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I've been playing around SA-MP 0.3z R1 server and haven't yet faced this problem. However, sometimes I'm facing some massive lag at 3z servers. I doubt it maybe because OnPlayerWeaponShot is getting called each and every moment a player shoots. Anyway, I've experienced this on RC4, not sure about RC5 or R1.
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Haven't faced this problem yet.
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Quote:
Originally Posted by Lordz™
I've been playing around SA-MP 0.3z R1 server and haven't yet faced this problem. However, sometimes I'm facing some massive lag at 3z servers. I doubt it maybe because OnPlayerWeaponShot is getting called each and every moment a player shoots. Anyway, I've experienced this on RC4, not sure about RC5 or R1.
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oh OnPlayerWeaponShot isn't being called as much as OnUnoccupiedVehicleUpdate, trust me.. don't be fooled.
I have experienced more lag in 0.3z (try spectating players, you'll see it).
I have also experienced this bug, on my home host and for a small while on my main server.
The problem i got was, I was using a sawn off on a player to test something and they lost no health, when i used the desert eagle it worked, the player did /lay and the sawn off worked after that, the desert eagle still worked, when they /stopanim'ed (clearanimations), the sawn off stopped working again and the desert eagle worked. After the desert eagle worked again the sawn off worked without /lay.
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i dont know why this happens, but its a serious problem, but servers and admins ban innocent players for this issue. And i tink you cant make server scripts for fix this issue
I can bring for discover this problem: bullets pierce body (No blood in her body).
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21.02.2014, 21:22
(
Последний раз редактировалось sampreader; 22.02.2014 в 06:53.
)
yes random happening onplayertakedamage not getting called.
Test this:
Spawn a car stand behind the car
get another player to take spas/shotgun
shoot the glass at the player behind the car
onplayerweaponshot will not get called (for hit player), but onplayertakedamage will