23.03.2014, 02:39
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DTEAMS:
{
if(!response) return ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
if(response)
{
switch(listitem)
{
case 0:
{
gTeam[playerid] = ARMY_TEAM;
SetPlayerTeam(playerid, 0);
SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
}
case 1:
{
gTeam[playerid] = TERROR_TEAM;
SetPlayerTeam(playerid, 1);
SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
}
}
}
}
if(dialogid == 1)
{
if(response)
{
if(GetPlayerScore(playerid) >= 0)//Private
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
gPlayerClass[playerid] = ASSAULT_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
GivePlayerWeapon(playerid, 24, 20000);
GivePlayerWeapon(playerid, 31, 50000);
GivePlayerWeapon(playerid, 17, 5000);
}
}
if(listitem == 1)//sniper DONE
{
if(GetPlayerScore(playerid) >= 50)//Private
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
gPlayerClass[playerid] = SNIPER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
GivePlayerWeapon(playerid, 23, 50000);
GivePlayerWeapon(playerid, 34, 10000);
GivePlayerWeapon(playerid, 29, 2000);
GivePlayerWeapon(playerid, 17, 5000);
}
else
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
}
}
if(listitem == 2)//Medic
{
if(GetPlayerScore(playerid) >= 0)//Private
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
gPlayerClass[playerid] = MEDIC_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
GivePlayerWeapon(playerid, 23, 5000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 29, 2000);
GivePlayerWeapon(playerid, 17, 5000);
}
}
if(listitem == 3)//Engineer
{
if(GetPlayerScore(playerid) >= 500)//Sergeant
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
gPlayerClass[playerid] = ENGINEER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 27, 5000);
GivePlayerWeapon(playerid, 31, 5000);
GivePlayerWeapon(playerid, 32, 5000);
}
else
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
}
}
if(listitem == 4)//FlameThrower
{
if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
gPlayerClass[playerid] = FLAMETHROWER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
GivePlayerWeapon(playerid, 23, 2000);
GivePlayerWeapon(playerid, 26, 2000);
GivePlayerWeapon(playerid, 28, 2000);
GivePlayerWeapon(playerid, 37, 100);
}
else
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
}
}
if(listitem == 5)//pilot DONE
{
if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
gPlayerClass[playerid] = AIRMAN_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
GivePlayerWeapon(playerid, 24, 5000);
GivePlayerWeapon(playerid, 31, 5000);
GivePlayerWeapon(playerid, 27, 5000);
GivePlayerWeapon(playerid, 33, 5000);
}
else
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
}
}
}
if(dialogid == DIALOG_REGISTER)
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Donators",0);
INI_WriteInt(File,"Scores",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
}
}
if(dialogid == DIALOG_LOGIN)
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
}
else
{
new string[129];
format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
}
return 1;
}
}
return 1;
}
}
Код:
error 002: only a single statement (or expression) can follow each "case" (590 -- 591) : error 029: invalid expression, assumed zero (737) : error 054: unmatched closing brace ("}")