28.03.2014, 21:30
I am creating a vehicle system, I have done everything until i somehow am stumped on this dealership thing.
I am trying to create a dealership where the cars are parked outside and you walk up to them, when you try to enter a textdraw opens asking the player to type 1 to buy and 2 to close the textdraw. when the player buys a vehicle any vehicle in the lot, the player always ends up buying the first car in the lot. I am using loops and i am having a difficult time getting the player to buy the correct car.
Here's is my script when the player tries to buy the car:
If you need any other codes scriptlets to look at please let me know
Thank You
I am trying to create a dealership where the cars are parked outside and you walk up to them, when you try to enter a textdraw opens asking the player to type 1 to buy and 2 to close the textdraw. when the player buys a vehicle any vehicle in the lot, the player always ends up buying the first car in the lot. I am using loops and i am having a difficult time getting the player to buy the correct car.
Here's is my script when the player tries to buy the car:
Код:
public OnPlayerText(playerid, text[]) { for(new idx=1; idx<MAX_CAR; idx++) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); if(PlayerInfo[playerid][BuyCarMenu] == 1 && CarInfo[idx][cStatus] == 2) { if(text[0] == '1') // Buy Car { PutPlayerInVehicle(playerid, CarInfo[idx][cVID], 0); new name[MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1]; SendClientMessage(playerid, COLOR_RED, "Enjoy your new vehicle"); TextDrawHideForPlayer(playerid, BuyCar); CarInfo[idx][cStatus] = 1; CarInfo[idx][cDealership] = 0; GetPlayerName(playerid, name, sizeof(name)); format(CarInfo[idx][cOwner], 32, "%s", name); format(string, sizeof(string), "License Plate Expired"); Update3DTextLabelText(CarInfo[idx][Text3D:cText], COLOR_RED, "License Plate Expired"); Attach3DTextLabelToVehicle(CarInfo[idx][Text3D:cText], CarInfo[idx][cVID], 0.0, 0.0, 2.0); return 0; } if(text[0] == '2') // Close { TextDrawHideForPlayer(playerid, BuyCar); PlayerInfo[playerid][BuyCarMenu] = 0; return 0; } } } }
Thank You