10.07.2014, 16:56
(
Последний раз редактировалось RedFusion; 10.07.2014 в 18:14.
)
With this script you can create controllable pirateships easily.
[ame]www.youtube.com/watch?v=17BGqzWN3is[/ame]
Include File:
Example Filterscript:
[ame]www.youtube.com/watch?v=17BGqzWN3is[/ame]
Include File:
pawn Код:
/******************************************************************************/
// Defined Values
#define MAX_PIRATE_SHIP 20
#define INVALID_PIRATE_SHIP -1
/******************************************************************************/
// Variables
new bool:pirate_Created [MAX_PIRATE_SHIP],
pirate_Obj [MAX_PIRATE_SHIP][3],
pirate_Veh [MAX_PIRATE_SHIP],
pirate_PlayerShip [MAX_PLAYERS] = {INVALID_PIRATE_SHIP, ...};
/******************************************************************************/
// Functions
stock CreatePirateShip(Float:x, Float:y, Float:z, Float:r)
{
for(new i; i < MAX_PIRATE_SHIP; i ++)
{
if(pirate_Created[i])
continue;
pirate_Obj[i][0] = CreateObject(8493, x, y, z, 0.0, 0.0, r);//pirtshp01_lvs
pirate_Obj[i][1] = CreateObject(9159, x, y, z, 0.0, 0.0, r);//pirtshp02_lvs
pirate_Obj[i][2] = CreateObject(19300, x, y, z, 0.0, 0.0, r);//camera object
pirate_Veh[i] = CreateVehicle(453, x, y, z, r, -1, -1, -1);//Reefer
LinkVehicleToInterior(pirate_Veh[i], 1);
AttachObjectToVehicle(pirate_Obj[i][0], pirate_Veh[i], 0.0, 12.0, 17.0, 0.5, 0.0, 0.0);
AttachObjectToVehicle(pirate_Obj[i][1], pirate_Veh[i], 0.0, 12.0, 17.0, 0.5, 0.0, 0.0);
AttachObjectToVehicle(pirate_Obj[i][2], pirate_Veh[i], 0.0, -22.0, 13.0, 0.0, 0.0, 0.0);
pirate_Created[i] = true;
return i;
}
return INVALID_PIRATE_SHIP;
}
stock DestroyPirateShip(shipid)
{
if(shipid < 0 || shipid > MAX_PIRATE_SHIP || !pirate_Created[shipid])
return 0;
DestroyObject(pirate_Obj[shipid][0]);
DestroyObject(pirate_Obj[shipid][1]);
DestroyObject(pirate_Obj[shipid][2]);
DestroyVehicle(pirate_Veh[shipid]);
pirate_Created[shipid] = false;
return 1;
}
IsPirateShipOccupied(shipid)
{
if(shipid < 0 || shipid > MAX_PIRATE_SHIP || !pirate_Created[shipid])
return 0;
for(new playerid; playerid < MAX_PLAYERS; playerid ++)
{
if(IsPlayerConnected(playerid) && GetPlayerVehicleID(playerid) == pirate_Veh[shipid])
return 1;
}
return 0;
}
/******************************************************************************/
// Callbacks
pirate_OnPlayerKeyStateChange(playerid, newkeys)
{
if(!(newkeys & KEY_SECONDARY_ATTACK) || GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
return 0;
for(new i; i < MAX_PIRATE_SHIP; i ++)
{
if(!pirate_Created[i])
continue;
new Float:x, Float:y, Float:z;
GetVehiclePos(pirate_Veh[i], x, y, z);
if(!IsPlayerInRangeOfPoint(playerid, 10.0, x, y, z) || IsPirateShipOccupied(i))
continue;
PutPlayerInVehicle(playerid, pirate_Veh[i], 0);
AttachCameraToObject(playerid, pirate_Obj[i][2]);
pirate_PlayerShip[playerid] = i;
return 1;
}
return 0;
}
pirate_OnPlayerStateChange(playerid, newstate)
{
new shipid = pirate_PlayerShip[playerid];
if(shipid == INVALID_PIRATE_SHIP || newstate == PLAYER_STATE_DRIVER)
return 0;
new Float:x, Float:y, Float:z, Float:r;
GetVehiclePos(pirate_Veh[shipid], x, y, z);
GetVehicleZAngle(pirate_Veh[shipid], r);
SetPlayerPos(playerid, x, y, z + 6.0);
SetPlayerFacingAngle(playerid, r);
SetCameraBehindPlayer(playerid);
pirate_PlayerShip[playerid] = INVALID_PIRATE_SHIP;
return 1;
}
pirate_OnPlayerDisconnect(playerid)
pirate_PlayerShip[playerid] = INVALID_PIRATE_SHIP;
/******************************************************************************/
pawn Код:
#include <a_samp>
#include <pirate.pwn>
new pirateShip;
public OnFilterScriptInit()
pirateShip = CreatePirateShip(1640.00, 533.23, -0.41, 81.24);
public OnFilterScriptExit()
DestroyPirateShip(pirateShip);
public OnPlayerDisconnect(playerid)
pirate_OnPlayerDisconnect(playerid);
public OnPlayerKeyStateChange(playerid, newkeys)
pirate_OnPlayerKeyStateChange(playerid, newkeys);
public OnPlayerStateChange(playerid, newstate)
pirate_OnPlayerStateChange(playerid, newstate);