/arrest or jail problem [+rep]
#1

i need some help, when you get jail, you will be not in the jail, but in the sky [jail bug] help please

pawn Код:
new Float:LSPDJail[4][3] = {
{227.5998,109.4855,999.0156},
{224.1798,110.0768,999.0156},
{219.0644,110.1949,999.0156},
{214.8077,110.2932,999.0156}
};
pawn Код:
CMD:arrest(playerid, params[])
{
    if(IsACop(playerid) || IsALVMPDCop(playerid) || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2) || PlayerInfo[playerid][pMember] == 20)
    {
        if(!IsAtArrestPoint(playerid))
        {// Jail spot
            SendClientMessageEx(playerid, COLOR_GREY, "You aren't at the arrest point.");
            return 1;
        }

        new string[128], moneys, time, bail, bailprice;
        if(sscanf(params, "dddd", moneys, time, bail, bailprice)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");

        if(moneys < 1 || moneys > 50000000) { SendClientMessageEx(playerid, COLOR_GREY, "The jail price can't be below $1 or above $50,000,000."); return 1; }
        if(time < 1 || time > 60) { SendClientMessageEx(playerid, COLOR_GREY, "Jail time can't be below 1 or above 60 minutes - take the person to prison for more time."); return 1; }
        if(bail < 0 || bail > 1) { SendClientMessageEx(playerid, COLOR_GREY, "The bail option must be set to 0 or 1."); return 1; }
        if(bailprice < 0 || bailprice > 25000000) { SendClientMessageEx(playerid, COLOR_GREY, "The bail price can't be below $0 or above $25,000,000."); return 1; }
        new suspect = GetClosestPlayer(playerid);
        if(IsPlayerConnected(suspect))
        {
            if(ProxDetectorS(5.0, playerid,suspect))
            {
                if(PlayerInfo[suspect][pWantedLevel] < 1 && PlayerInfo[playerid][pMember] != 12)
                {
                    SendClientMessageEx(playerid, COLOR_GREY, "The player must have a wanted level of at least one star.");
                    return 1;
                }
                format(string, sizeof(string), "* You arrested %s!", GetPlayerNameEx(suspect));
                PlayerInfo[playerid][pArrestsMade]++;
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
                GivePlayerCash(suspect, -moneys);
                Tax += moneys;
                ResetPlayerWeaponsEx(suspect);
                if(PlayerVehicleInfo[suspect][0][pvTicket] != 0)
                {
                    PlayerVehicleInfo[suspect][0][pvTicket] = 0;
                }
                if(PlayerVehicleInfo[suspect][1][pvTicket] != 0)
                {
                    PlayerVehicleInfo[suspect][1][pvTicket] = 0;
                }
                if(PlayerVehicleInfo[suspect][2][pvTicket] != 0)
                {
                    PlayerVehicleInfo[suspect][2][pvTicket] = 0;
                }
                if(PlayerVehicleInfo[suspect][3][pvTicket] != 0)
                {
                    PlayerVehicleInfo[suspect][3][pvTicket] = 0;
                }
                if(PlayerVehicleInfo[suspect][4][pvTicket] != 0)
                {
                    PlayerVehicleInfo[suspect][4][pvTicket] = 0;
                }
                //TogglePlayerControllable(suspect, 1);
                if(IsPlayerInRangeOfPoint(playerid, 4.0, 2273.53, -79.64, 26.05) || IsPlayerInRangeOfPoint(playerid, 3.0,1528.4888,-1677.7632,5.8906) || IsPlayerInRangeOfPoint(playerid, 3.0, 1820.199,432.948,19.290) || IsPlayerInRangeOfPoint(playerid,4.0,1733.8361,-2056.5571,13.5785) || IsPlayerInRangeOfPoint(playerid,4.0,680.2208,-1546.9856,14.8516) || IsPlayerInRangeOfPoint(playerid,4.0,1407.27, 419.85, 19.59) || IsPlayerInRangeOfPoint(playerid,4.0,-1606.275,673.763,-5.242) || PlayerInfo[playerid][pVW] == 133337)
                {
                    //format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", GetPlayerNameEx(playerid), GetPlayerNameEx(suspect));
                    //OOCNews(COLOR_LIGHTRED, string);
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    new rand = random(sizeof(LSPDJail));
                    Player_StreamPrep(suspect, 1856.9955,-1657.1003,5215.6299, 4000);
                    SetPlayerFacingAngle(suspect, 0);
                    SetPlayerPos(suspect, LSPDJail[rand][0], LSPDJail[rand][1], LSPDJail[rand][2]);
                    //SetPlayerPos(suspect, 227.5998,109.4855,999.0156);
                    RemovePlayerAttachedObject(suspect,0);
                    ClearAnimations(suspect);
                    SetPlayerSpecialAction(suspect, SPECIAL_ACTION_NONE);
                    //SetPlayerPos(suspect, LSPDJail[rand][0], LSPDJail[rand][1], LSPDJail[rand][2]);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 1;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    SetPlayerVirtualWorld(suspect, 0);
                }
                else if(PlayerInfo[playerid][pMember] == 11) {

                    TogglePlayerControllable(suspect, 0);
                    GameTextForPlayer(suspect, "Objects loading...", 4000, 5);
                    SetPVarInt(suspect, "LoadingObjects", 1);
                    SetTimerEx("SafeLoadObjects", 4000, 0, "d", suspect);

                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    SetPlayerVirtualWorld(suspect, 0);
                    PlayerInfo[suspect][pVW] = 0;

                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }

                    PlayerInfo[suspect][pJailed] = 2;
                    PhoneOnline[suspect] = 1;
                    DeletePVar(suspect, "IsFrozen");
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    new rand = random(sizeof(ICPrisonSpawns));
                    Streamer_UpdateEx(suspect, ICPrisonSpawns[rand][0], ICPrisonSpawns[rand][1], ICPrisonSpawns[rand][2]);
                    SetPlayerPos(suspect, ICPrisonSpawns[rand][0], ICPrisonSpawns[rand][1], ICPrisonSpawns[rand][2]);
                    ResetPlayerWeaponsEx(suspect);

                }
                else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
                {
                    //format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s >>", sendername, giveplayer);
                    //OOCNews(COLOR_LIGHTRED, string);
                    TogglePlayerControllable(suspect, 0);
                    GameTextForPlayer(suspect, "Objects loading...", 4000, 5);
                    SetPVarInt(suspect, "LoadingObjects", 1);
                    SetTimerEx("SafeLoadObjects", 4000, 0, "d", suspect);

                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pVW] = 0;
                    PlayerInfo[suspect][pInt] = 1;
                    SetPlayerVirtualWorld(suspect, 0);
                    SetPlayerPos(suspect,315.1677,-1451.5564,-33.5292);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    PlayerInfo[suspect][pJailed] = 3;
                    PhoneOnline[suspect] = 1;
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;


                }
                else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
                {
                    //format(string, sizeof(string), "<< Prison Officer %s arrested suspect %s >>", sendername, giveplayer);
                    //OOCNews(COLOR_LIGHTRED, string);
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    Player_StreamPrep(suspect, 1856.9955,-1657.1003,5215.6299, 4000);
                    SetPlayerPos(suspect, 198.1944,175.9581,1003.0234);
                    RemovePlayerAttachedObject(suspect,0);
                    ClearAnimations(suspect);
                    SetPlayerSpecialAction(suspect, SPECIAL_ACTION_NONE);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 8;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    SetPlayerVirtualWorld(suspect, 0);
                }
                else if(PlayerInfo[playerid][pMember]==7||PlayerInfo[playerid][pLeader]==7)
                {
                    //format(string, sizeof(string), "<< Deputy %s arrested suspect %s >>", sendername, giveplayer);
                    //OOCNews(COLOR_LIGHTRED, string); //LASD
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    Player_StreamPrep(suspect, 1856.9955,-1657.1003,5215.6299, 4000);
                    SetPlayerPos(suspect, 2500.3296,-1679.2875,562.7988);
                    RemovePlayerAttachedObject(suspect,0);
                    ClearAnimations(suspect);
                    SetPlayerSpecialAction(suspect, SPECIAL_ACTION_NONE);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 7;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    SetPlayerVirtualWorld(suspect, 0);
                }
                else if(PlayerInfo[playerid][pMember]==12||PlayerInfo[playerid][pLeader]==12)
                {
                    TogglePlayerControllable(suspect, 0);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 9;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    SetPlayerInterior(suspect, 0);
                    PlayerInfo[suspect][pInt] = 10;
                    PlayerInfo[suspect][pVW] = 10;
                    SetPlayerVirtualWorld(suspect, 10);
                    SetPlayerPos(suspect, 319.554931, 312.155181, 999.148437);
                }
                else if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
                {
                    new rand = random(sizeof(LSPDJail));
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    Player_StreamPrep(suspect, 1856.9955,-1657.1003,5215.6299, 4000);
                    SetPlayerPos(suspect, LSPDJail[rand][0], LSPDJail[rand][1], LSPDJail[rand][2]);
                    //SetPlayerPos(suspect, 214.8077,110.2932,999.0156);
                    RemovePlayerAttachedObject(suspect,0);
                    ClearAnimations(suspect);
                    SetPlayerSpecialAction(suspect, SPECIAL_ACTION_NONE);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 1;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerVirtualWorld(suspect, 0);
                }
                else if(PlayerInfo[playerid][pMember]==18||PlayerInfo[playerid][pLeader]==18)
                {
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    Player_StreamPrep(suspect, 1856.9955,-1657.1003,5215.6299, 4000);
                    SetPlayerPos(suspect, 319.17, 312.13, 999.14);
                    RemovePlayerAttachedObject(suspect,0);
                    ClearAnimations(suspect);
                    SetPlayerSpecialAction(suspect, SPECIAL_ACTION_NONE);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 1;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerVirtualWorld(suspect, 0);
                    SetPlayerInterior(suspect, 1);
                }
                else if(PlayerInfo[playerid][pMember]==19||PlayerInfo[playerid][pLeader]==19)
                {
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    Player_StreamPrep(suspect, 1856.9955,-1657.1003,5215.6299, 4000);
                    SetPlayerPos(suspect, 227.5998,109.4855,999.0156);
                    RemovePlayerAttachedObject(suspect,0);
                    ClearAnimations(suspect);
                    SetPlayerSpecialAction(suspect, SPECIAL_ACTION_NONE);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    DeletePVar(suspect, "IsFrozen");
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 1;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    DeletePVar(suspect, "PlayerCuffed");
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerVirtualWorld(suspect, 0);
                    SetPlayerInterior(suspect, 3);
                }
                else if(IsPlayerInRangeOfPoint(playerid, 3.0,611.96, -587.25, 17.22))
                {
                    //format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
                    //OOCNews(COLOR_LIGHTRED, string);
                    SetPlayerInterior(suspect, 1);
                    PlayerInfo[suspect][pInt] = 1;
                    Player_StreamPrep(suspect, 1856.9955,-1657.1003,5215.6299, 4000);
                    SetPlayerPos(suspect, 319.17, 312.13, 999.14);
                    RemovePlayerAttachedObject(suspect,0);
                    ClearAnimations(suspect);
                    SetPlayerSpecialAction(suspect, SPECIAL_ACTION_NONE);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    SetPVarInt(suspect, "IsFrozen", 0);
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 5;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    SetPVarInt(suspect, "PlayerCuffed", 0);
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerVirtualWorld(suspect, 0);
                }
                else if(IsPlayerInRangeOfPoint(playerid, 3.0,2334.65, 566.84, 7.78) || IsPlayerInRangeOfPoint(playerid, 3.0,2182.20, 530.32, 1.19))
                {
                    //format(string, sizeof(string), "<< Coast Guardsman %s arrested suspect %s >>", sendername, giveplayer);
                    //OOCNews(COLOR_LIGHTRED, string);
                    SetPlayerInterior(suspect, 0);
                    SetPlayerPos(suspect,319.17, 312.13, 999.14);
                    if(PlayerInfo[suspect][pDonateRank] >= 2)
                    {
                        PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100;
                    }
                    else
                    {
                        PlayerInfo[suspect][pJailTime] = time * 60;
                    }
                    SetPVarInt(suspect, "IsFrozen", 0);
                    //Frozen[suspect] = 0;
                    PlayerInfo[suspect][pJailed] = 5;
                    PhoneOnline[suspect] = 1;
                    PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "was arrested");
                    WantedPoints[suspect] = 0;
                    PlayerInfo[suspect][pWantedLevel] = 0;
                    SetPlayerToTeamColor(suspect);
                    SetPlayerWantedLevel(suspect, 0);
                    WantLawyer[suspect] = 1;
                    TogglePlayerControllable(suspect, 1);
                    ClearAnimations(suspect);
                    PlayerCuffed[suspect] = 0;
                    SetPVarInt(suspect, "PlayerCuffed", 0);
                    PlayerCuffedTime[suspect] = 0;
                    PlayerInfo[suspect][pVW] = 0;
                    SetPlayerVirtualWorld(suspect, 0);
                }
                if(bail == 1)
                {
                    JailPrice[suspect] = bailprice;
                    format(string, sizeof(string), "You are jailed for %d seconds.   Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                    SendClientMessageEx(suspect, COLOR_LIGHTBLUE, string);
                }
                else
                {
                    JailPrice[suspect] = 0;
                    format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[suspect][pJailTime]);
                    SendClientMessageEx(suspect, COLOR_LIGHTBLUE, string);
                }
            }//distance
        }//not connected
        else
        {
            SendClientMessageEx(playerid, COLOR_GREY, "   No-one close enough to arrest.");
            return 1;
        }
    }
    else
    {
        SendClientMessageEx(playerid, COLOR_GREY, "   You are not a Cop / FBI / Coastguard!");
        return 1;
    }
    return 1;
}
Reply
#2

You need to SetPlayerInterior when placing them into the jail.
SFPD has interior ID 10: SetPlayerInterior(suspect, 10);
Reply
#3

Still bugged sir, i am already SetPlayerInterior(suspect, 10); but still same, expection if you relog, jail will not bug
why like that sir ?
Reply
#4

Anybody help please..
Reply


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