GetDynamicObjectPos & Rot incorrect?
#1

I'm having to use my furniture system in the following way because Dynamic object pos & rot seems to be totally incorrect.

I have to create a normal object and edit it. Then destroy it and create it as a dynamic object.

When I use just dynamic objects it doesn't get the correct dynamicobjectpos & rot.

Any reasons for this?
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#2

Show your code. You shouldn't need to use GetDynamicObjectPos/Rot when editing an object..
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#3

Quote:
Originally Posted by MP2
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Show your code. You shouldn't need to use GetDynamicObjectPos/Rot when editing an object..
It's ok I see what I was doing wrong. I'm using the GUI editor for it. I was using objectid instead of my ObjectInfo[i][oObject] in replace of the objectid. It was just getting the coords for the wrong object.
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