01.04.2014, 02:39
I tried using this enum for my map changing script...
I get this compiling error:
How can I do this without having errors?
EDIT:
Also I get more errors for the loading part, which loads the maps from files, so I can make new ones and load them without restarting the server...
Here is the define,
Here is the loading callback,
Here is these errors,
pawn Код:
enum SXYZR{Float:SpawnX, Float:SpawnY, Float:SpawnZ, Float:SpawnR}
enum CurrentMapData
{
Event_Name[30],
Interior,
World,
Weapon_1,
Weapon_2,
Weapon_3,
cMapSpawns[2][3][SXYZR] =
/*{ This is what it would look like to the computer after loading a map!
{//Red Light
{27.2698, 1545.5308, 12.7500, 271.4469},
{170.8593, 1425.6038, 10.5912, 219.3542},
{30.7293, 1344.4550, 9.2940, 30.3098}
},
{//Blue Light
{2283.1399, 611.2089, 10.8107, 90.0000},
{1588.3932, 779.6325, 10.8203, 267.1164},
{1926.7817, 162.0367, 37.2507, 76.8148}
}
}*/
}
Quote:
C:\Program Files\Rockstar Games\SA-MP Servers\SERVER 0.3Z\gamemodes\W'14.pwn(172) : error 001: expected token: "}", but found "[" |
How can I do this without having errors?
EDIT:
Also I get more errors for the loading part, which loads the maps from files, so I can make new ones and load them without restarting the server...
Here is the define,
pawn Код:
#define cMapSpawn[%0][%1][%2] cMapData[cMapSpawns[%0][%1][%2]]
pawn Код:
forward LoadEvent(name[], value[]);
public LoadEvent(name[], value[])
{
INI_Int("Interior", cMapData[Interior]);
INI_Int("World", cMapData[World]);
INI_Int("Weapon_1", cMapData[Weapon_1]);
INI_Int("Weapon_2", cMapData[Weapon_2]);
INI_Int("Weapon_3", cMapData[Weapon_3]);
INI_Float("RedLight_X_1", cMapSpawn[0][0][SpawnX]); //Line 198
INI_Float("RedLight_X_1", cMapSpawn[0][0][SpawnY]);
INI_Float("RedLight_X_1", cMapSpawn[0][0][SpawnZ]);
INI_Float("RedLight_X_1", cMapSpawn[0][0][SpawnR]);
INI_Float("BlueLight_X_1", cMapSpawn[1][0][SpawnX]);
INI_Float("BlueLight_Y_1", cMapSpawn[1][0][SpawnY]);
INI_Float("BlueLight_Z_1", cMapSpawn[1][0][SpawnZ]);
INI_Float("BlueLight_R_1", cMapSpawn[1][0][SpawnR]);
INI_Float("RedLight_X_2", cMapSpawn[0][1][SpawnX]);
INI_Float("RedLight_X_2", cMapSpawn[0][1][SpawnY]);
INI_Float("RedLight_X_2", cMapSpawn[0][1][SpawnZ]);
INI_Float("RedLight_X_2", cMapSpawn[0][1][SpawnR]);
INI_Float("BlueLight_X_2", cMapSpawn[1][1][SpawnX]);
INI_Float("BlueLight_Y_2", cMapSpawn[1][1][SpawnY]);
INI_Float("BlueLight_Z_2", cMapSpawn[1][1][SpawnZ]);
INI_Float("BlueLight_R_2", cMapSpawn[1][1][SpawnR]);
return 1;
}
Quote:
C:\Program Files\Rockstar Games\SA-MP Servers\SERVER 0.3Z\gamemodes\W'14.pwn(19 ![]() C:\Program Files\Rockstar Games\SA-MP Servers\SERVER 0.3Z\gamemodes\W'14.pwn(19 ![]() C:\Program Files\Rockstar Games\SA-MP Servers\SERVER 0.3Z\gamemodes\W'14.pwn(19 ![]() C:\Program Files\Rockstar Games\SA-MP Servers\SERVER 0.3Z\gamemodes\W'14.pwn(19 ![]() |