How to put filescript to gamemode
#1

How to put filescript to gamemode
pawn Код:
#include <a_samp>
#include <zcmd>

#define FILTERSCRIPT

forward FlasherFunc();

new obj[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
new obj2[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
new LightPwr[MAX_VEHICLES];
new Flasher[MAX_VEHICLES] = 0;
new FlasherState[MAX_VEHICLES];
new FlashTimer;

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print(" Police Flash lights V2.1");
        print(" By Stefantjuh97");
        print("--------------------------------------\n");

        for (new x=0; x<MAX_VEHICLES; x++)
        {
                LightPwr[x]=1;
                Flasher[x]=0;
                FlasherState[x]=0;
        }

        FlashTimer = SetTimer("FlasherFunc",200,1); // "200" is the speed from the flashing headlights
        return 1;
}

public OnFilterScriptExit()
{
        KillTimer(FlashTimer);
        for (new i = 0; i < MAX_VEHICLES; i++)
        {
                DestroyObject(obj[i]);
                DestroyObject(obj2[i]);
        }
        return 1;
}




public OnVehicleSpawn(vehicleid)
{
        DestroyObject(obj[vehicleid]);
        DestroyObject(obj2[vehicleid]);
        Flasher[vehicleid] = 0;
        return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
        DestroyObject(obj[vehicleid]);
        DestroyObject(obj2[vehicleid]);
        Flasher[vehicleid] = 0;
        return 1;
}

command(flash, playerid, params[])
{
        new vehicleid,panels,doors,lights,tires;
        vehicleid = GetPlayerVehicleID(playerid);
        if(!Flasher[vehicleid]) {
                if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
                {
                        return SendClientMessage(playerid, -1, "* You are not the driver!");
                }
                if (!GetVehicleModel(vehicleid)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!");
                if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid]))
                {
                        SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
                        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                        if(LightPwr[vehicleid] == 1)
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
                        else
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
                        Flasher[vehicleid] = 0;
                }
                switch (GetVehicleModel(vehicleid))
                {
                        case 596:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 597:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 598:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 599:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 541://bullet
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 426://premier
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 427://enforcer
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 416://Ambulance
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 407://FireTruck
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 560://sultan
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 490://FBI
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        default:
                        {
                                return SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!");
                        }
                }
                return SendClientMessage(playerid, -1, "Lights on, you are now in a CODE 2 run!");
        } else {
                if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid])) {
                        SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
                }
                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                if(LightPwr[vehicleid] == 1)
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
                else
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
                Flasher[vehicleid] = 0;
        }
        return 1;
}

public FlasherFunc() {
        new panelsx,doorsx,lightsx,tiresx;
        for (new p=0; p<MAX_VEHICLES; p++)
        {
                if (Flasher[p] == 1)
                {
                        if (FlasherState[p] == 1)
                        {
                                GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
                                UpdateVehicleDamageStatus(p, panelsx, doorsx, 4, tiresx);
                                FlasherState[p] = 0;
                        }
                        else
                        {
                                GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
                                UpdateVehicleDamageStatus(p, panelsx, doorsx, 1, tiresx);
                                FlasherState[p] = 1;
                        }
                }
        }
        return 1;
}
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#2

Quote:
Originally Posted by kurniarocki
Посмотреть сообщение
How to put filescript to gamemode
pawn Код:
#include <a_samp>
#include <zcmd>

#define FILTERSCRIPT

forward FlasherFunc();

new obj[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
new obj2[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
new LightPwr[MAX_VEHICLES];
new Flasher[MAX_VEHICLES] = 0;
new FlasherState[MAX_VEHICLES];
new FlashTimer;

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print(" Police Flash lights V2.1");
        print(" By Stefantjuh97");
        print("--------------------------------------\n");

        for (new x=0; x<MAX_VEHICLES; x++)
        {
                LightPwr[x]=1;
                Flasher[x]=0;
                FlasherState[x]=0;
        }

        FlashTimer = SetTimer("FlasherFunc",200,1); // "200" is the speed from the flashing headlights
        return 1;
}

public OnFilterScriptExit()
{
        KillTimer(FlashTimer);
        for (new i = 0; i < MAX_VEHICLES; i++)
        {
                DestroyObject(obj[i]);
                DestroyObject(obj2[i]);
        }
        return 1;
}




public OnVehicleSpawn(vehicleid)
{
        DestroyObject(obj[vehicleid]);
        DestroyObject(obj2[vehicleid]);
        Flasher[vehicleid] = 0;
        return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
        DestroyObject(obj[vehicleid]);
        DestroyObject(obj2[vehicleid]);
        Flasher[vehicleid] = 0;
        return 1;
}

command(flash, playerid, params[])
{
        new vehicleid,panels,doors,lights,tires;
        vehicleid = GetPlayerVehicleID(playerid);
        if(!Flasher[vehicleid]) {
                if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
                {
                        return SendClientMessage(playerid, -1, "* You are not the driver!");
                }
                if (!GetVehicleModel(vehicleid)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!");
                if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid]))
                {
                        SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
                        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                        if(LightPwr[vehicleid] == 1)
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
                        else
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
                        Flasher[vehicleid] = 0;
                }
                switch (GetVehicleModel(vehicleid))
                {
                        case 596:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 597:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 598:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 599:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 541://bullet
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 426://premier
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 427://enforcer
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 416://Ambulance
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 407://FireTruck
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 560://sultan
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 490://FBI
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        default:
                        {
                                return SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!");
                        }
                }
                return SendClientMessage(playerid, -1, "Lights on, you are now in a CODE 2 run!");
        } else {
                if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid])) {
                        SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
                }
                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                if(LightPwr[vehicleid] == 1)
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
                else
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
                Flasher[vehicleid] = 0;
        }
        return 1;
}

public FlasherFunc() {
        new panelsx,doorsx,lightsx,tiresx;
        for (new p=0; p<MAX_VEHICLES; p++)
        {
                if (Flasher[p] == 1)
                {
                        if (FlasherState[p] == 1)
                        {
                                GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
                                UpdateVehicleDamageStatus(p, panelsx, doorsx, 4, tiresx);
                                FlasherState[p] = 0;
                        }
                        else
                        {
                                GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
                                UpdateVehicleDamageStatus(p, panelsx, doorsx, 1, tiresx);
                                FlasherState[p] = 1;
                        }
                }
        }
        return 1;
}
Try this ( not tested or anything .. )

pawn Код:
//All of your #include || #define files should be here.

forward FlasherFunc();

new obj[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
new obj2[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
new LightPwr[MAX_VEHICLES];
new Flasher[MAX_VEHICLES] = 0;
new FlasherState[MAX_VEHICLES];
new FlashTimer;

public OnGameModetInit()
{
        print("\n--------------------------------------");
        print(" Police Flash lights V2.1");
        print(" By Stefantjuh97");
        print("--------------------------------------\n");

        for (new x=0; x<MAX_VEHICLES; x++)
        {
                LightPwr[x]=1;
                Flasher[x]=0;
                FlasherState[x]=0;
        }

        FlashTimer = SetTimer("FlasherFunc",200,1); // "200" is the speed from the flashing headlights

        //rest of script(s) here
        return 1;
}

public OnGameModeExit()
{
        KillTimer(FlashTimer);
        for (new i = 0; i < MAX_VEHICLES; i++)
        {
                DestroyObject(obj[i]);
                DestroyObject(obj2[i]);
        }
        //rest of script(s) here
        return 1;
}




public OnVehicleSpawn(vehicleid)
{
        DestroyObject(obj[vehicleid]);
        DestroyObject(obj2[vehicleid]);
        Flasher[vehicleid] = 0;
        //rest of script(s) here
        return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
        DestroyObject(obj[vehicleid]);
        DestroyObject(obj2[vehicleid]);
        Flasher[vehicleid] = 0;
        //rest of script(s) here
        return 1;
}

command(flash, playerid, params[])
{
        new vehicleid,panels,doors,lights,tires;
        vehicleid = GetPlayerVehicleID(playerid);
        if(!Flasher[vehicleid]) {
                if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
                {
                        return SendClientMessage(playerid, -1, "* You are not the driver!");
                }
                if (!GetVehicleModel(vehicleid)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!");
                if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid]))
                {
                        SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
                        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                        if(LightPwr[vehicleid] == 1)
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
                        else
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
                        Flasher[vehicleid] = 0;
                }
                switch (GetVehicleModel(vehicleid))
                {
                        case 596:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 597:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 598:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 599:
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
                                AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 541://bullet
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 426://premier
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);

                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 427://enforcer
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 416://Ambulance
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 407://FireTruck
                        {
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 560://sultan
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        case 490://FBI
                        {
                                obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                                AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);
                                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                                Flasher[vehicleid] = 1;
                        }
                        default:
                        {
                                return SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!");
                        }
                }
                return SendClientMessage(playerid, -1, "Lights on, you are now in a CODE 2 run!");
        } else {
                if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid])) {
                        SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
                }
                GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
                if(LightPwr[vehicleid] == 1)
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
                else
                        UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
                Flasher[vehicleid] = 0;
        }
        return 1;
}

public FlasherFunc() {
        new panelsx,doorsx,lightsx,tiresx;
        for (new p=0; p<MAX_VEHICLES; p++)
        {
                if (Flasher[p] == 1)
                {
                        if (FlasherState[p] == 1)
                        {
                                GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
                                UpdateVehicleDamageStatus(p, panelsx, doorsx, 4, tiresx);
                                FlasherState[p] = 0;
                        }
                        else
                        {
                                GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
                                UpdateVehicleDamageStatus(p, panelsx, doorsx, 1, tiresx);
                                FlasherState[p] = 1;
                        }
                }
        }
        return 1;
}
xd
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