How To Crash Players ?
#1

How can i crash players on my server ?
is there anyway to crash players easily ?
i want to replace it with kick ... i want that to close the game for them not just kick them and they do everything they want in my server after that !!!
please tell me if everyone knows !!!
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#2

There is 1 way I can think of, but I don't see why you'd want this?
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#3

actually i have a palace in my game server and i want if they have no key , they can't enter my palace !
but i saw someone , they've entered my palace after my server kicked them !!!
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#4

tell me a way please ...
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#5

i want just something like /q in game !
but server do it for players and just this !!!!
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#6

I am not certain this will work.

https://sampwiki.blast.hk/wiki/PutPlayerInVehicle (put them in an invalid seat)
Then...
https://sampwiki.blast.hk/wiki/RemovePlayerFromVehicle

I see no issue in telling you this. A.) it may not work - B.) It's a known fact that PutPlayerInVehicle used to/still causes crashes - C.) only server owners can really make use of this.
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#7

yes thx both ,
i'll recommand both of you to use this to crash your players ... if you need ,i just found it
Quote:

GameTextForPlayer(playerid,"~~r~Hello, ~g~how are ~y~~you?~", 10*1000, 5);
GameTextForPlayer(playerid,"~~r~Hello, ~g~how are ~y~~you?~", 10*1000, 5);
GameTextForPlayer(playerid,"~~r~Hello, ~g~how are ~y~~you?~", 10*1000, 5);
GameTextForPlayer(playerid,"~~r~Hello, ~g~how are ~y~~you?~", 10*1000, 5);
GameTextForPlayer(playerid,"~~r~Hello, ~g~how are ~y~~you?~", 10*1000, 5);

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#8

Quote:
Originally Posted by PrivatioBoni
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I am not certain this will work.

https://sampwiki.blast.hk/wiki/PutPlayerInVehicle (put them in an invalid seat)
Then...
https://sampwiki.blast.hk/wiki/RemovePlayerFromVehicle

I see no issue in telling you this. A.) it may not work - B.) It's a known fact that PutPlayerInVehicle used to/still causes crashes - C.) only server owners can really make use of this.
It won't work. It will only work if the player tries to exit from an invalid seat manually.

@OP: Invalid textdraw or gametext might work.
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