23.03.2014, 02:28
Hi, I have InGame mapping object which can export the code to .txt file with FileManager.
Here is an example of my .txt files which exported from InGame.
Nah, now Im confused, how can I import that code InGame with all texture ?
Here is an example of my .txt files which exported from InGame.
pawn Код:
new objects[16];
objects[0] = CreateDynamicObject(19362, 1539.6771, -1621.2464, 14.1728, 0.0000, 0.0000, 0.3240, -1, -1, -1, 300.0);
SetDynamicObjectMaterialText(objects[0], "Test", 0, 20, "Arial", 24, 1, 0xFFFFFFFF, 0xFF000000, 1);
objects[1] = CreateDynamicObject(19362, 1541.3817, -1622.7629, 14.1728, 0.0000, 0.0000, 90.1239, -1, -1, -1, 300.0);
objects[2] = CreateDynamicObject(19362, 1539.6595, -1618.0566, 14.1625, 0.0000, 0.0000, 0.3240, -1, -1, -1, 300.0);
objects[3] = CreateDynamicObject(1491, 1582.5871, -1637.9016, 12.3538, 0.0000, 0.0000, 0.4485, -1, -1, -1, 300.0);
objects[4] = CreateDynamicObject(19362, 1543.4885, -1638.7956, 14.1728, 0.0000, 0.0000, 12.2238, -1, -1, -1, 300.0);
objects[5] = CreateDynamicObject(1569, 1540.4395, -1634.0979, 12.4167, 0.0000, 0.0000, 0.0000, -1, -1, -1, 300.0);
objects[6] = CreateDynamicObject(19362, 1539.7030, -1635.7951, 14.1728, 0.0000, 0.0000, 0.3240, -1, -1, -1, 300.0);
objects[7] = CreateDynamicObject(19391, 1541.2030, -1634.1137, 14.1728, 0.0000, 0.0000, 90.0239, -1, -1, -1, 300.0);
objects[8] = CreateDynamicObject(19362, 1544.3935, -1634.1131, 14.1728, 0.0000, 0.0000, 90.0239, -1, -1, -1, 300.0);
objects[9] = CreateDynamicObject(19362, 1541.4051, -1637.2939, 14.1728, 0.0000, 0.0000, 90.0239, -1, -1, -1, 300.0);
objects[10] = CreateDynamicObject(968, 1544.6967, -1630.8343, 12.9728, 0.0000, 89.0000, 90.0000, -1, -1, -1, 300.0);
objects[11] = CreateDynamicObject(19362, 1544.5815, -1622.7563, 14.1728, 0.0000, 0.0000, 90.1239, -1, -1, -1, 300.0);
objects[12] = CreateDynamicObject(985, 1588.5477, -1638.2711, 13.3627, 0.0000, 0.0000, 0.0000, -1, -1, -1, 300.0);
objects[13] = CreateDynamicObject(984, 1548.9222, -1714.4880, 27.9948, 0.0000, 0.0000, 90.0000, -1, -1, -1, 300.0);
objects[14] = CreateDynamicObject(983, 1542.5339, -1711.2492, 28.0447, 0.0000, 0.0000, 0.0000, -1, -1, -1, 300.0);
objects[15] = CreateDynamicObject(19362, 1529.8142, -1631.1693, 13.3828, 0.0000, 0.0000, 36.0351, -1, -1, -1, 300.0);