[Map] Custom Mapped House (Exterior)
#1

Hello there, I apologize for long time not making a new map.
Today i'm gonna release my new map, Its a House but i didn't make the interior :P.
So yea i must be honest, i don't have so much idea like before.
Alright then, Take a look at the Picture!


Image's





Pawn Code's
Код:
RemoveBuildingForPlayer(playerid, 5019, 1936.4688, -2079.1094, 15.7266, 0.25);
RemoveBuildingForPlayer(playerid, 4984, 1880.7109, -2112.6328, 21.2578, 0.25);
RemoveBuildingForPlayer(playerid, 5087, 1880.7109, -2112.6328, 21.2578, 0.25);
RemoveBuildingForPlayer(playerid, 4982, 1892.5391, -2012.8281, 21.3750, 0.25);
RemoveBuildingForPlayer(playerid, 5086, 1892.5391, -2012.8281, 21.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1920.4844, -2088.1719, 12.6875, 0.25);
RemoveBuildingForPlayer(playerid, 5016, 1936.4688, -2079.1094, 15.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 1935.1328, -2074.8672, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1951.8359, -2095.6250, 12.7500, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1957.5469, -2082.1719, 16.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1950.4531, -2074.1641, 12.5547, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1944.8047, -2077.7031, 15.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1921.7500, -2062.3828, 12.5938, 0.25);
CreateVehicle(410, 1934.0031, -2075.4478, 13.2103, -90.0000, -1, -1, 100);
CreateVehicle(410, 1934.0031, -2071.4478, 13.2103, -90.0000, -1, -1, 100);
CreateDynamicObject(19377, 1935.98999, -2067.29810, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1926.30005, -2067.29834, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1946.40002, -2067.29810, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1946.40002, -2076.79810, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1946.40002, -2086.29810, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1946.40002, -2090.60010, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1936.48999, -2076.79810, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1936.48999, -2086.29810, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1936.44995, -2090.60010, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1926.30005, -2076.79834, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1926.30005, -2086.29834, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1926.30005, -2090.60010, 12.50000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(8647, 1935.88000, -2095.66040, 13.40000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8647, 1935.88000, -2095.66040, 14.40000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8647, 1935.88000, -2062.37012, 13.40000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8647, 1935.88000, -2062.37012, 14.40000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19447, 1921.12048, -2090.56909, 12.96900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19447, 1921.12048, -2080.94995, 12.96900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19447, 1921.12048, -2071.44995, 12.96900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19447, 1921.12048, -2067.44995, 12.96900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(9131, 1951.12000, -2095.65991, 13.60000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(9131, 1951.12000, -2062.39990, 13.60000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19373, 1947.51123, -2093.86841, 12.65000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 1944.03333, -2093.86670, 12.65000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19459, 1944.43396, -2092.21069, 11.04790,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19373, 1941.37000, -2093.86816, 12.65000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19395, 1949.18994, -2093.85010, 11.04790,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19395, 1939.68994, -2093.85010, 11.04790,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19373, 1947.51123, -2063.86841, 12.65000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 1944.03333, -2063.86670, 12.65000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 1941.37000, -2063.86816, 12.65000,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19395, 1949.17395, -2063.87988, 11.04790,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19459, 1944.43396, -2065.55005, 11.04790,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19395, 1939.68994, -2063.85010, 11.04790,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3606, 1926.80005, -2079.25000, 16.00000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(862, 1948.68335, -2094.94165, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1948.04651, -2093.07031, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1940.67175, -2093.71216, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1942.77795, -2093.10229, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1944.67908, -2094.40820, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3520, 1946.47620, -2094.85449, 12.54500,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3520, 1941.93396, -2094.69482, 12.54500,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3520, 1946.47620, -2093.85449, 12.54500,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3520, 1941.93396, -2093.69482, 12.54500,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3520, 1941.93396, -2092.69482, 12.54500,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3520, 1946.47620, -2092.85449, 12.54500,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(862, 1945.38586, -2092.97021, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1946.36597, -2094.59131, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1941.84167, -2094.64917, 12.73679,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3806, 1930.90002, -2082.60010, 15.83680,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3806, 1930.90002, -2084.89990, 15.83680,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3806, 1930.90002, -2087.10010, 15.83680,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3806, 1930.90002, -2075.80005, 15.83680,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3806, 1930.90002, -2073.60010, 15.83680,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3806, 1930.90002, -2071.39990, 15.83680,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3802, 1931.26001, -2080.30835, 14.70000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3802, 1931.26001, -2078.14990, 14.70000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1948.24377, -2063.44971, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1945.78357, -2064.42407, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1948.24109, -2065.13843, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1943.14172, -2063.66577, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1940.60095, -2063.56177, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1941.91174, -2064.90552, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3520, 1942.42969, -2063.16602, 12.73390,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(3520, 1946.91138, -2063.24292, 12.73390,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(3520, 1946.90527, -2064.23413, 12.73390,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(3520, 1942.44983, -2064.16504, 12.73390,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(3520, 1942.42200, -2065.14355, 12.73390,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(3520, 1946.88269, -2065.12207, 12.73390,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(862, 1944.32825, -2064.88379, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1944.66125, -2063.63062, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(862, 1940.56897, -2064.96704, 12.73365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3408, 1951.63159, -2095.69263, 12.54810,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(713, 1926.15698, -2092.51685, 12.54751,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19373, 1926.25256, -2092.03320, 12.53660,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(713, 1927.10742, -2066.48975, 12.54750,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19373, 1926.96240, -2066.39990, 12.53660,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19367, 1927.92004, -2092.03003, 11.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 1926.21997, -2093.55005, 11.00000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 1924.59094, -2092.03394, 11.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 1926.23438, -2090.51514, 11.00000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 1928.62634, -2066.39673, 11.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 1926.97583, -2064.87988, 11.00000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19367, 1925.30750, -2066.39990, 11.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19367, 1926.99609, -2067.90796, 11.00000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1359, 1951.90479, -2062.38989, 13.20000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1255, 1938.81128, -2094.41992, 13.15000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1827, 1937.34998, -2094.38892, 12.58620,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1255, 1935.93005, -2094.41992, 13.15000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(642, 1937.32813, -2095.27344, 14.00000,   -5.00000, 0.00000, 0.00000);
CreateDynamicObject(2647, 1931.11194, -2079.65674, 12.44000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2647, 1931.42798, -2078.93408, 12.44000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2647, 1931.91101, -2079.58716, 12.44000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2647, 1932.23206, -2078.94531, 12.44000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2647, 1932.76343, -2079.50513, 12.44000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2647, 1932.95447, -2078.96875, 12.44000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2245, 1937.32117, -2094.27588, 13.30000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1331, 1921.79248, -2094.36084, 13.40000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1331, 1921.79248, -2089.50000, 13.40000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1255, 1938.81128, -2063.50000, 13.15000,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1255, 1935.93005, -2063.50000, 13.15000,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1827, 1937.34998, -2063.50000, 12.58620,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(642, 1937.32813, -2062.75000, 14.00000,   5.00000, 0.00000, 0.00000);
CreateDynamicObject(2245, 1937.32117, -2063.44995, 13.30000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1948.93201, -2065.31274, 12.54666,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1948.93201, -2062.69995, 12.54670,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1939.93201, -2062.69995, 12.54670,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1939.93201, -2065.35010, 12.54670,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1948.93201, -2092.50000, 12.54670,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1948.93201, -2095.30005, 12.54670,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1940.00000, -2092.50000, 12.54670,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1940.00000, -2095.19995, 12.54670,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1231, 1928.23596, -2091.96094, 15.40000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1231, 1928.96973, -2066.26611, 15.40000,   0.00000, 0.00000, 90.00000);
Ok, Thanks For Look At My Map.
You Also Need Streamer Plugin : Click Here ^^
Regards
Symphony ^^


Credits Go To
JernejL - For SA-MP Map Editor
Incognito - For Streamer
Me - For the map
Reply
#2

Very Very Nice Map Thanks for that. I Think Location Placed at El Corona, anyway Thanks, +REP

Good for VIP House, I Think i'm going to use this, on my public server. With my own house/property system.
Reply
#3

Quote:
Originally Posted by iFarbod
Посмотреть сообщение
Very Very Nice Map Thanks for that. I Think Location Placed at El Corona, anyway Thanks, +REP

Good for VIP House, I Think i'm going to use this, on my public server. With my own house/property system.
Thank you .
Reply
#4

Wow , Nice one .
Reply
#5

It's not in a good place but I like it. Good job!
Reply
#6

as "Deniz1467" said It's not in a good place, as In my opinion It's not suitable to put this house next to the airport in this location, but I appreciate your work and effort, good job.
Reply
#7

Quote:
Originally Posted by Nightangle
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Wow , Nice one .
Thanks Nightangle .
Quote:
Originally Posted by Deniz1467
Посмотреть сообщение
It's not in a good place but I like it. Good job!
Ikr, Thanks anyway ^^.
Quote:
Originally Posted by Canne
Посмотреть сообщение
as "Deniz1467" said It's not in a good place, as In my opinion It's not suitable to put this house next to the airport in this location, but I appreciate your work and effort, good job.
Yeah, Its because i've been long time didn't make a maps, So i just like "What must i map and Which location OMG",Thats why ...Thanks Man!
Reply
#8

Nice House Mate. I like it.
Keep it up.
Reply
#9

Thanks ApolloXD.
Reply
#10

Lumayan lah.... Keep it up
Reply


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