26.05.2014, 22:37
Hi- I made a small script where when you shoot a spot on the ground, or even shoot a player.. It's supposed to TP you to the spot you shot, OR 'slap' the player you shot into the air.
The problem is, the fX fY and fZ are returning 0.0 as a float value, even though I'm shooting something.
I even set up a little script to show me what I'm shooting, and it still doesn't return a float variable for any of the float values.
You can see here, after reviewing the small little script I set up- I shot the ground many times, and it's still returning 0.0.
The problem is, the fX fY and fZ are returning 0.0 as a float value, even though I'm shooting something.
I even set up a little script to show me what I'm shooting, and it still doesn't return a float variable for any of the float values.
Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { new Float:origin[3]; new Float:hitloc[3]; //GetPlayerLastShotVectors(playerid, origin[0], origin[1], origin[2], hitloc[0], hitloc[1], hitloc[2]); if(RIPrifle[playerid] != 0) { if(weaponid == 33) { if(hittype == BULLET_HIT_TYPE_NONE) { if(RIPrifle[playerid] == 1) { SetPlayerPos(playerid, fX, fY, fZ); SCM(playerid, COLOR_LIGHTRED, "You shot the RIP rifle and teleported! HACKSS!!!!!!!!"); } if(RIPrifle[playerid] == 2) { CreateExplosion(fX, fY, fZ, 0, 10.0); } } if(hittype == BULLET_HIT_TYPE_PLAYER) { if(hitid != INVALID_PLAYER_ID) { if(RIPrifle[playerid] == 3) { format(msg,sizeof(msg),"* The RIP Rifle bullet flies towards %s, and hits them in the ass.", GetName(hitid)); SCMALL(COLOR_PURPLE, msg); Kick(hitid); } if(RIPrifle[playerid] == 6) { SetPlayerPos(hitid, fX, fY, fZ+75); } } } if(hittype == BULLET_HIT_TYPE_VEHICLE) { if(hitid != INVALID_VEHICLE_ID) { if(RIPrifle[playerid] == 5) { new col1 = randomEx(1, 157); new col2 = randomEx(1, 157); ChangeVehicleColor(hitid, col1, col2); } if(RIPrifle[playerid] == 6) { SetVehicleVelocity(hitid, 100.0, 0.0, 0.0); } } } } } format(msg, sizeof(msg), "Weapon %i fired. hittype: %i hitid: %i pos: %f, %f, %f", weaponid, hittype, hitid, fX, fY, fZ); DebugMSG(playerid, msg); return 1; }
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