#1

Hey, I got a noobie question:
Will this affect server's ping if it runs every 5 seconds ?

pawn Код:
forward cheatann(playerid);
public cheatann(playerid)    
    new string[128];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
// JETPACK
    if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK)
    {
        format(string, sizeof(string), "ANTICHEAT: [%d]%s has a JETPACK!",playerid, sendername);
        ABroadCast(COLOR_DARKRED, string, 7);
        return 1;
    }
// WEAPONS
    new accheckwp = GetPlayerWeapon(playerid);
    if(accheckwp == 35 || accheckwp == 36 || accheckwp == 37 || accheckwp == 38 || accheckwp == 44 || accheckwp == 45)
    {
        format(string, sizeof(string), "ANTICHEAT: [%d]%s has a FORBIDDEN GUN!", playerid, sendername);
        ABroadCast(COLOR_DARKRED, string, 7);
        return 1;
    }
    return 1;

}


SetTimer("cheatann", 5000, 1);
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#2

Quote:
Originally Posted by JohnFTW
Посмотреть сообщение
pawn Код:
new accheckwp = GetPlayerWeapon(playerid);
    if(accheckwp == 35 || accheckwp == 36 || accheckwp == 37 || accheckwp == 38 || accheckwp == 44 || accheckwp == 45)
    {
        format(string, sizeof(string), "ANTICHEAT: [%d]%s has a FORBIDDEN GUN!", playerid, sendername);
        ABroadCast(COLOR_DARKRED, string, 7);
        return 1;
    }
pawn Код:
//OnPlayerWeaponShot
    if(weaponid >= 1)
    {
        switch(weaponid)
        {
            case 1..3:
            {
            SetTimerEx("BanPublic", 1000, false, "d", playerid);
            format(string, sizeof(string), "%s [%d] has been banned from weapon hacking.",name1,playerid);
            SendClientMessageToAll(0xFF0000FF, string);
            }
            case 5..15:
            {
            SetTimerEx("BanPublic", 1000, false, "d", playerid);
            format(string, sizeof(string), "%s [%d] has been banned from weapon hacking.",name1,playerid);
            SendClientMessageToAll(0xFF0000FF, string);
            }
Make anti-weapon cheat based on my code, because it's simple.
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#3

Quote:
Originally Posted by JohnFTW
Посмотреть сообщение
Hey, I got a noobie question:
Will this affect server's ping if it runs every 5 seconds ?

pawn Код:
forward cheatann(playerid);
public cheatann(playerid)    
    new string[128];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
// JETPACK
    if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK)
    {
        format(string, sizeof(string), "ANTICHEAT: [%d]%s has a JETPACK!",playerid, sendername);
        ABroadCast(COLOR_DARKRED, string, 7);
        return 1;
    }
// WEAPONS
    new accheckwp = GetPlayerWeapon(playerid);
    if(accheckwp == 35 || accheckwp == 36 || accheckwp == 37 || accheckwp == 38 || accheckwp == 44 || accheckwp == 45)
    {
        format(string, sizeof(string), "ANTICHEAT: [%d]%s has a FORBIDDEN GUN!", playerid, sendername);
        ABroadCast(COLOR_DARKRED, string, 7);
        return 1;
    }
    return 1;

}


SetTimer("cheatann", 5000, 1);
5 seconds is not often enough, even 1 second can be too slow sometimes. 5 seconds will definitely cause any ping problems however, though you should really consider running your timer more often.

Minor usage even in OnPlayerUpdate is also fine.
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#4

Thank you!
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