Posts: 1,018
Threads: 320
Joined: Jul 2010
Hello we today are mapping school for learning how to drive, and know I was set some cp. And when is cp was setted then he should be on that floor which we mapped but instead cp is somehow under that floor in the water and I was trying to move up z cordinates but still cp is in water if you know what I mean? Is it solution for this problem? Thanks
Posts: 807
Threads: 10
Joined: Jan 2013
Reputation:
0
Is it on mapped land? I know if its CreateDynamicObject they tend to fall through into/onto the water.
Posts: 1,018
Threads: 320
Joined: Jul 2010
no it is above the water and I was set cp on that object and somehow the cp is falling underwater
Posts: 260
Threads: 4
Joined: Jun 2013
Reputation:
0
You cannot set checkpoints on costume made objects. Said in easier words:
You have created a object. If you put a checkpoint on it, the checkpoint can't "sit" on the cotume made object. This is actually whatDobbyGamerTag said. You can use pickups instead
EDIT::
This is a quote from samp wiki:
Known Bug: Checkpoints created on server-created objects (CreateObject/CreatePlayerObject) will appear down on the 'real' ground, but will still function correctly. There is no fix available for this issue. A pickup can be used instead.