10.05.2014, 13:26
We've been trying to solve this issue for a few days now but we cannot seem to get rid of it. Basically, every messages are sent successfully, but at some point (case 3 & case 4, case 5 & case 6).
There should be a five second wait between each message (each case), though, the messages in case 2 and case 3 and sent together (at the same time), then there's the five second wait, and then case 4, case 5 and case 6 messages are sent together. case 7 is used to kill the timer.
The chatlog event can be found below, aswell as the code of function, PlayerTutorial(playerid);.
There should be a five second wait between each message (each case), though, the messages in case 2 and case 3 and sent together (at the same time), then there's the five second wait, and then case 4, case 5 and case 6 messages are sent together. case 7 is used to kill the timer.
The chatlog event can be found below, aswell as the code of function, PlayerTutorial(playerid);.
pawn Код:
//case 0
[14:37:28] ==================================================================================================================
[14:37:28]
[14:37:28] Hello there. Welcome to San Andreas Online. This server is set in San Fierro, San Andreas.
[14:37:28] San Andreas Online consists of open world gaming sessions using the same map as GTA San Andreas.
[14:37:28] Players may travel and interact with the map at will with many gameplay options. That includes a many activities!
[14:37:28]
[14:37:28] ==================================================================================================================
//5 second wait
//case 1
[14:37:34] Hello, welcome to SAOnline
//5 second wait
//case 2 and case 3, sent at the same time
[14:37:39] Hello, welcome to SAOnline
[14:37:39] Hello, welcome to SAOnline
// 5 second wait
//case 4, case 5 and case 6 sent at the same time
[14:37:45] Hello, welcome to SAOnline
[14:37:45] Hello, welcome to SAOnline
[14:37:45] The end
pawn Код:
new Tutorial[ MAX_PLAYERS ][ 2 ]; //Should be global, so we can use it.
forward PlayerTutorial(playerid);
public PlayerTutorial(playerid)
{
Tutorial[ playerid ][ 1 ] = SetTimerEx( "PlayerTutorial", 100*10*5, true, "i", playerid );
switch(Tutorial[playerid][0])
{
case 0:
{
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, GREEN, "==================================================================================================================");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Hello there. Welcome to San Andreas Online. This server is set in San Fierro, San Andreas. ");
SendClientMessage(playerid, -1, " San Andreas Online consists of open world gaming sessions using the same map as GTA San Andreas. ");
SendClientMessage(playerid, -1, " Players may travel and interact with the map at will with many gameplay options. That includes a many activities!");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, GREEN, "==================================================================================================================");
}
case 1:
{
SendClientMessage(playerid, -1, "Hello, welcome to SAOnline");
}
case 2:
{
SendClientMessage(playerid, -1, "Hello, welcome to SAOnline");
}
case 3:
{
SendClientMessage(playerid, -1, "Hello, welcome to SAOnline");
}
case 4:
{
SendClientMessage(playerid, -1, "Hello, welcome to SAOnline");
}
case 5:
{
SendClientMessage(playerid, -1, "Hello, welcome to SAOnline");
}
case 6:
{
SendClientMessage(playerid, -1, "The end");
}
case 7:
{
KillTimer(Tutorial[ playerid ][ 1 ]);
}
}
Tutorial[ playerid ][ 0 ]++;
return true;
}