,2432.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (17)
CreateDynamicObject(728,1113.8000000,2424.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (18)
CreateDynamicObject(728,1100.1000000,2446.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (19)
CreateDynamicObject(728,1105.7000000,2445.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (20)
CreateDynamicObject(728,1101.3000000,2443.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (21)
CreateDynamicObject(728,1099.4000000,2451.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (22)
CreateDynamicObject(728,1092.2000000,2458.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (23)
CreateDynamicObject(728,1088.6000000,2460.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (24)
CreateDynamicObject(728,1069.6000000,2471.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (25)
CreateDynamicObject(728,1077.8000000,2466.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (26)
CreateDynamicObject(728,1063.1000000,2472.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (27)
CreateDynamicObject(728,1057.8000000,2477.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (28)
CreateDynamicObject(728,1056.1000000,2476.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (29)
CreateDynamicObject(728,1055.8000000,2481.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (30)
CreateDynamicObject(728,1057.4000000,2482.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (31)
CreateDynamicObject(728,1060.2000000,2481.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (32)
CreateDynamicObject(728,1067.0000000,2477.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (33)
CreateDynamicObject(728,1067.5000000,2474.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (34)
CreateDynamicObject(728,1041.8000000,2479.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (35)
CreateDynamicObject(728,1044.3000000,2479.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (36)
CreateDynamicObject(728,1044.9000000,2482.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (37)
CreateDynamicObject(728,1045.0000000,2483.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (38)
CreateDynamicObject(728,1047.1000000,2487.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (39)
CreateDynamicObject(728,1047.8000000,2488.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (40)
CreateDynamicObject(728,1045.8000000,2496.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (41)
CreateDynamicObject(728,1045.4000000,2492.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (42)
CreateDynamicObject(728,1041.3000000,2493.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (43)
CreateDynamicObject(728,1043.5000000,2494.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (44)
CreateDynamicObject(728,1044.2000000,2488.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (45)
CreateDynamicObject(728,1042.3000000,2484.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (46)
CreateDynamicObject(887,1040.2000000,2483.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (1)
CreateDynamicObject(887,1040.7000000,2483.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (2)
CreateDynamicObject(887,1062.5000000,2480.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (3)
CreateDynamicObject(887,1072.8000000,2474.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (4)
CreateDynamicObject(887,1103.2000000,2452.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (5)
CreateDynamicObject(887,1120.5000000,2418.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (6)
CreateDynamicObject(887,1118.5000000,2420.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (7)
CreateDynamicObject(887,1121.7000000,2422.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (8)
CreateDynamicObject(887,1120.5000000,2416.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (9)
CreateDynamicObject(771,1122.0000000,2412.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (1)
CreateDynamicObject(771,1122.3000000,2412.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (2)
CreateDynamicObject(771,1107.1000000,2440.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (3)
CreateDynamicObject(771,1082.6000000,2464.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (4)
CreateDynamicObject(771,1056.3000000,2467.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (5)
CreateDynamicObject(771,1052.0000000,2488.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (6)
CreateDynamicObject(771,1035.6000000,2474.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (7)
CreateDynamicObject(771,1122.6000000,2389.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (8)
CreateDynamicObject(771,1141.2000000,2378.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (9)
CreateDynamicObject(771,1147.5000000,2358.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (10)
CreateDynamicObject(771,1120.8000000,2359.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (11)
CreateDynamicObject(771,1131.4000000,2369.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (12)
CreateDynamicObject(771,1037.5000000,2494.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sprucetree_hi) (13)
CreateDynamicObject(691,1048.3000000,2471.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (1)
CreateDynamicObject(691,1070.4000000,2465.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (2)
CreateDynamicObject(691,1115.5000000,2427.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (3)
CreateDynamicObject(691,1111.0000000,2410.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (4)
CreateDynamicObject(691,1133.5000000,2403.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (5)
CreateDynamicObject(691,1130.5000000,2379.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (6)
CreateDynamicObject(691,1140.7000000,2366.1001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (7)
CreateDynamicObject(691,1131.9000000,2354.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (8)
CreateDynamicObject(691,1154.7000000,2370.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (9)
CreateDynamicObject(691,1156.8000000,2356.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (10)
CreateDynamicObject(691,1136.3000000,2389.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (11)
CreateDynamicObject(691,1079.1000000,2470.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (12)
CreateDynamicObject(905,1035.8000000,2407.0000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(rockbrkq) (1)
CreateDynamicObject(905,1044.4004000,2459.2998000,10.3000000,0.0000000,0.0000000,0.0000000); //object(rockbrkq) (2)
CreateDynamicObject(905,1065.8000000,2441.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(rockbrkq) (4)
CreateDynamicObject(905,1065.9000000,2440.8999000,9.8000000,0.0000000,0.0000000,48.0000000); //object(rockbrkq) (5)
CreateDynamicObject(905,1066.5000000,2440.8000000,9.8000000,0.0000000,0.0000000,113.9990000); //object(rockbrkq) (6)
CreateDynamicObject(905,1067.2000000,2441.0000000,9.8000000,0.0000000,0.0000000,157.9940000); //object(rockbrkq) (7)
CreateDynamicObject(905,1067.6000000,2441.6001000,9.8000000,0.0000000,0.0000000,179.9890000); //object(rockbrkq) (8)
CreateDynamicObject(905,1067.2000000,2442.2000000,9.8000000,0.0000000,0.0000000,249.9840000); //object(rockbrkq) (9)
CreateDynamicObject(905,1066.5000000,2442.5000000,9.8000000,0.0000000,0.0000000,293.9830000); //object(rockbrkq) (10)
CreateDynamicObject(905,1066.3000000,2442.7000000,9.8000000,0.0000000,0.0000000,111.9780000); //object(rockbrkq) (11)
CreateDynamicObject(905,1050.4000000,2446.8999000,9.8000000,0.0000000,0.0000000,125.9940000); //object(rockbrkq) (12)
CreateDynamicObject(905,1050.5000000,2447.1001000,9.8000000,0.0000000,0.0000000,269.9910000); //object(rockbrkq) (13)
CreateDynamicObject(905,1051.1000000,2447.1001000,9.8000000,0.0000000,0.0000000,269.9890000); //object(rockbrkq) (14)
CreateDynamicObject(905,1052.2000000,2446.6001000,9.8000000,0.0000000,0.0000000,39.9890000); //object(rockbrkq) (15)
CreateDynamicObject(905,1052.1000000,2445.8000000,9.8000000,0.0000000,0.0000000,341.9850000); //object(rockbrkq) (16)
CreateDynamicObject(905,1051.6000000,2445.2000000,9.8000000,0.0000000,0.0000000,301.9820000); //object(rockbrkq) (17)
CreateDynamicObject(905,1051.3000000,2445.1001000,9.8000000,0.0000000,0.0000000,71.9810000); //object(rockbrkq) (18)
CreateDynamicObject(905,1050.1000000,2446.2000000,9.8000000,0.0000000,0.0000000,201.9770000); //object(rockbrkq) (19)
CreateDynamicObject(905,1050.7000000,2445.1001000,9.8000000,0.0000000,0.0000000,5.9730000); //object(rockbrkq) (20)
CreateDynamicObject(905,1041.0000000,2445.7000000,9.8000000,0.0000000,0.0000000,301.9810000); //object(rockbrkq) (21)
CreateDynamicObject(905,1040.3000000,2445.7000000,9.8000000,0.0000000,0.0000000,267.9810000); //object(rockbrkq) (22)
CreateDynamicObject(905,1040.0000000,2445.7000000,9.8000000,0.0000000,0.0000000,47.9790000); //object(rockbrkq) (23)
CreateDynamicObject(905,1039.5000000,2446.2000000,9.8000000,0.0000000,0.0000000,355.9770000); //object(rockbrkq) (24)
CreateDynamicObject(905,1039.5000000,2446.8999000,9.8000000,0.0000000,0.0000000,323.9740000); //object(rockbrkq) (25)
CreateDynamicObject(905,1040.8000000,2447.6001000,9.8000000,0.0000000,0.0000000,95.9700000); //object(rockbrkq) (26)
CreateDynamicObject(905,1041.8000000,2447.1001000,9.8000000,0.0000000,0.0000000,49.9660000); //object(rockbrkq) (27)
CreateDynamicObject(905,1041.8000000,2446.1001000,9.8000000,0.0000000,0.0000000,349.9600000); //object(rockbrkq) (28)
CreateDynamicObject(905,1040.8000000,2447.1001000,9.8000000,0.0000000,0.0000000,349.9590000); //object(rockbrkq) (29)
CreateDynamicObject(1463,1032.8000000,2454.8000000,10.1000000,0.0000000,0.0000000,10.0000000); //object(dyn_woodpile2) (1)
CreateDynamicObject(1463,1032.8000000,2454.3000000,10.1000000,0.0000000,0.0000000,9.9980000); //object(dyn_woodpile2) (2)
CreateDynamicObject(1463,1033.1000000,2453.3000000,10.1000000,0.0000000,0.0000000,187.9980000); //object(dyn_woodpile2) (3)
CreateDynamicObject(1463,1032.8000000,2454.0000000,10.6000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (4)
CreateDynamicObject(1463,1032.8000000,2454.0000000,10.1000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (5)
CreateDynamicObject(1463,1032.7000000,2455.5000000,10.1000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (6)
CreateDynamicObject(1463,1032.7000000,2455.0000000,10.6000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (7)
CreateDynamicObject(1463,1032.9000000,2453.3000000,10.6000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (8)
CreateDynamicObject(1463,1033.0000000,2452.6001000,9.9000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (9)
CreateDynamicObject(1463,1032.9000000,2453.3000000,9.9000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (10)
CreateDynamicObject(1463,1032.9004000,2453.2998000,9.9000000,0.0000000,0.0000000,187.9930000); //object(dyn_woodpile2) (11) 
Informaзхes


Objetos : 310.
Veнculos : 3.
Imagens








Posiзгo {1014.2000000,2423.3999000,10.9000000}
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#2

Hmm... Ficou legal Podia fazer uns muros =)
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#3

Jб fiz a cerca , pensando que o campo foi feito durante o apocalipse , assim fazendo com que nгo tenha pedreiros para construir um muro , por isso a cerca de ferro , e tambйm como pode perceber eu usei trailers ao invйs de casas , pois assim torna-se mais realнstico , mais ai vai da imaginaзгo de cada um , podem editar , quem quiser o .map й sу me contatar por PM ou skype (bruno_spartanos).
Reply
#4

Bem pensado rsrs.
Reply
#5

legalzinho, parabйns :d
Reply
#6

Gostei, muito bom :>
Reply
#7

Obrigado N3XT e Willian

Vou fazer mais uma eu acho , deem dicas / ideias ai
Reply
#8

Achei bem legal seu mapa,objetos bem posicionados e bem colocados nada fora do contexto,parabйns.
Reply
#9

Quote:
Originally Posted by BarbaNegra
Посмотреть сообщение
Achei bem legal seu mapa,objetos bem posicionados e bem colocados nada fora do contexto,parabйns.
Caramba , obrigado cara , isso me motivou muito , receber um elogio desses do meu нdolo ! Nгo tem coisa melhor .

Obrigado BarbaNegra


BarbaNegra comeзa a responder no skype cara rsrsrs'
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#10

Muito bacana, e real, me lembrou de alguns filmes, e em volta da fogueira entгo? Coloca uns banquinho fecho as noitada hahaha +REP
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