08.02.2014, 13:02
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Последний раз редактировалось Kyra; 08.02.2014 в 13:51.
)
I test today an problem i think "skin abuse", because i see certainly scripter talk it's better for them OnPlayerGiveDamage skin shot system.
On 0.3x it's possible to use an mod for "desactive" and "active" an skin pikachu example and with this mod you can dont get banned and cheat for don't take damage weapon. (with system basic not with skin shot)
But system 0.3z BULLET/DAMAGE it's better for me than OnPlayerGiveDamage system skin shot for me Why?
Beacause if an player use a FAT skin on other player, this player can abuse with this skin for give the damage on other player, with an fat skin it's very easy to HIT/DAMAGE. > With OnPlayerGiveDamage
BUT on 0.3z no , i hit an player with skin pikachu "very very small" but me i see the skin original, i hit the head and he don't take the damage, it's good the system DAMAGE on 0.3z it's better i think beacause skin cheated it's possible to active and desactive with an mod and the skin don't change for other player.
But the negative i think on 0.3z is just the SYNC, example i move behind a wall if other player see me not behind he can't hit me but it's not an problem we can't have a perfect SYNC.
For me i think 0.3z it's the best for skin damage , on 0.3x without OnPlayerGiveDamage skin shot system we have lot of cheat "bullet proof" and other for don't take the damage very difficult to detect it, the cheaters are not stupid they know how don't get banned.
On 0.3x it's possible to use an mod for "desactive" and "active" an skin pikachu example and with this mod you can dont get banned and cheat for don't take damage weapon. (with system basic not with skin shot)
But system 0.3z BULLET/DAMAGE it's better for me than OnPlayerGiveDamage system skin shot for me Why?
Beacause if an player use a FAT skin on other player, this player can abuse with this skin for give the damage on other player, with an fat skin it's very easy to HIT/DAMAGE. > With OnPlayerGiveDamage
BUT on 0.3z no , i hit an player with skin pikachu "very very small" but me i see the skin original, i hit the head and he don't take the damage, it's good the system DAMAGE on 0.3z it's better i think beacause skin cheated it's possible to active and desactive with an mod and the skin don't change for other player.
But the negative i think on 0.3z is just the SYNC, example i move behind a wall if other player see me not behind he can't hit me but it's not an problem we can't have a perfect SYNC.
For me i think 0.3z it's the best for skin damage , on 0.3x without OnPlayerGiveDamage skin shot system we have lot of cheat "bullet proof" and other for don't take the damage very difficult to detect it, the cheaters are not stupid they know how don't get banned.