[FilterScript] Miniguns
#1


Introduction

I was kinda bored, and created this.
It's taken, but edited from my older gamemode ( "The Extreme Warfare" ), but this one has many improvements, bug fixes etc.

Features

Up to 40 miniguns.
Message when you create the minigun ( Position ).
You can destroy the minigun, before it kill you.
Death message - when the minigun kills you. ( Creator gets information about the minigun stats too. )
Configurable - Change It's damage, or radius. You can also fix it ( Takes 50'000$ away ).
User friendly - Just create a minigun, and let it do the rest. If you want to remove it, you can use /destroyminigun (ID) or /destroyminiguns
Miniguns list - If you want to see every minigun, just type /miniguns, It will show you the creator, how much HP it has, how much damage it deals, and what's the range for it.

Bugs / Problems

Sometimes, you can't damage some miniguns ( to be fixed ).
Armour gets buggy sometimes, due to the minigun shooting you ( to be fixed ).

To be added/fixed list

Fixing: "immune" minigun bug, and buggy armour stuff.
Adding: a position changer ( like /getminigun or w.e ), different damage module for each weapon.

Download link, video preview

http://www.mediafire.com/?nx0eb4whj2tbwm3
http://pastebin.com/Jrk9tzYg

[ame]http://www.youtube.com/watch?v=_leG9iaPEQc[/ame]

Requirements

zCMD
foreach
sscanf

Credits

Y_Less for the includes. (foreach and sscanf)
@TheShadow@ for "GetMinigunAngle".
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#2

Nice one
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#3

Quote:
Originally Posted by Phyzic
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Nice one
Thank you.
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