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I'm actually really bad at deciding what colors to use for what purpose and as result my - forever unfinished - CnR project now uses a myriad of colors. I try to stick to a standard for error message: yellow for usage, red for errors. But everything else is a mess.
Tips?
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I have this thing where I use keywords like "INFO:" or "RECEIVED:" or "LEVEL UP:", and embed these with colors, instead of the whole message. Better as a standard, looks more professional and instantly tells the aim of the message without having the whole thing read. I use a lot of variations of light blue/indigo. No direct red or yellow!
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Try to use attractive colors which includes primary colors.
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I personally use Photoshop's colour palette.
I create a text, I colour it and I enable the in-live "View result" option. Then I get a very precise idea of what my text will seem InGame.
If you don't have Photoshop, use the Adobe colour website (the one you've posted before), it does the same but without the text.
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I'm not good in picking what colors shall be used for client messages or dialog text formatting. Though, recently I've thought about picking up a group of random colors for client messages. Or a set of the chosen ones for each cases. For example, a race message could have it's own random colors either the same lightened or darkened or any other.
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I like using dark colors such as gray and black. If something doesn't work right (errors) I recommend using a dark red'ish color.