#1

So when i edit toys IG my toys are not saving and i need change my Dini saving system to YINI. Who can help me with this? And where i need to put SaveToys and LoadToys more in my GM?

Code
PHP код:
stock SaveToys(playeridfile[])
{
    
// Toys Model
    
dini_IntSet(file"pt0ModelID"PlayerToyInfo[playerid][ptModelID][0]);
    
dini_IntSet(file"pt1ModelID"PlayerToyInfo[playerid][ptModelID][1]);
    
dini_IntSet(file"pt2ModelID"PlayerToyInfo[playerid][ptModelID][2]);
    
dini_IntSet(file"pt3ModelID"PlayerToyInfo[playerid][ptModelID][3]);
    
dini_IntSet(file"pt4ModelID"PlayerToyInfo[playerid][ptModelID][4]);
    
dini_IntSet(file"pt5ModelID"PlayerToyInfo[playerid][ptModelID][5]);
    
dini_IntSet(file"pt6ModelID"PlayerToyInfo[playerid][ptModelID][6]);
    
dini_IntSet(file"pt7ModelID"PlayerToyInfo[playerid][ptModelID][7]);
    
dini_IntSet(file"pt8ModelID"PlayerToyInfo[playerid][ptModelID][8]);
    
dini_IntSet(file"pt9ModelID"PlayerToyInfo[playerid][ptModelID][9]);
    
// Toys X
    
dini_FloatSet(file"pt0PosX"PlayerToyInfo[playerid][ptPosX][0]);    dini_FloatSet(file"pt1PosX"PlayerToyInfo[playerid][ptPosX][1]);    dini_FloatSet(file"pt2PosX"PlayerToyInfo[playerid][ptPosX][2]);    dini_FloatSet(file"pt3PosX"PlayerToyInfo[playerid][ptPosX][3]);
    
dini_FloatSet(file"pt4PosX"PlayerToyInfo[playerid][ptPosX][4]);    dini_FloatSet(file"pt5PosX"PlayerToyInfo[playerid][ptPosX][5]);    dini_FloatSet(file"pt6PosX"PlayerToyInfo[playerid][ptPosX][6]);    dini_FloatSet(file"pt4PosX"PlayerToyInfo[playerid][ptPosX][7]);
    
dini_FloatSet(file"pt8PosX"PlayerToyInfo[playerid][ptPosX][8]);    dini_FloatSet(file"pt9PosX"PlayerToyInfo[playerid][ptPosX][9]);
    
// Toys Y
    
dini_FloatSet(file"pt0PosY"PlayerToyInfo[playerid][ptPosY][0]);    dini_FloatSet(file"pt1PosY"PlayerToyInfo[playerid][ptPosY][1]);    dini_FloatSet(file"pt2PosY"PlayerToyInfo[playerid][ptPosY][2]);    dini_FloatSet(file"pt3PosY"PlayerToyInfo[playerid][ptPosY][3]);
    
dini_FloatSet(file"pt4PosY"PlayerToyInfo[playerid][ptPosY][4]);    dini_FloatSet(file"pt5PosY"PlayerToyInfo[playerid][ptPosY][5]);    dini_FloatSet(file"pt6PosY"PlayerToyInfo[playerid][ptPosY][6]);    dini_FloatSet(file"pt7PosY"PlayerToyInfo[playerid][ptPosY][7]);
    
dini_FloatSet(file"pt8PosY"PlayerToyInfo[playerid][ptPosY][8]); dini_FloatSet(file"pt9PosY"PlayerToyInfo[playerid][ptPosY][9]);
    
// Toy Z
    
dini_FloatSet(file"pt0PosZ"PlayerToyInfo[playerid][ptPosZ][0]);    dini_FloatSet(file"pt1PosZ"PlayerToyInfo[playerid][ptPosZ][1]);    dini_FloatSet(file"pt2PosZ"PlayerToyInfo[playerid][ptPosZ][2]);    dini_FloatSet(file"pt3PosZ"PlayerToyInfo[playerid][ptPosZ][3]);
    
dini_FloatSet(file"pt4PosZ"PlayerToyInfo[playerid][ptPosZ][4]);    dini_FloatSet(file"pt5PosZ"PlayerToyInfo[playerid][ptPosZ][5]);    dini_FloatSet(file"pt6PosZ"PlayerToyInfo[playerid][ptPosZ][6]);    dini_FloatSet(file"pt7PosZ"PlayerToyInfo[playerid][ptPosZ][7]);
    
dini_FloatSet(file"pt0PosZ"PlayerToyInfo[playerid][ptPosZ][8]);    dini_FloatSet(file"pt9PosZ"PlayerToyInfo[playerid][ptPosZ][9]);
    
// Toy RX
    
dini_FloatSet(file"pt0RotX"PlayerToyInfo[playerid][ptRotX][0]); dini_FloatSet(file"pt1RotX"PlayerToyInfo[playerid][ptRotX][1]);    dini_FloatSet(file"pt2RotX"PlayerToyInfo[playerid][ptRotX][2]); dini_FloatSet(file"pt3RotX"PlayerToyInfo[playerid][ptRotX][3]);
    
dini_FloatSet(file"pt4RotX"PlayerToyInfo[playerid][ptRotX][4]); dini_FloatSet(file"pt5RotX"PlayerToyInfo[playerid][ptRotX][5]);    dini_FloatSet(file"pt6RotX"PlayerToyInfo[playerid][ptRotX][6]); dini_FloatSet(file"pt7RotX"PlayerToyInfo[playerid][ptRotX][7]);
    
dini_FloatSet(file"pt8RotX"PlayerToyInfo[playerid][ptRotX][8]); dini_FloatSet(file"pt9RotX"PlayerToyInfo[playerid][ptRotX][9]);
    
// Toy RY
    
dini_FloatSet(file"pt0RotY"PlayerToyInfo[playerid][ptRotY][0]); dini_FloatSet(file"pt1RotY"PlayerToyInfo[playerid][ptRotY][1]);    dini_FloatSet(file"pt2RotY"PlayerToyInfo[playerid][ptRotY][2]); dini_FloatSet(file"pt3RotY"PlayerToyInfo[playerid][ptRotY][3]);
    
dini_FloatSet(file"pt4RotY"PlayerToyInfo[playerid][ptRotY][4]); dini_FloatSet(file"pt5RotY"PlayerToyInfo[playerid][ptRotY][5]);    dini_FloatSet(file"pt6RotY"PlayerToyInfo[playerid][ptRotY][6]); dini_FloatSet(file"pt7RotY"PlayerToyInfo[playerid][ptRotY][7]);
    
dini_FloatSet(file"pt5RotY"PlayerToyInfo[playerid][ptRotY][8]); dini_FloatSet(file"pt8RotY"PlayerToyInfo[playerid][ptRotY][9]);
    
// Toy RZ
    
dini_FloatSet(file"pt0RotZ"PlayerToyInfo[playerid][ptRotZ][0]); dini_FloatSet(file"pt1RotZ"PlayerToyInfo[playerid][ptRotZ][1]);    dini_FloatSet(file"pt2RotZ"PlayerToyInfo[playerid][ptRotZ][2]); dini_FloatSet(file"pt3RotZ"PlayerToyInfo[playerid][ptRotZ][3]);
    
dini_FloatSet(file"pt4RotZ"PlayerToyInfo[playerid][ptRotZ][4]); dini_FloatSet(file"pt5RotZ"PlayerToyInfo[playerid][ptRotZ][5]);    dini_FloatSet(file"pt6RotZ"PlayerToyInfo[playerid][ptRotZ][6]); dini_FloatSet(file"pt7RotZ"PlayerToyInfo[playerid][ptRotZ][7]);
    
dini_FloatSet(file"pt8RotZ"PlayerToyInfo[playerid][ptRotZ][8]); dini_FloatSet(file"pt9RotZ"PlayerToyInfo[playerid][ptRotZ][9]);
    
// Toy SX
    
dini_FloatSet(file"pt0ScaleX"PlayerToyInfo[playerid][ptScaleX][0]); dini_FloatSet(file"pt1ScaleX"PlayerToyInfo[playerid][ptScaleX][1]);    dini_FloatSet(file"pt2ScaleX"PlayerToyInfo[playerid][ptScaleX][2]); dini_FloatSet(file"pt3ScaleX"PlayerToyInfo[playerid][ptScaleX][3]);
    
dini_FloatSet(file"pt4ScaleX"PlayerToyInfo[playerid][ptScaleX][4]); dini_FloatSet(file"pt5ScaleX"PlayerToyInfo[playerid][ptScaleX][5]);    dini_FloatSet(file"pt6ScaleX"PlayerToyInfo[playerid][ptScaleX][6]); dini_FloatSet(file"pt7ScaleX"PlayerToyInfo[playerid][ptScaleX][7]);
    
dini_FloatSet(file"pt8ScaleX"PlayerToyInfo[playerid][ptScaleX][8]); dini_FloatSet(file"pt9ScaleX"PlayerToyInfo[playerid][ptScaleX][9]);
    
// Toy SY
    
dini_FloatSet(file"pt0ScaleY"PlayerToyInfo[playerid][ptScaleY][0]); dini_FloatSet(file"pt1ScaleY"PlayerToyInfo[playerid][ptScaleY][1]);    dini_FloatSet(file"pt2ScaleY"PlayerToyInfo[playerid][ptScaleY][2]); dini_FloatSet(file"tSY3"PlayerToyInfo[playerid][ptScaleY][3]);
    
dini_FloatSet(file"pt4ScaleY"PlayerToyInfo[playerid][ptScaleY][4]); dini_FloatSet(file"pt5ScaleY"PlayerToyInfo[playerid][ptScaleY][5]);    dini_FloatSet(file"pt6ScaleY"PlayerToyInfo[playerid][ptScaleY][6]); dini_FloatSet(file"tSY7"PlayerToyInfo[playerid][ptScaleY][7]);
    
dini_FloatSet(file"pt8ScaleY"PlayerToyInfo[playerid][ptScaleY][8]); dini_FloatSet(file"pt9ScaleY"PlayerToyInfo[playerid][ptScaleY][9]);
    
// Toy SZ
    
dini_FloatSet(file"pt0ScaleZ"PlayerToyInfo[playerid][ptScaleZ][0]); dini_FloatSet(file"pt1ScaleZ"PlayerToyInfo[playerid][ptScaleZ][1]);    dini_FloatSet(file"pt2ScaleZ"PlayerToyInfo[playerid][ptScaleZ][2]); dini_FloatSet(file"pt3ScaleZ"PlayerToyInfo[playerid][ptScaleZ][3]);
    
dini_FloatSet(file"pt4ScaleZ"PlayerToyInfo[playerid][ptScaleZ][4]); dini_FloatSet(file"pt2ScaleZ"PlayerToyInfo[playerid][ptScaleZ][5]);    dini_FloatSet(file"pt6ScaleZ"PlayerToyInfo[playerid][ptScaleZ][6]); dini_FloatSet(file"pt7ScaleZ"PlayerToyInfo[playerid][ptScaleZ][7]);
    
dini_FloatSet(file"pt8ScaleZ"PlayerToyInfo[playerid][ptScaleZ][8]); dini_FloatSet(file"pt3ScaleZ"PlayerToyInfo[playerid][ptScaleZ][9]);
    return 
1;
}
stock LoadToys(playeridfile[])
{
    
// Toys
    
PlayerToyInfo[playerid][ptModelID][0] = dini_Int(file"pt0ModelID");
    
PlayerToyInfo[playerid][ptModelID][1] = dini_Int(file"pt1ModelID");
    
PlayerToyInfo[playerid][ptModelID][2] = dini_Int(file"pt2ModelID");
    
PlayerToyInfo[playerid][ptModelID][3] = dini_Int(file"pt3ModelID");
    
PlayerToyInfo[playerid][ptModelID][4] = dini_Int(file"pt4ModelID");
    
PlayerToyInfo[playerid][ptModelID][5] = dini_Int(file"pt5");
    
PlayerToyInfo[playerid][ptModelID][6] = dini_Int(file"pt6");
    
PlayerToyInfo[playerid][ptModelID][7] = dini_Int(file"pt7");
    
PlayerToyInfo[playerid][ptModelID][8] = dini_Int(file"pt8");
    
PlayerToyInfo[playerid][ptModelID][9] = dini_Int(file"pt9");
    
// Toys X
    
PlayerToyInfo[playerid][ptPosX][0] = dini_Float(file"pt0PosX"); PlayerToyInfo[playerid][ptPosX][1] = dini_Float(file"pt1PosX");    PlayerToyInfo[playerid][ptPosX][2] = dini_Float(file"pt2PosX"); PlayerToyInfo[playerid][ptPosX][3] = dini_Float(file"pt3PosX");
    
PlayerToyInfo[playerid][ptPosX][4] = dini_Float(file"pt4PosX"); PlayerToyInfo[playerid][ptPosX][5] = dini_Float(file"pt5PosX");    PlayerToyInfo[playerid][ptPosX][6] = dini_Float(file"pt6PosX"); PlayerToyInfo[playerid][ptPosX][7] = dini_Float(file"pt7PosX");
    
PlayerToyInfo[playerid][ptPosX][8] = dini_Float(file"pt8PosX"); PlayerToyInfo[playerid][ptPosX][9] = dini_Float(file"pt9PosX");
    
// Toys Y
    
PlayerToyInfo[playerid][ptPosY][0] = dini_Float(file"pt0PosY"); PlayerToyInfo[playerid][ptPosY][1] = dini_Float(file"pt1PosY");    PlayerToyInfo[playerid][ptPosY][2] = dini_Float(file"pt2PosY"); PlayerToyInfo[playerid][ptPosY][3] = dini_Float(file"pt3PosY");
    
PlayerToyInfo[playerid][ptPosY][4] = dini_Float(file"pt4PosY"); PlayerToyInfo[playerid][ptPosY][5] = dini_Float(file"pt5PosY");    PlayerToyInfo[playerid][ptPosY][6] = dini_Float(file"pt6PosY"); PlayerToyInfo[playerid][ptPosY][7] = dini_Float(file"pt7PosY");
    
PlayerToyInfo[playerid][ptPosY][8] = dini_Float(file"pt8PosY"); PlayerToyInfo[playerid][ptPosY][9] = dini_Float(file"pt9PosY");
    
// Toy Z
    
PlayerToyInfo[playerid][ptPosZ][0] = dini_Float(file"pt0PosZ"); PlayerToyInfo[playerid][ptPosZ][1] = dini_Float(file"pt1PosZ");    PlayerToyInfo[playerid][ptPosZ][2] = dini_Float(file"pt2PosZ"); PlayerToyInfo[playerid][ptPosZ][3] = dini_Float(file"pt3PosZ");
    
PlayerToyInfo[playerid][ptPosZ][4] = dini_Float(file"pt4PosZ"); PlayerToyInfo[playerid][ptPosZ][5] = dini_Float(file"pt5PosZ");    PlayerToyInfo[playerid][ptPosZ][6] = dini_Float(file"pt6PosZ"); PlayerToyInfo[playerid][ptPosZ][7] = dini_Float(file"pt7PosZ");
    
PlayerToyInfo[playerid][ptPosZ][8] = dini_Float(file"pt8PosZ"); PlayerToyInfo[playerid][ptPosZ][9] = dini_Float(file"pt9PosZ");
    
// Toy RX
    
PlayerToyInfo[playerid][ptRotX][0] = dini_Float(file"pt0RotX"); PlayerToyInfo[playerid][ptRotX][1] = dini_Float(file"pt1RotX");    PlayerToyInfo[playerid][ptRotX][2] = dini_Float(file"pt2RotX"); PlayerToyInfo[playerid][ptRotX][3] = dini_Float(file"pt3RotX");
    
PlayerToyInfo[playerid][ptRotX][4] = dini_Float(file"pt4RotX"); PlayerToyInfo[playerid][ptRotX][5] = dini_Float(file"pt5RotX");    PlayerToyInfo[playerid][ptRotX][6] = dini_Float(file"pt6RotX"); PlayerToyInfo[playerid][ptRotX][7] = dini_Float(file"pt7RotX");
    
PlayerToyInfo[playerid][ptRotX][8] = dini_Float(file"pt8RotX"); PlayerToyInfo[playerid][ptRotX][9] = dini_Float(file"pt9RotX");
    
// Toy RY
    
PlayerToyInfo[playerid][ptRotY][0] = dini_Float(file"pt0RotY");    PlayerToyInfo[playerid][ptRotY][1] = dini_Float(file"pt1RotY");    PlayerToyInfo[playerid][ptRotY][2] = dini_Float(file"pt2RotY");    PlayerToyInfo[playerid][ptRotY][3] = dini_Float(file"pt3RotY");
    
PlayerToyInfo[playerid][ptRotY][4] = dini_Float(file"pt4RotY");    PlayerToyInfo[playerid][ptRotY][5] = dini_Float(file"pt5RotY");    PlayerToyInfo[playerid][ptRotY][6] = dini_Float(file"pt6RotY");    PlayerToyInfo[playerid][ptRotY][7] = dini_Float(file"pt7RotY");
    
PlayerToyInfo[playerid][ptRotY][8] = dini_Float(file"pt8RotY");    PlayerToyInfo[playerid][ptRotY][9] = dini_Float(file"pt9RotY");
    
// Toy RZ
    
PlayerToyInfo[playerid][ptRotZ][0] = dini_Float(file"pt0RotZ");    PlayerToyInfo[playerid][ptRotZ][1] = dini_Float(file"pt1RotZ");    PlayerToyInfo[playerid][ptRotZ][2] = dini_Float(file"pt2RotZ");    PlayerToyInfo[playerid][ptRotZ][3] = dini_Float(file"pt3RotZ");
    
PlayerToyInfo[playerid][ptRotZ][4] = dini_Float(file"pt4RotZ");    PlayerToyInfo[playerid][ptRotZ][5] = dini_Float(file"pt5RotZ");    PlayerToyInfo[playerid][ptRotZ][6] = dini_Float(file"pt6RotZ");    PlayerToyInfo[playerid][ptRotZ][7] = dini_Float(file"pt7RotZ");
    
PlayerToyInfo[playerid][ptRotZ][8] = dini_Float(file"pt8RotZ");    PlayerToyInfo[playerid][ptRotZ][9] = dini_Float(file"pt9RotZ");
    
// Toy SX
    
PlayerToyInfo[playerid][ptScaleX][0] = dini_Float(file"pt0ScaleX");    PlayerToyInfo[playerid][ptScaleX][1] = dini_Float(file"pt1ScaleX");    PlayerToyInfo[playerid][ptScaleX][2] = dini_Float(file"pt2ScaleX");    PlayerToyInfo[playerid][ptScaleX][3] = dini_Float(file"pt3ScaleX");
    
PlayerToyInfo[playerid][ptScaleX][4] = dini_Float(file"pt4ScaleX");    PlayerToyInfo[playerid][ptScaleX][5] = dini_Float(file"pt5ScaleX");    PlayerToyInfo[playerid][ptScaleX][6] = dini_Float(file"pt6ScaleX");    PlayerToyInfo[playerid][ptScaleX][7] = dini_Float(file"pt7ScaleX");
    
PlayerToyInfo[playerid][ptScaleX][8] = dini_Float(file"pt8ScaleX");    PlayerToyInfo[playerid][ptScaleX][9] = dini_Float(file"pt9ScaleX");
    
// Toy SY
    
PlayerToyInfo[playerid][ptScaleY][0] = dini_Float(file"pt0ScaleY");    PlayerToyInfo[playerid][ptScaleY][1] = dini_Float(file"pt1ScaleY");    PlayerToyInfo[playerid][ptScaleY][2] = dini_Float(file"pt2ScaleY");    PlayerToyInfo[playerid][ptScaleY][3] = dini_Float(file"pt3ScaleY");
    
PlayerToyInfo[playerid][ptScaleY][4] = dini_Float(file"pt4ScaleY");    PlayerToyInfo[playerid][ptScaleY][5] = dini_Float(file"pt5ScaleY");    PlayerToyInfo[playerid][ptScaleY][6] = dini_Float(file"pt6ScaleY");    PlayerToyInfo[playerid][ptScaleY][7] = dini_Float(file"pt7ScaleY");
    
PlayerToyInfo[playerid][ptScaleY][8] = dini_Float(file"pt8ScaleY");    PlayerToyInfo[playerid][ptScaleY][9] = dini_Float(file"pt9ScaleY");
    
// Toy SZ
    
PlayerToyInfo[playerid][ptScaleZ][0] = dini_Float(file"pt0ScaleZ");    PlayerToyInfo[playerid][ptScaleZ][1] = dini_Float(file"pt1ScaleZ");    PlayerToyInfo[playerid][ptScaleZ][2] = dini_Float(file"pt2ScaleZ");    PlayerToyInfo[playerid][ptScaleZ][3] = dini_Float(file"pt3ScaleZ");
    
PlayerToyInfo[playerid][ptScaleZ][4] = dini_Float(file"pt4ScaleZ");    PlayerToyInfo[playerid][ptScaleZ][5] = dini_Float(file"pt5ScaleZ");    PlayerToyInfo[playerid][ptScaleZ][6] = dini_Float(file"pt6ScaleZ");    PlayerToyInfo[playerid][ptScaleZ][7] = dini_Float(file"pt7ScaleZ");
    
PlayerToyInfo[playerid][ptScaleZ][8] = dini_Float(file"pt8ScaleZ");    PlayerToyInfo[playerid][ptScaleZ][9] = dini_Float(file"pt9ScaleZ");
    for(new 
i=0i<10i++) // Toys
    
{
         if(
PlayerToyInfo[playerid][ptScaleX][i] == 0PlayerToyInfo[playerid][ptScaleX][i] = 1;
        if(
PlayerToyInfo[playerid][ptScaleY][i] == 0PlayerToyInfo[playerid][ptScaleY][i] = 1;
        if(
PlayerToyInfo[playerid][ptScaleZ][i] == 0PlayerToyInfo[playerid][ptScaleZ][i] = 1;
    }
    return 
1;

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