03.07.2014, 23:49
well, it's hard to explain, so, look at the image. the code is below. I don't understand, why is it rouding. Or it's normal? 

this is the code i used with sampgdk 3.7, but i'm using sampgdk4, and it's the same... I thought the problema in the sampgdk version, but when i change a the error persists, i realized that not
if anyone can help me, i'm very grateful
Have a good day/night


this is the code i used with sampgdk 3.7, but i'm using sampgdk4, and it's the same... I thought the problema in the sampgdk version, but when i change a the error persists, i realized that not
pawn Код:
#include <stdio.h>
#include <string.h>
#include <sampgdk/a_players.h>
#include <sampgdk/a_samp.h>
#include <sampgdk/core.h>
static ThisPlugin helloworld;
int rgeral = 0;
PLUGIN_EXPORT bool PLUGIN_CALL OnGameModeInit() {
SetGameModeText("Hello, World!");
AddPlayerClass(0, 1958.3783f, 1343.1572f, 15.3746f, 269.1425f, 0, 0, 0, 0, 0, 0);
return true;
}
PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerConnect(int playerid) {
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the HelloWorld server!");
return true;
}
PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerRequestClass(int playerid, int classid) {
SetPlayerPos(playerid, 1958.3783f, 1343.1572f, 15.3746f);
SetPlayerCameraPos(playerid, 1958.3783f, 1343.1572f, 15.3746f);
SetPlayerCameraLookAt(playerid, 1958.3783f, 1343.1572f, 15.3746f, CAMERA_CUT);
return true;
}
PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerCommandText(int playerid, const char *cmdtext) {
if (strcmp(cmdtext, "/hello") == 0) {
char name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
char message[128];
sprintf(message, "Hello, %s!", name);
SendClientMessage(playerid, 0x00FF00FF, message);
return true;
}
return false;
}
PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerUpdate(int playerid) {
if (rgeral == 5) {
float health;
char msg[128];
sampgdk_GetPlayerHealth(playerid, &health);
sprintf(msg, "%f", health);
SendClientMessage(playerid, -1, msg);
rgeral = 0;
}
else {
rgeral++;
}
return true;
}
PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerTakeDamage(int playerid, int issuerid, float amount, int weaponid, int bodypart) {
float vida;
sampgdk_GetPlayerHealth(playerid, &vida);
char msg[128];
sprintf(msg, "%f, %f", vida, amount);
SendClientMessageToAll(0x00FF00FF, msg);
return true;
}
PLUGIN_EXPORT unsigned int PLUGIN_CALL Supports() {
return SUPPORTS_VERSION | SUPPORTS_PROCESS_TICK;
}
PLUGIN_EXPORT bool PLUGIN_CALL Load(void **ppData) {
return helloworld.Load(ppData) >= 0;
}
PLUGIN_EXPORT void PLUGIN_CALL Unload() {
helloworld.Unload();
}
PLUGIN_EXPORT void PLUGIN_CALL ProcessTick() {
helloworld.ProcessTimers();
}
if anyone can help me, i'm very grateful
Have a good day/night