Not Spawning
#1

Hi.
I've thought about testing a GM with a friend on Hamachi, but the thing is, he can't spawn for some reason. I spawn correctly. Sometime the password box doesn't appear for him sometimes after entering the pass, his PC freezes and gta_sa stops responding.
Any help?
Reply
#2

It may be the connection, or his computer. I personally wouldn't use Hamachi because it can be slow at times. Have you tried port forwarding?
Reply
#3

Your GM is crap or his PC is crap or his firewall is crap. Nobody knows
Reply
#4

I have a weird Huwaei router and I cant portforward it for some reason.
He played with me a lot of times before(0.3x) on hamachi in the same GM.
Reply
#5

Alright, have you made any changes to the gamemode since he last played on it without any problems?
Reply
#6

Nope. Only thing I did was fix a bug and updated to 0.3z
Reply
#7

Then it must be a connection issue then. I've had the password dialog not appearing before, but that was when I was getting ddosed. The crashing on spawn could also be a SetSpawnInfo issue. Do you mind posting where you set there spawn info?
Reply
#8

Код:
}

stock DefaultSpawn(playerid)
{
	ResetPlayerWeapons(playerid);
    PlayerTemp[playerid][tmphouse]=-1;
    PlayerTemp[playerid][spawnrdy]=1;
	SetPlayerSkin(playerid, PlayerInfo[playerid][Skin]);
    new dbg[MAX_STRING];
    if(debuglvl>=2){
			format(dbg,sizeof(dbg),"[DEBUG] Calling DefaultSpawn(%d) Function - %s",playerid,PlayerName(playerid));
	    	Debug(dbg);
	}
	if(PlayerInfo[playerid][playerteam]==COPS){
	    if(debuglvl>=2){
			format(dbg,sizeof(dbg),"[DEBUG] Setting %s spawn to hq: PlayerTeamNumber=%d, GetTeam=%d , TeamName=%s",PlayerName(playerid),PlayerInfo[playerid][playerteam],GetPlayerTeam(playerid),PlayerInfo[playerid][PTeamName]);
	    	Debug(dbg);
	    }
	    //SetSpawnInfo(playerid, COPS, PlayerInfo[playerid][Skin], 229.826354,164.976119,1003.023437, 0, 0, 0, 0, 0, 0, 0);
	    SetPlayerInterior(playerid,3);///3+
	    SetPlayerPos(playerid, 229.826354,164.976119,1003.023437);
	    SetPlayerVirtualWorld(playerid,20);
	    SetCameraBehindPlayer(playerid);
		return 1;
	}
	else if(PlayerInfo[playerid][playerteam]==FBI){
	    if(debuglvl>=2){
			format(dbg,sizeof(dbg),"[DEBUG] Setting %s spawn to hq: PlayerTeamNumber=%d, GetTeam=%d , TeamName=%s",PlayerName(playerid),PlayerInfo[playerid][playerteam],GetPlayerTeam(playerid),PlayerInfo[playerid][PTeamName]);
	    	Debug(dbg);
	    }
	    SetPlayerPos(playerid, 246.19,117.20,1003.21);
	    SetPlayerInterior(playerid,10);///3
	    SetPlayerVirtualWorld(playerid,100009);
	    SetCameraBehindPlayer(playerid);
		return 1;
	}
	else if(PlayerInfo[playerid][playerteam]==SASF){
	    if(debuglvl>=2){
			format(dbg,sizeof(dbg),"[DEBUG] Setting %s spawn to hq: PlayerTeamNumber=%d, GetTeam=%d , TeamName=%s",PlayerName(playerid),PlayerInfo[playerid][playerteam],GetPlayerTeam(playerid),PlayerInfo[playerid][PTeamName]);
	    	Debug(dbg);
	    }
		SetPlayerInterior(playerid,0);
        SetPlayerPos(playerid, 232.5113,1908.3401,18.2465);
        SetPlayerVirtualWorld(playerid,0);
		SetCameraBehindPlayer(playerid);
		return 1;
	}
	if(PlayerInfo[playerid][playerteam]!=CIV){
	    if(debuglvl>=2){
			format(dbg,sizeof(dbg),"[DEBUG] Setting %s spawn to hq: PlayerTeamNumber=%d, GetTeam=%d , TeamName=%s",PlayerName(playerid),PlayerInfo[playerid][playerteam],GetPlayerTeam(playerid),PlayerInfo[playerid][PTeamName]);
	    	Debug(dbg);
	    }
		if(PlayerInfo[playerid][ranklvl] == 0 || PlayerInfo[playerid][ranklvl] == 1 || PlayerInfo[playerid][ranklvl] == 2)
		{
			new hqno = GetHQ(PlayerInfo[playerid][playerteam]);
			SetSpawnInfo(playerid,PlayerInfo[playerid][playerteam],PlayerInfo[playerid][Skin],hq[hqno][inx],hq[hqno][iny],hq[hqno][inz],0,0,0,0,0,0,0);
			SetPlayerInterior(playerid,hq[hqno][hqinterior]);
			SetPlayerVirtualWorld(playerid,hq[hqno][vhq]);
			SetPlayerPos(playerid, hq[hqno][inx],hq[hqno][iny],hq[hqno][inz]);
			if(GetPlayerFaction(playerid) == HITMAN) GivePlayerWeapon(playerid, 4, 1);
			if(PlayerInfo[playerid][ranklvl] == 0) GivePlayerWeapon(playerid, WEAPON_DEAGLE, 300);
		}
		else
		{
			SetPlayerInterior(playerid,0);
			SetPlayerVirtualWorld(playerid, 0);
			SetSpawnInfo(playerid,CIV,PlayerInfo[playerid][Skin],randomspawn[RSpawnNo][spawnx],randomspawn[RSpawnNo][spawny],randomspawn[RSpawnNo][spawnz],242.7716,0,0,0,0,0,0);
			SetPlayerPosEx(playerid, randomspawn[RSpawnNo][spawnx],randomspawn[RSpawnNo][spawny],randomspawn[RSpawnNo][spawnz], 0, 0, false);
			RSpawnNo++; if(RSpawnNo>sizeof(randomspawn)-1) RSpawnNo=0;
		}
		SetCameraBehindPlayer(playerid);
		return 1;
	}
	else{
	    if(debuglvl>=2){
			format(dbg,sizeof(dbg),"[DEBUG] Setting %s spawn to hq: PlayerTeamNumber=%d, GetTeam=%d , TeamName=%s",PlayerName(playerid),PlayerInfo[playerid][playerteam],GetPlayerTeam(playerid),PlayerInfo[playerid][PTeamName]);
	    	Debug(dbg);
	    }
	    SetPlayerInterior(playerid,0);
	 	SetSpawnInfo(playerid,CIV,PlayerInfo[playerid][Skin],randomspawn[RSpawnNo][spawnx],randomspawn[RSpawnNo][spawny],randomspawn[RSpawnNo][spawnz],242.7716,0,0,0,0,0,0);
		SetPlayerPosEx(playerid, randomspawn[RSpawnNo][spawnx],randomspawn[RSpawnNo][spawny],randomspawn[RSpawnNo][spawnz], 0, 0, false);
	 	RSpawnNo++; if(RSpawnNo>sizeof(randomspawn)-1) RSpawnNo=0;
	 	SetCameraBehindPlayer(playerid);
	    return 1;
	}
}
Reply
#9

Have you down loaded this GM from the Gamemode Section or have you created this yourself or been given it?

If you have downloaded it, then please give us a link, so we can check it out or Show us the code from:

OnPlayerSpawn,
OnPlayerRequestSpawn.
OnDialogResponse,
Custom Spawn Function (as you put above)

Kind Regards,
David Franklin (Azzerking)
Reply
#10

I don't have any : OnPlayerRequestSpawn.

OnPlayerSpawn
Код:
}
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
	if (PLAYERLIST_authed[playerid])
	{
//	    new nome[ 256 ];
//		format(nome, sizeof(nome),"14[SPAWNED] [%s - %d] %s[%d] has spawned.",AdminLevelName(playerid),PlayerInfo[playerid][power], PlayerName(playerid),playerid);
//		iEcho( nome );
	    StopAudioStreamForPlayer(playerid);
	    Killing_Spree_Count[playerid] = 0;
		//SetTimerEx("StopSpectate", 100, false, "d", playerid);
	    //SetTimerEx("JustSpawned", 180000, false, "dd", playerid,0);
		if(!gPlayerAnimLibsPreloaded[playerid])
		{
			PreloadAnimLib(playerid,"BOMBER");
			PreloadAnimLib(playerid,"RAPPING");
			PreloadAnimLib(playerid,"SHOP");
			PreloadAnimLib(playerid,"BEACH");
			PreloadAnimLib(playerid,"SMOKING");
			PreloadAnimLib(playerid,"FOOD");
			PreloadAnimLib(playerid,"ON_LOOKERS");
			PreloadAnimLib(playerid,"DEALER");
			PreloadAnimLib(playerid,"CRACK");
			PreloadAnimLib(playerid,"CARRY");
			PreloadAnimLib(playerid,"COP_AMBIENT");
			PreloadAnimLib(playerid,"PARK");
			PreloadAnimLib(playerid,"INT_HOUSE");
			PreloadAnimLib(playerid,"FOOD");
			PreloadAnimLib(playerid,"PED");
			gPlayerAnimLibsPreloaded[playerid] = 1;
		}
	    StopPlayerHoldingObjectEx(playerid);
	    SetPVarInt(playerid, "Tazer", 0);
	    SetPVarInt(playerid, "BriefCaseTill", 0);
	    if(GetPVarInt(playerid, "SkinSelect") == 1)
		{
	        SetTimerEx("SetPlayerBack", 350, false, "dd", playerid,1);
	        new tmpid=IsPlayerInBiz(playerid);
			if(tmpid!=-1)
			{
				new filename[50],tmpbank;
				format(filename,sizeof(filename),"%s.txt",biz[tmpid][bizname]);
				tmpbank=dini_Int(filename,"bizcash");
				dini_IntSet(filename,"bizcash",tmpbank+1000);
				GivePlayerMoneyEx(playerid,-1000);
				PlayerTemp[playerid][spawnrdy]=0;
			}
	        return 1;
		}
		TextDrawHideForPlayer(playerid, plrwarning[playerid]);
		TextDrawHideForPlayer(playerid, jailtd[playerid]);
		TextDrawHideForPlayer(playerid, InjuredTD);
		PlayerTemp[playerid][HasRedScreen] = 0;
	    SetPVarInt(playerid, "GarageID", -1);
	    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1);
	    TextDrawHideForPlayer(playerid, PlayerTemp[playerid][InfoBox]);
	    TextDrawHideForPlayer(playerid, LocationTD[playerid]);
	    TextDrawHideForPlayer(playerid, Harvest[playerid]);
	    TextDrawHideForPlayer(playerid, Cargo[playerid]);
	    PlayerTemp[playerid][isevent] = 0;
	    if(PlayerTemp[playerid][adminduty])
	    {
	        SendClientMessage(playerid, COLOR_LIGHTGREY, " Info: You are still on adminduty! You cannot roleplay!");
	        SetTimerEx("AdminDutyFunction", 1200, false, "d", playerid);
	    }
	    SetPlayerArmour(playerid, 0.0);
	    TextDrawShowForPlayer(playerid, PlayerTemp[playerid][Status]);
	    TextDrawShowForPlayer(playerid, LocationTD[playerid]);
    	TextDrawShowForPlayer(playerid, TextDraw__News);
    	TextDrawShowForPlayer(playerid, IMtxt);
    	TextDrawHideForPlayer(playerid, TellTD);
    	TextDrawHideForPlayer(playerid, Black0);
        TextDrawHideForPlayer(playerid, Black1);
        TextDrawHideForPlayer(playerid, Logo);
		new Float:px,Float:py,Float:pz;
		if(MoneyCheckEx(playerid)) return 1;
		GetPlayerPos(playerid,px,py,pz);
		PlayerPlaySound(playerid,SOUND_GOGO_TRACK_STOP,px,py,pz);
		SetPlayerHealth(playerid,100);
		for(new q; q < sizeof(Gangzones); q++)
		{
			GangZoneShowForPlayer(playerid, Gangzones[q][gID], GetFactionTurfColour(Gangzones[q][gFACTION]));
			TextDrawHideForPlayer(playerid, Gangzones[q][gDRAW]);
			if(Gangzones[q][gBLINK] == 1) GangZoneFlashForPlayer(playerid, Gangzones[q][gID], COLOR_WHITE);
		}

 		if(PlayerInfo[playerid][jailtime]>1 || PlayerInfo[playerid][jail])
	 	{
	 	    PlayerTemp[playerid][imprisoned] = 1;
		    Jail(playerid,PlayerInfo[playerid][jailtime],PlayerInfo[playerid][bail],PlayerInfo[playerid][jailreason]);
		    return 1;
		}
		else
		{
		    if(IsPlayerInPaintball(playerid))
		    {
				SetPlayerPaintBall(playerid, PlayerTemp[playerid][onpaint], PlayerTemp[playerid][pbteam]);
				return 1;
			}
			SetTimerEx("CheckCrash", 750, false, "d", playerid);
			if(PlayerInfo[playerid][housenum]==-1) DefaultSpawn(playerid);
			else HouseSpawn(playerid, PlayerInfo[playerid][housenum]);
			/*if(PlayerInfo[playerid][housenum]==-1)
			{
				switch(PlayerInfo[playerid][playerteam])
				{
				    case COPS:
					{
						SetPlayerInterior(playerid,3);
						SetPlayerVirtualWorld(playerid,20);
						CheckCrash(playerid);
					}
				    case CIV, 0:
					{
						SetPlayerInterior(playerid,0);
						SetPlayerVirtualWorld(playerid,0);
						CheckCrash(playerid);
					}
				    case SASF:
					{
					    switch(PlayerInfo[playerid][pdspawn])
					    {
					        case 0:
					        {
								SetPlayerInterior(playerid, 3);
								SetPlayerVirtualWorld(playerid, 1);
				            	CheckCrash(playerid);
							}
							case 1:
							{
								SetPlayerInterior(playerid, 6);
								SetPlayerVirtualWorld(playerid, 0);
				            	CheckCrash(playerid);
							}
						}
					}
				    case 1..6,8,9,11,12,FBI,KEMIROV:
					{
				            for(new q=0;q<sizeof(hq);q++)
							{
								if(hq[q][hqid]==GetPlayerTeam(playerid))
								{
				            		SetPlayerInterior(playerid,hq[q][hqinterior]);
				            		SetPlayerVirtualWorld(playerid,hq[q][vhq]);
				            		CheckCrash(playerid);
				            		if(PlayerInfo[playerid][playerteam] == FBI) GivePlayerWeapon(playerid, 43, 200); // CAMERA
				            		return 1;
				            	}
							}
					}
				}
			}
	   		else
   			{
	   		    PlayerTemp[playerid][tmphouse]=PlayerInfo[playerid][housenum];
				new filename[MAX_STRING],hinterior;
				format(filename,sizeof(filename),"Casa%d.txt",PlayerInfo[playerid][housenum]);
				hinterior=dini_Int(filename,"interiorpack");
				SetPlayerInterior(playerid,interiorpack[hinterior][_interior]);
				SetPlayerVirtualWorld(playerid,House[PlayerInfo[playerid][housenum]][_Hvirtual]);
				SetPlayerPos(playerid,interiorpack[hinterior][_intx],interiorpack[hinterior][_inty],interiorpack[hinterior][_intz]);
				CheckCrash(playerid);
				if(PlayerInfo[playerid][ranklvl] == 0) ResetPlayerWeapons(playerid), GivePlayerWeapon(playerid, WEAPON_DEAGLE, 300);
				if(PlayerInfo[playerid][playerteam] == HITMAN) GivePlayerWeapon(playerid, WEAPON_KNIFE, -1);
				if(PlayerInfo[playerid][playerteam] == FBI) GivePlayerWeapon(playerid, 43, 200); // CAMERA
				return 1;
			}*/
		}
	}
	else
	{
		switch(random(2))
		{
			case 0:
			{
				SetPlayerCameraPos(playerid,967.4384,2559.5483,10.7003);
				SetPlayerCameraLookAt(playerid,982.4874,2561.6409,22.5239);
				SetPlayerPos(playerid,967.4384,2559.5483,5.7003);
			}
			case 1:
			{
	  			SetPlayerCameraPos(playerid,2058.8811,971.7955,54.5982);
				SetPlayerCameraLookAt(playerid,2057.1230,1189.4883,39.5329);
				SetPlayerPos(playerid,2058.8811,971.7955,47.5982);
			}
			case 2:
			{
			    SetPlayerCameraPos(playerid,2372.1680,2141.8135,31.8135);
	  			SetPlayerCameraLookAt(playerid,2299.5005,2142.6213,28.8228);
				SetPlayerPos(playerid,2372.1680,2141.8135,27.8135);
			}
		}
		SetPlayerInterior(playerid,0);
//		SetPlayerPos(playerid,1159.6266,-1336.6754,31.5049);
//		SetPlayerCameraPos(playerid, 1208.0786,-1283.8859,63.5066);
//		SetPlayerCameraLookAt(playerid, 1131.7056,-1404.7975,50.6634);
		SetPlayerColor(playerid, COLOR_RED);
		TogglePlayerControllable(playerid,false);
		//SetTimerEx("StartSpectateEx", 100, false, "d", playerid);
		return 1;
	}
	return 0;
}
OnDialogResponse
Код:
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 1 && response == 1 || dialogid == 1 && response == 0)
	{
	    dcmd_registerex(playerid, inputtext);
	    return 1;
	}
	if(dialogid == 2 && response)
	{
	    dcmd_loginex(playerid, inputtext);
	    return 1;
	}
	else if(dialogid == 2 && !response) return Kick(playerid);
	if(dialogid == 3 && response == 1)
	{
	    dcmd_changepass(playerid, inputtext);
	    return 1;
	}
	else if(dialogid == 3 && response == 0) return SendClientMessage(playerid, COLOR_RED, "Cancelled.");
	if(dialogid == 4 && response == 1)
	{
			new smsprice = dini_Int(globalstats,"sms");
			new msg[MAX_STRING], sms[MAX_STRING], giveplayerid = PlayerTemp[playerid][playertosms], message[MAX_STRING];
			format(msg,sizeof(msg),"~w~sms sent~n~cost: ~b~%d",smsprice);
			GameTextForPlayer(playerid,msg,3000,1);
			GivePlayerMoneyEx(playerid,-smsprice);
			format(sms,MAX_STRING,"SMS from %s(%d): %s",RPName(playerid),PlayerInfo[playerid][phonenumber],inputtext);
			SendMessageToPlayer(giveplayerid,COLOR_PLAYER_DARKYELLOW,sms);
			format(sms,MAX_STRING,"SMS sent to %s(%d): %s",RPName(giveplayerid),PlayerInfo[giveplayerid][phonenumber], inputtext);
			SendMessageToPlayer(playerid,COLOR_PLAYER_DARKYELLOW,sms);
    		PlayerPlaySound(giveplayerid,SOUND_CHECKPOINT_AMBER,0.0, 0.0, 0.0);
    		for(new i; i < MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i) && PlayerTemp[i][adminspy] == 1)
				{
				    format(message, MAX_STRING, "(/sms) %s to %s: %s", PlayerName(playerid), PlayerName(PlayerTemp[playerid][playertosms]), inputtext);
				    SendClientMessage(i, COLOR_LIGHTGREY, message);
				}
			}

			format( message, MAX_STRING, "7[SMS] %s[%d] to %s[%d]: %s",PlayerName(playerid), playerid, PlayerName(PlayerTemp[playerid][playertosms]), PlayerTemp[playerid][playertosms], inputtext);
			iEcho( message );
			PlayerTemp[playerid][playertosms] = 666;

    		new bizcash = dini_Int("Phone_Company.txt","bizcash");
	    	dini_IntSet("Phone_Company.txt","bizcash",bizcash+smsprice);
			return 1;
	}
	else if(dialogid == 4 && response == 0) return SendClientMessage(playerid, COLOR_RED, "Cancelled.");
	if(dialogid == 5 && response == 1)
	{
	    if(strlen(inputtext) < 10)
	        return SendClientMessage(playerid, COLOR_PLAYER_SPECIALBLUE, "* 911 Landline: Please tell us some more details. (min. 10 chars)");
	    new
	        string[MAX_STRING],
			sender[ 30 ];

        if(PlayerTemp[playerid][hname]==1) myStrcpy(sender,"Stranger"); else myStrcpy(sender,RPName(playerid));

		new zone[ 60 ];
		GetPlayer3DZone(playerid, zone, sizeof(zone));
		if(GetPlayerInterior(playerid)) myStrcpy(zone, "Unknown (( Interior ))");


	    SendClientMessageToTeam( COPS, "======== [ EMERGENCY CALL ] ========", COLOR_PLAYER_SPECIALBLUE);
	    SendClientMessageToTeam( FBI, "======== [ EMERGENCY CALL ] ========", COLOR_PLAYER_SPECIALBLUE);

	    format(string, sizeof(string), " Caller: %s				Number: %d", sender, PlayerInfo[playerid][phonenumber]);
	    SendClientMessageToTeam( COPS, string, COLOR_WHITE);
	    SendClientMessageToTeam( FBI, string, COLOR_WHITE);

		format(string, sizeof(string), " Traced location: %s", zone);
	    SendClientMessageToTeam( COPS, string, COLOR_WHITE);
	    SendClientMessageToTeam( FBI, string, COLOR_WHITE);

	    format(string, sizeof(string), " Incident: %s", inputtext);
	    SendClientMessageToTeam( COPS, string, COLOR_WHITE);
	    SendClientMessageToTeam( FBI, string, COLOR_WHITE);

	    SendClientMessageToTeam( COPS, "======================================", COLOR_PLAYER_SPECIALBLUE);
	    SendClientMessageToTeam( FBI, "======================================", COLOR_PLAYER_SPECIALBLUE);
	    new Float:px, Float:py, Float:pz;
	    GetPlayerPos(playerid, px, py, pz);
	    for(new i; i < MAX_PLAYERS; i++)
		{
		    if(IsPlayerConnected(i) && PlayerInfo[i][playerteam] == COPS || PlayerInfo[i][playerteam] == FBI)
		    {
				PlayerPlaySound(i,1056,0.0,0.0,0.0);
				if(GetPlayerInterior(playerid) == 0) SetPlayerCheckpoint(i,px,py,pz,3);
			}
		}

	    SetPlayerSpecialAction(playerid,13);

		if(PlayerTemp[playerid][hname]==1) myStrcpy(sender,"Stranger");
			else myStrcpy(sender,RPName(playerid));
		format(string,sizeof(string),"(Phone) %s says: %s",sender,inputtext);
		ProxDetectorEx(20.0, playerid, string);

	    SendClientMessage(playerid, COLOR_PLAYER_SPECIALBLUE, "* 911 Landline: Thank you for your call, have a nice day!");
	    return true;
	}
	else if(dialogid == 5 && response == 0) return SendClientMessage(playerid, COLOR_RED, " Your call has been cancelled.");
	if(dialogid == 6 && response == 1)
	{
	    if(strlen(inputtext) < 5 || strlen(inputtext) > 120)
	        return SendClientError(playerid, " The advertisement is too short or too long!");

		if(strfind(inputtext, "83.169.9.101") != -1 || strfind(inputtext, ":7777") != -1 || strfind(inputtext, "212.150.176.32") != -1 || strfind(inputtext,":8593") != -1 || strfind(inputtext, "94.23.26.10") != -1 || strfind(inputtext, ":8425") != -1 || strfind(inputtext, "server") != -1 || strfind(inputtext, "109 . 169 . 40 . 105 : 7473") != -1)
		    return BanReas("SERVER",playerid,"IP Advertising", 1);

		if(strfind(inputtext, "~") != -1)
		    return SendClientError(playerid, "You tried to use an invalid character!");

		new adstr[256], string[ MAX_STRING ], phonestr[ 30 ];
		if(PlayerInfo[playerid][phonenumber] == 0) myStrcpy(phonestr, "N/A");
		else format(phonestr, 30, "%d", PlayerInfo[playerid][phonenumber]);
	    format(adstr,sizeof(adstr),"*** Advertisement by %s - Phone: %d ***", RPName(playerid),PlayerInfo[playerid][phonenumber]);
		SendMessageToAll(COLOR_PLAYER_GREEN,adstr);
		format(adstr,sizeof(adstr),"** %s **", inputtext);
		SendMessageToAll(COLOR_PLAYER_GREEN,adstr);

		new adprice; adprice=strlen(inputtext)*dini_Int(globalstats,"ad");
	    GivePlayerMoneyEx(playerid,-adprice);
	    ad=0;
	    SetTimer("ResetADV",60000,0);
	    new bizcash = dini_Int("Ad_Tower.txt","bizcash");
	    dini_IntSet("Ad_Tower.txt","bizcash",bizcash+adprice);

	    format( string, sizeof(string), "~g~%s (%d): %s", NoUnderscore(PlayerName(playerid)), PlayerInfo[playerid][phonenumber], inputtext);
	    TextDrawSetString(TextDraw__News, string);

	    format( string, sizeof(string), "3{ Advertisement } %s[%d]: %s",PlayerName(playerid), playerid, inputtext);
		iEcho( string );

		//format(adstr, sizeof(adstr), "action=ad&name=%s&phone=%d&text=%s&ip=%s", PlayerName(playerid), PlayerInfo[playerid][phonenumber], inputtext, PlayerTemp[playerid][IP]);
		//HTTP(playerid, HTTP_POST, "www.im-rpg.com/misc/sec.php", adstr, "MyHttpResponse");
	}
	else if(dialogid == 6 && response == 0) return SendClientMessage(playerid, COLOR_RED, " Your call has been cancelled.");
	if (dialogid == 9)
    {
        if (response == 1)
        {
            new tmpid=IsPlayerInBiz(playerid), nomefile[ 30 ];
			if(tmpid!=-1 && biz[tmpid][biztype]==3 && GetPlayerVirtualWorld(playerid)==biz[tmpid][vbiz])
			{
				format(nomefile,sizeof(nomefile),"%s.txt",biz[tmpid][bizname]);
				new tmpweapon[ 20 ];
	            switch (listitem)
	            {
	                case 0:
	                {
						if(PlayerTemp[playerid][sm]<  dini_Int(nomefile,"deagle"))
							return SendClientError(playerid,   "You don't have enough money");
						GivePlayerWeapon(playerid,WEAPON_DEAGLE,75);
						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"deagle"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"deagle"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 1);
						SendClientInfo(playerid, "You have bought: Deagle (75)");
						myStrcpy(tmpweapon, "Deagle");
	                }
	                case 1:
	                {
						if(PlayerTemp[playerid][sm]<  dini_Int(nomefile,"mp5"))
							return SendClientError(playerid,   "You don't have enough money");
						GivePlayerWeapon(playerid,WEAPON_MP5,250);
						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"mp5"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"mp5"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 1);
						SendClientInfo(playerid, "You have bought: MP5 (250)");
						myStrcpy(tmpweapon, "MP5");
	                }
                 /*
	                case 2:
	                {
						if(PlayerTemp[playerid][sm]<  dini_Int(nomefile,"m4"))
							return SendClientError(playerid,   "You don't have enough money");
						GivePlayerWeapon(playerid,WEAPON_M4,200);
						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"m4"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"m4"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 2);
						SendClientInfo(playerid, "You have bought: M4 (200)");
						myStrcpy(tmpweapon, "M4");
	                }
	                case 3:
	                {
						if(PlayerTemp[playerid][sm]<  dini_Int(nomefile,"rifle"))
							return SendClientError(playerid,   "You don't have enough money");
						GivePlayerWeapon(playerid,WEAPON_RIFLE,80);
						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"rifle"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"rifle"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 1);
						SendClientInfo(playerid, "You have bought: Rifle (80)");
						myStrcpy(tmpweapon, "Rifle");
	                }
	                case 4:
	                {
						if(PlayerTemp[playerid][sm]<  dini_Int(nomefile,"ak47"))
							return SendClientError(playerid,   "You don't have enough money");
						GivePlayerWeapon(playerid,WEAPON_AK47,200);
						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"ak47"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"ak47"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 2);
						SendClientInfo(playerid, "You have bought: AK47 (200)");
						myStrcpy(tmpweapon, "AK47");
	                }
	                case 5:
	                {
						if(PlayerTemp[playerid][sm]<  dini_Int(nomefile,"shotgun"))
							return SendClientError(playerid,   "You don't have enough money");
						GivePlayerWeapon(playerid,WEAPON_SHOTGUN,80);
						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"shotgun"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"shotgun"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 1);
						SendClientInfo(playerid, "You have bought: Shotgun (80)");
						myStrcpy(tmpweapon, "Shotgun");
	                }
	                */
	                case 2:
	                {
	                    if(PlayerInfo[playerid][ranklvl] > 1 && PlayerInfo[playerid][playerteam] != HITMAN || PlayerInfo[playerid][playerteam] == CIV)
	                        return SendClientError(playerid, "You cant buy a sniper!");

						if(PlayerTemp[playerid][sm]< dini_Int(nomefile,"sniper"))
							return SendClientError(playerid,   "You don't have enough money");
						GivePlayerWeapon(playerid,WEAPON_SNIPER,80);
						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"sniper"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"sniper"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 3);
						SendClientInfo(playerid, "You have bought: Sniper (80)");
						myStrcpy(tmpweapon, "Sniper");
	                }
	                case 3:
	                {
						if(PlayerTemp[playerid][sm]< dini_Int(nomefile,"armour"))
							return SendClientError(playerid,   "You don't have enough money");

						GivePlayerMoneyEx(playerid,-dini_Int(nomefile,"armour"));
						dini_IntSet(nomefile,"bizcash",dini_Int(nomefile,"bizcash") + dini_Int(nomefile,"armour"));
						dini_IntSet(nomefile,"comps",dini_Int(nomefile,"comps") - 1);
						SendClientInfo(playerid, "You have bought: Armour");
						myStrcpy(tmpweapon, "Armour");
						SetPlayerArmour(playerid, 99);
	                }
	            }
    			new stringex[ 400 ],  string[ 128 ];
			    format(stringex, sizeof(stringex), "Deagle \t\t($%d/75)\nMP5 \t\t($%d/250)\nSniper \t\t($%d/80)\nArmour \t\t($%d)", bizgunprice[tmpid][DEAGLE],bizgunprice[tmpid][MP5],bizgunprice[tmpid][SNIPER],bizgunprice[tmpid][ARMOUR]);
				ShowPlayerDialog(playerid, 9, DIALOG_STYLE_LIST, "Weapon Store", stringex, "Buy", "Cancel");
				format(string, sizeof(string), "3{ WEAPON } %s has bought a weapon: %s.", PlayerName(playerid), tmpweapon);
				iEcho(string);
				PlayerPlaySound(playerid,1054,0.0,0.0,0.0);
				PlayerTemp[playerid][totalguns]++;
	            return 1;
			}
			else return SendClientError(playerid, "Not in a weaponstore.");
        }
        else return SendClientInfo(playerid, "Done.");
    }
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)