Quote:
Originally Posted by NovaGaming
Maybe first add a print("Hi");
Then maybe check if you put it before or after respawning
If its before you might need to move where it parses the file
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The loading is for the user stuff & for hes vehicles in one public so it prases that after login.
First it loads vehicle components:
pawn Код:
INI_Int("VehVW",PlayerInfo[playerid][pVehVW]);
INI_Int("vModel",PlayerInfo[playerid][vModel]);
INI_Float("vX",PlayerInfo[playerid][vX]);
INI_Float("vY",PlayerInfo[playerid][vY]);
INI_Float("vZ",PlayerInfo[playerid][vZ]);
INI_Float("vA",PlayerInfo[playerid][vA]);
INI_Int("vC1",PlayerInfo[playerid][vC1]);
INI_Int("vC2",PlayerInfo[playerid][vC2]);
INI_Int("vPJ",PlayerInfo[playerid][vPJ]);
INI_Int("vLocked",PlayerInfo[playerid][vLocked]);
INI_Int("vModSlot0",PlayerInfo[playerid][pVehMod][0]);
INI_Int("vModSlot1",PlayerInfo[playerid][pVehMod][1]);
INI_Int("vModSlot2",PlayerInfo[playerid][pVehMod][2]);
INI_Int("vModSlot3",PlayerInfo[playerid][pVehMod][3]);
INI_Int("vModSlot4",PlayerInfo[playerid][pVehMod][4]);
INI_Int("vModSlot5",PlayerInfo[playerid][pVehMod][5]);
INI_Int("vModSlot6",PlayerInfo[playerid][pVehMod][6]);
INI_Int("vModSlot7",PlayerInfo[playerid][pVehMod][7]);
INI_Int("vModSlot8",PlayerInfo[playerid][pVehMod][8]);
INI_Int("vModSlot9",PlayerInfo[playerid][pVehMod][9]);
INI_Int("vModSlot10",PlayerInfo[playerid][pVehMod][10]);
INI_Int("vModSlot11",PlayerInfo[playerid][pVehMod][11]);
INI_Int("vModSlot12",PlayerInfo[playerid][pVehMod][12]);
INI_Int("vModSlot13",PlayerInfo[playerid][pVehMod][13]);
After then I'm using code below to create vehicle.
pawn Код:
if(PlayerInfo[playerid][vModel])
{
PlayerInfo[playerid][pVeh] = CreateVehicle(PlayerInfo[playerid][vModel], PlayerInfo[playerid][vX],PlayerInfo[playerid][vY],PlayerInfo[playerid][vZ],PlayerInfo[playerid][vA],PlayerInfo[playerid][vC1],PlayerInfo[playerid][vC2],1200);
SetVehicleVirtualWorld(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehVW]);
ChangeVehiclePaintjob(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vPJ]);
//PlayerInfo[playerid][vOwner] = RPN(playerid);
if(PlayerInfo[playerid][vLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVeh], 0, 0, 0, 1, 0, 0, 0);
for(new i=0; i<14; i++)
{
AddVehicleComponent(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehMod][i]);
}
}
pawn Код:
INI_ParseFile(UserDB(playerid), "LoadUserInfo_data", .bExtra = true, .extra = playerid);
And when player spawn it creates tons of vehicles at the same position.