Help from this ..
#1

Can anyone convert this into a
pawn Код:
OnPlayerStateChange
Here's the code

pawn Код:
#define MAX_VIPCARS 10

new VIPCar[MAX_VIPCARS];

public OnGameModeInIt()
{
    VIPCar[0] = AddStaticVehicleEx(451, 1.0, 2.0, 3.0, 4.0, 1, 1, 10);
    VIPCar[1] = AddStaticVehicleEx(560, 2.0, 3.0, 4.0, 5.0, 1, 1, 10);
    // and so on.
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    for(new i = 0; i < MAX_VIPCARS; i++)
    {
        if(vehicleid == VIPCar[i])
        {
            if(PlayerInfo[playerid][pDonator] == 0)
            {
                RemovePlayerFromVehicle(playerid);
                SendClientMessage(playerid, -1, "You arent VIP");
            }
        }
    }
    return 1;
}
Here's the code going to convert
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    for(new i = 0; i < MAX_VIPCARS; i++)
    {
        if(vehicleid == VIPCar[i])
        {
            if(PlayerInfo[playerid][pDonator] == 0)
            {
                RemovePlayerFromVehicle(playerid);
                SendClientMessage(playerid, -1, "You arent VIP");
            }
        }
    }
    return 1;
}
EDIT: because

pawn Код:
RemovePlayerFromVehicle(playerid);
is not working in OnPlayerEnterVehicle so i want to convert it..
i will give +rep
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#2

Replace RemovePlayerFromVehicle to ClearAnimations
Reply
#3

Ok i will try
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