04.06.2014, 21:30
(
Last edited by Lynn; 05/06/2014 at 08:28 AM.
)
This is my Crash Detect:
The issue I have is, I can register my account through MySQL, but when I login, it crashes my server.
I have no idea what I did wrong.
The issue I have is, I can register my account through MySQL, but when I login, it crashes my server.
I have no idea what I did wrong.
Code:
[16:34:03] [debug] Server crashed while executing NTDM.amx [16:34:03] [debug] AMX backtrace: [16:34:03] [debug] #0 native mysql_fetch_field_row () [b74e87a0] from mysql.so [16:34:03] [debug] #1 0000dc00 in ?? (0x00000000) from NTDM.amx [16:34:03] [debug] #2 0000cb34 in public OnDialogResponse (0x00000000, 0x00000001, 0x00000001, 0xffffffff, 0x00014754) from NTDM.amx [16:34:03] [debug] Native backtrace: [16:34:03] [debug] #0 b685909b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so [16:34:03] [debug] #1 b68542d2 in _ZN11CrashDetect20PrintNativeBacktraceERSoPv () from plugins/crashdetect.so [16:34:03] [debug] #2 b6854ebc in _ZN11CrashDetect20PrintNativeBacktraceEPv () from plugins/crashdetect.so [16:34:03] [debug] #3 b6855366 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so [16:34:03] [debug] #4 b6858cec in ?? () from plugins/crashdetect.so [16:34:03] [debug] #5 b77c2600 in ?? () [16:34:03] [debug] #6 b75851f6 in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [16:34:03] [debug] #7 b7760073 in _ZNKSs7compareEPKc () from /usr/lib/i386-linux-gnu/libstdc++.so.6 [16:34:03] [debug] #8 b74e3973 in _ZN13CMySQLHandler10FetchFieldESs () from plugins/mysql.so [16:34:03] [debug] #9 b74e8820 in _ZN7Natives23n_mysql_fetch_field_rowEP6tagAMXPi () from plugins/mysql.so [16:34:03] [debug] #10 08093f54 in ?? () from ./samp03svr [16:34:03] [debug] #11 b6851b9c in _ZN11CrashDetect13DoAmxCallbackEiPiS0_ () from plugins/crashdetect.so [16:34:03] [debug] #12 b6857d38 in ?? () from plugins/crashdetect.so [16:34:03] [debug] #13 b685e1f8 in amx_Exec () from plugins/crashdetect.so [16:34:03] [debug] #14 b6854218 in _ZN11CrashDetect9DoAmxExecEPii () from plugins/crashdetect.so [16:34:03] [debug] #15 b6857aa9 in ?? () from plugins/crashdetect.so [16:34:03] [debug] #16 080a505f in ?? () from ./samp03svr [16:34:03] [debug] #17 080b0ea4 in ?? () from ./samp03svr [16:34:03] [debug] #18 08071af8 in ?? () from ./samp03svr [16:34:03] [debug] #19 08071bf2 in ?? () from ./samp03svr [16:34:03] [debug] #20 0807bab0 in ?? () from ./samp03svr [16:34:03] [debug] #21 080ad09d in ?? () from ./samp03svr [16:34:03] [debug] #22 080ad242 in ?? () from ./samp03svr [16:34:03] [debug] #23 080a85ce in ?? () from ./samp03svr [16:34:03] [debug] #24 b751be46 in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [16:34:03] [debug] #25 0804b4a1 in ?? () from ./samp03svr
pawn Code:
PF:GameModeInit()
{
mysql_debug(1);
mysql_connect(mysql_host, mysql_user, mysql_database, mysql_password);
mysql_query("CREATE TABLE IF NOT EXISTS playerdata(user VARCHAR(24), password VARCHAR(41), score INT(20), money INT(20), IP VARCHAR(16) )");
pawn Code:
PF:OnPlayerConnect(playerid)
{
MoneyGiven[playerid] = -1;
new query[200], pname[24];
GetPlayerName(playerid, pname, 24);
format(query, sizeof(query), "SELECT IP FROM `playerdata` WHERE user = '%s' LIMIT 1", pname); //Formats the query, view above the code for a explanation
mysql_query(query);
mysql_store_result();
new rows = mysql_num_rows();
if(!rows)
{
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_INPUT, "Register","Your user is {FF0000}not{FFFFFF} registered! Please {0000FF}register{FFFFFF} with a password below!","Register","Cancel"); //Shows our register dialog :).
}
if(rows == 1)
{
new IP[2][16]; //
mysql_fetch_field_row(IP[0],"IP");
GetPlayerIp(playerid, IP[1], 16);
if(strlen(IP[0]) != 0 && !strcmp(IP[0], IP[1], true))
{
MySQL_Login(playerid);
printf("Starting Login");
}
else if(!strlen(IP[0]) || strcmp(IP[0], IP[1], true))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Login","Your user is {FF0000}registered{FFFFFF}! Please {0000FF}login{FFFFFF} with your password below!","Login","Cancel"); //Shows our login dialog :).
IsRegistered[playerid] = 1;
}
}
mysql_free_result();
return 1;
}
pawn Code:
PF: OnPlayerDisconnect(playerid, reason)
{
if(Logged[playerid] == 1)
{
new score = GetPlayerScore(playerid);
new money = GetPlayerMoney(playerid);
new query[200], pname[24];
GetPlayerName(playerid, pname, 24); //
format(query, sizeof(query), "UPDATE playerdata SET score=%d, money=%d WHERE user='%s'", score, money, pname);
mysql_query(query);
}
return 1;
}
pawn Code:
stock MySQL_Login(playerid)
{
printf("Login stock loaded");
new query[300], pname[24], savingstring[20];
GetPlayerName(playerid, pname, 24);
format(query, sizeof(query), "SELECT * FROM playerdata WHERE user = '%s'", pname);
printf("Login Function Select Name");
mysql_query(query);
mysql_store_result();
while(mysql_fetch_row_format(query,"|"))
{
printf("Login Function Variable Loading");
mysql_fetch_field_row(savingstring, "score"); SetPlayerScore(playerid, strval(savingstring));
printf("Login Function Variable Loading - Score");
printf("Login Function Variable Loading - Money");
}
mysql_free_result();
printf("Login Function Variable Loading - Freeing Result");
SendClientMessage(playerid, -1, "You have been logged in!");
Logged[playerid] = 1;
return 1;
}
pawn Code:
stock MySQL_Register(playerid, passwordstring[])
{
new query[200], pname[24], IP[16];
GetPlayerName(playerid, pname, 24);
GetPlayerIp(playerid, IP, 16);
format(query, sizeof(query), "INSERT INTO playerdata (user, password, score, money, IP) VALUES('%s', SHA1('%s'), 0, 0, '%s')", pname, passwordstring, IP);
mysql_query(query);
SendClientMessage(playerid, -1, "You have been registered on this server!");
Logged[playerid] = 1; //Sets the login variable
return 1;
}
pawn Code:
PF: OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 0) //If Dialog is our register dialog
{
if(response) //If they click the button register
{
if(!strlen(inputtext) || strlen(inputtext) > 100) //Password is not 1 to 100 characters
{
SendClientMessage(playerid, 0xFF0000, "You must insert a password between 1-100 characters!"); //Sends the client a error message
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_INPUT, "Register","Your user is {FF0000}not{FFFFFF} registered! Please {0000FF}register{FFFFFF} with a password below!\n {FF0000}ERROR:Please enter a password between 1-100 characters!","Register","Cancel"); //Shows our register dialog :).
}
else if(strlen(inputtext) > 0 && strlen(inputtext) < 100)
{
new escpass[100];
mysql_real_escape_string(inputtext, escpass);
MySQL_Register(playerid, escpass);
}
}
if(!response)
{
SendClientMessage(playerid, 0xFF0000, "You must register before logging in!"); //Sends the client a error message
ShowPlayerDialog(playerid, 15000, DIALOG_STYLE_INPUT, "Register","Your user is {FF0000}not{FFFFFF} registered! Please {0000FF}register{FFFFFF} with a password below!\n {FF0000}ERROR:Please enter a password !","Register","Cancel"); //Shows our register dialog :).
}
}
if(dialogid == 1) //Dialog login
{
if(!response) //If they click the cancel button
{
SendClientMessage(playerid, 0xFF0000, "You must login before you spawn!"); //Sends the client a error message
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Login","Your user is {FF0000}registered{FFFFFF}! Please {0000FF}login{FFFFFF} with your password below!\n{FF0000} You must login before you spawn!","Login","Cancel"); //Shows our login dialog :).
}
if(response) //If the player clicked login
{
new query[200], pname[24], escapepass[100]; //
GetPlayerName(playerid, pname, 24); //Gets the players name
printf("name string");
mysql_real_escape_string(inputtext, escapepass); //We escape the inputtext to avoid SQL injections.
printf("escape string");
format(query, sizeof(query), "SELECT `user` FROM playerdata WHERE user = '%s' AND password = SHA1('%s')", pname, escapepass);
printf(query);
mysql_query(query);
mysql_store_result();
new numrows = mysql_num_rows();
if(numrows == 1) MySQL_Login(playerid);
if(!numrows)
{
ShowPlayerDialog(playerid, 15500, DIALOG_STYLE_INPUT, "Login","Your user is {FF0000}registered{FFFFFF}! Please {0000FF}login{FFFFFF} with your password below!\n{FF0000} The password you typed was incorrect!","Login","Cancel"); //Shows our login dialog :).
SendClientMessage(playerid, 0xFF0000, "Incorrect password!"); //Sends the client a error message
}
mysql_free_result(); //Remember to always free a result if you stored one!
}