27.01.2014, 02:27
can someone fix this for me
here is the code
Код:
C:\Users\Mo770711\Desktop\PayDay\pawno\include\YSI\y_hooks/impl.inc(1755) : warning 235: public function lacks forward declaration (symbol "OnUnoccupiedVehicleUpdate") C:\Users\Mo770711\Desktop\PayDay\pawno\include\YSI\y_hooks/impl.inc(2336) : warning 235: public function lacks forward declaration (symbol "OnPlayerTakeDamage") C:\Users\Mo770711\Desktop\PayDay\pawno\include\YSI\y_hooks/impl.inc(2383) : warning 235: public function lacks forward declaration (symbol "OnPlayerGiveDamage") C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(90) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(91) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(114) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(116) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(127) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(128) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(130) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(131) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(167) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(168) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(171) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(187) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(201) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(206) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(207) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(449) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(452) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(454) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(458) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(467) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(474) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(483) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(564) : error 017: undefined symbol "AttachCameraToObject" C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(580) : error 017: undefined symbol "AttachCameraToObject" C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(590) : warning 217: loose indentation C:\Users\Mo770711\Desktop\PayDay\gamemodes\PayDay(beta).pwn(731) : error 030: compound statement not closed at the end of file (started at line 723) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.
Код:
//Pirates TDM by TonyII //==========================[INCLUDES]======================= #include <a_samp> #include <YSI\y_ini> #include <zcmd> #include <sscanf2> //==========================[COLORS]========================= #define COLOR_ORANGE 0xFF8000FF #define COLOR_WHITE 0xFFFFFFAA #define COLOR_GREY 0xAFAFAFFF #define COLOR_RED 0xFF0606FF #define COLOR_BLUE 0x2641FEFF //==========================[PATHS]========================== #define PATH "/users/%s.ini" //==========================[DIALOGS]======================== #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_STYLE_PASSWORD 3 //==========================[TEAMS]========================== #define TEAM_RED 1 #define TEAM_BLUE 2 //==========================[VARIABLES]====================== new Team[MAX_PLAYERS]; new Canon[MAX_PLAYERS]; new Float:OldHP[MAX_PLAYERS]; new ControllingRedShip[MAX_PLAYERS]; new ControllingBlueShip[MAX_PLAYERS]; new ShipRed; new SailRed; new FenceRed; new ObjectRed; new ShipBlue; new SailBlue; new FenceBlue; new ObjectBlue; new bCamera; new rCamera; //==========================[ENUMS]========================== enum pInfo { pCoins, pAdmin, pPass, pLevel, }; new PlayerInfo[MAX_PLAYERS][pInfo]; //==========================[MAIN]============================ main() { print("\n----------------------------------"); print("Pirate TDM by TonyII"); print("----------------------------------\n"); } //==========================[STOCKS]========================== stock GPN(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); return name; } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } //==========================[PUBLICS]========================= forward LoadUser_Data(playerid,name[],value[]); public LoadUser_Data(playerid,name[],value[]) { INI_Int("Coins",PlayerInfo[playerid][pCoins]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Level",PlayerInfo[playerid][pLevel]); INI_Int("Password",PlayerInfo[playerid][pPass]); return 1; } forward Kicked(playerid); public Kicked(playerid) { Kick(playerid); return 1; } forward Banned(playerid); public Banned(playerid) { Ban(playerid); return 1; } public OnGameModeInit() { SetGameModeText("Pirates TDM v1.0"); SendRconCommand("hostname [ENG]** Pirates TDM **"); SendRconCommand("weburl www.sa-mp.com"); SendRconCommand("mapname Ocean"); AddPlayerClass(19,2431.3733,-1679.4271,13.7673,0,24,100,0,0,0,0); //RED AddPlayerClass(21,2167.8926,-1670.0753,15.0805,0,24,100,0,0,0,0); //BLUE DisableInteriorEnterExits(); ObjectRed = CreateObject(8493,0,0,-100,0,0,0); FenceRed = CreateObject(9159,0,0,-100,0,0,0); SailRed = CreateObject(8981,0,0,-100,0,0,0); ShipRed = AddStaticVehicleEx(454, 105.6520, -3990.7867, -0.0164, 180.0000, -1, -1, -1); ObjectBlue = CreateObject(8493,0,0,-100,0,0,0); FenceBlue = CreateObject(9159,0,0,-100,0,0,0); SailBlue = CreateObject(8981,0,0,-100,0,0,0); ShipBlue = AddStaticVehicleEx(454, 133.6520, -3990.7867, -0.0164, 180.0000, -1, -1, -1); AttachObjectToVehicle(ObjectRed, ShipRed, 0.809999, 1.439998, 16.650209, 0.000000, 0.000000, 0.000000); AttachObjectToVehicle(SailRed, ShipRed, 0.294999, -4.665059, 16.250276, 0.000000, 0.000000, 0.000000); AttachObjectToVehicle(FenceRed, ShipRed, 0.784999, 1.439998, 16.655208, 0.000000, 0.000000, 0.000000); AttachObjectToVehicle(ObjectBlue, ShipBlue, 0.809999, 1.439998, 16.650209, 0.000000, 0.000000, 0.000000); AttachObjectToVehicle(SailBlue, ShipBlue, 0.294999, -4.665059, 16.250276, 0.000000, 0.000000, 0.000000); AttachObjectToVehicle(FenceBlue, ShipBlue, 0.784999, 1.439998, 16.655208, 0.000000, 0.000000, 0.000000); LinkVehicleToInterior(ShipRed,1); LinkVehicleToInterior(ShipBlue,1); SetVehicleHealth(ShipRed,999999); SetVehicleHealth(ShipBlue,999999); return 1; } public OnGameModeExit() { return 1; } public OnPlayerCommandPerformed(playerid, cmdtext[], success) { if(!success) SendClientMessage(playerid,COLOR_BLUE, "[P:TDM]{AFAFAF} Unknown command."); return 1; } public OnPlayerRequestClass(playerid, classid) { switch(classid) { case 0: { GameTextForPlayer(playerid,"~r~TEAM RED",300,3); SetPlayerColor(playerid,COLOR_RED); Team[playerid] = TEAM_RED; } case 1: { GameTextForPlayer(playerid,"~b~TEAM BLUE",300,3); SetPlayerColor(playerid,COLOR_BLUE); Team[playerid] = TEAM_BLUE; } } SetPlayerPos(playerid, 546.3170,-1905.5155,1.4745); SetPlayerFacingAngle(playerid,4); SetPlayerCameraPos(playerid, 546.3170,-1905.5155,1.4745); SetPlayerCameraLookAt(playerid, 546.3170,-1905.5155,1.4745); return 1; } public OnPlayerConnect(playerid) { if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); TogglePlayerSpectating(playerid,1); ShowPlayerDialog(playerid,DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Login","{FFFFFF}Welcome to {FF8000}Pirates Team Deathmatch\n{FFFFFF}Type your {00FF00}password {FFFFFF}below to login.", "Login", "Quit"); } else { TogglePlayerSpectating(playerid,1); ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"{FFFFFF}Register.","{FFFFFF}Welcome to {FF8000}Pirates Team Deathmatch\n{FFFFFF}Type your {00FF00}password {FFFFFF}below to register a new account.","Register","Quit"); } SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1); new plname[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, plname, sizeof(plname)); PlayerInfo[playerid][pAdmin] = 0; PlayerInfo[playerid][pLevel] = 0; PlayerInfo[playerid][pCoins] = 0; format(string, sizeof(string), "/users/%s.ini", plname); return 1; } public OnPlayerDisconnect(playerid, reason) { ControllingRedShip[playerid] = 0; ControllingBlueShip[playerid] = 0; new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"Data"); INI_WriteInt(File,"Coins",PlayerInfo[playerid][pCoins]); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]); INI_Close(File); return 1; } public OnPlayerSpawn(playerid) { if(Team[playerid] == TEAM_RED) { SetPlayerSkin(playerid,19); } else { SetPlayerSkin(playerid,21); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(Team[playerid] == Team[killerid]) { SendClientMessage(playerid,COLOR_ORANGE,"You've lost 75 coins and 2 levels for killing your teammate!"); PlayerInfo[killerid][pLevel] -= 2; SetPlayerScore(killerid,PlayerInfo[killerid][pLevel]); PlayerInfo[killerid][pCoins] -= 75; GivePlayerMoney(killerid,-75); } else { PlayerInfo[killerid][pLevel] ++; SetPlayerScore(killerid,PlayerInfo[killerid][pLevel]); PlayerInfo[killerid][pCoins] += 50; GivePlayerMoney(killerid,50); } new Float:X,Float:Y,Float:Z; if(Team[playerid] == TEAM_RED) { GetVehiclePos(ShipRed,X,Y,Z); SetSpawnInfo(playerid,19,0,X,Y+2,Z+6,0,26,50,33,100,8,1); SpawnPlayer(playerid); } else { GetVehiclePos(ShipBlue,X,Y,Z); SetSpawnInfo(playerid,21,0,X,Y+2,Z+6,0,26,50,33,100,8,1); SpawnPlayer(playerid); } SendDeathMessage(killerid, playerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { new Float:X,Float:Y,Float:Z; if(Team[playerid] == TEAM_RED) { GetVehiclePos(ShipRed,X,Y,Z); SetSpawnInfo(playerid,19,0,X,Y+2,Z+6,0,26,50,33,100,8,1); SpawnPlayer(playerid); } else { GetVehiclePos(ShipBlue,X,Y,Z); SetSpawnInfo(playerid,21,0,X,Y+2,Z+6,0,26,50,33,100,8,1); SpawnPlayer(playerid); } return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new Float:X,Float:Y,Float:Z; if (newkeys & KEY_SECONDARY_ATTACK) { if(Team[playerid] == TEAM_BLUE || ControllingBlueShip[playerid] == 1) { ControllingBlueShip[playerid] = 0; RemovePlayerFromVehicle(playerid); GetPlayerPos(playerid, X,Y,Z); SetPlayerPos(playerid, X,Y+2,Z+6); SetCameraBehindPlayer(playerid); DestroyObject(bCamera); SetPlayerHealth(playerid,OldHP[playerid]); } else if(Team[playerid] == TEAM_RED || ControllingRedShip[playerid] == 1) { ControllingRedShip[playerid] = 0; RemovePlayerFromVehicle(playerid); GetPlayerPos(playerid, X,Y,Z); SetPlayerPos(playerid, X,Y+2,Z+6); SetCameraBehindPlayer(playerid); DestroyObject(rCamera); SetPlayerHealth(playerid,OldHP[playerid]); } } return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_REGISTER) { if(!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register.","{FF8000}Pirates Team Deathmatch\n{FF0000}You have entered an invalid password.\n{FFFFFF}Type your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"Data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Coins",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Level",0); INI_Close(File); TogglePlayerSpectating(playerid,0); TogglePlayerControllable(playerid,1); ForceClassSelection(playerid); } } if(dialogid == DIALOG_LOGIN) { if(!response) return Kick (playerid); if(response) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]); GivePlayerMoney(playerid, PlayerInfo[playerid][pCoins]); TogglePlayerSpectating(playerid,0); TogglePlayerControllable(playerid,1); ForceClassSelection(playerid); } else { ShowPlayerDialog(playerid,DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"{FFFFFF}Login","{FF8000}Pirates Team Deathmatch\n{FF0000}Incorrect password.\n{FFFFFF}Type your {00FF00}password {FFFFFF}below to login.","Login","Quit"); TogglePlayerSpectating(playerid,1); } return 1; } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } CMD:help(playerid,params[]) { SendClientMessage(playerid,COLOR_WHITE,"Available commands."); SendClientMessage(playerid,COLOR_WHITE,"/swapteams - /suicide - /report - /buymolotovcocktails - /buycanonball - /firecanon - /commandship"); return 1; } CMD:suicide(playerid, params[]) { if(ControllingRedShip[playerid] == 1 || ControllingBlueShip[playerid] == 1) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You can't do this right now."); SetPlayerHealth(playerid,0); return 1; } CMD:buycanonball(playerid,params[]) { if(Canon[playerid] == 1) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You already have a canon."); if(GetPlayerMoney(playerid) <= 500) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} Insufficient funds. [500 coins]"); Canon[playerid] = 1; PlayerInfo[playerid][pCoins] -= 500; GivePlayerMoney(playerid, -500); SendClientMessage(playerid,COLOR_ORANGE,"You've successfully purchased a canon, /firecanon."); return 1; } CMD:buymolotovcocktails(playerid,params[]) { if(GetPlayerMoney(playerid) <= 1000) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} Insufficient funds. [1000 coins]"); PlayerInfo[playerid][pCoins] -= 1000; GivePlayerMoney(playerid, -1000); GivePlayerWeapon(playerid,18,5); SendClientMessage(playerid,COLOR_ORANGE,"You've successfully purchased molotov cocktails."); return 1; } CMD:firecanon(playerid,params[]) { new Float:X,Float:Y,Float:Z; if(Canon[playerid] == 0) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You don't have a canon."); if(Team[playerid] == TEAM_RED) { GetVehiclePos(ShipBlue,X,Y,Z); CreateExplosion(X,Y,Z,7,10); Canon[playerid] = 0; } else { GetVehiclePos(ShipRed,X,Y,Z); CreateExplosion(X,Y,Z,7,10); Canon[playerid] = 0; } return 1; } CMD:commandship(playerid, params[]) { new Float:HP; if(Team[playerid] == TEAM_BLUE) { for(new i = 0; i < MAX_PLAYERS; i++) { if(ControllingBlueShip[i] == 1) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} The ship is being held in command by someone else."); } GetPlayerHealth(playerid, HP); OldHP[playerid] = HP; SetPlayerHealth(playerid,99999); bCamera = CreateObject(0, 0,0,0,0,0,0); AttachObjectToVehicle(bCamera, ShipBlue,0,-35,23,0.000000,0.000000,0.0); PutPlayerInVehicle(playerid, ShipBlue, 0); AttachCameraToObject(playerid, bCamera); ControllingBlueShip[playerid] = 1; SendClientMessage(playerid, -1,"Type /quitship or press 'F' if you want to stop commanding this ship."); } else if(Team[playerid] == TEAM_RED) { for(new i = 0; i < MAX_PLAYERS; i++) { if(ControllingRedShip[i] == 1) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} The ship is being held in command by someone else."); } GetPlayerHealth(playerid, HP); OldHP[playerid] = HP; SetPlayerHealth(playerid,99999); rCamera = CreateObject(0, 0,0,0,0,0,0); AttachObjectToVehicle(rCamera, ShipRed,0,-35,23,0.000000,0.000000,0.0); PutPlayerInVehicle(playerid, ShipRed, 0); AttachCameraToObject(playerid, rCamera); ControllingRedShip[playerid] = 1; SendClientMessage(playerid, -1,"Type /quitship or press 'F' if you want to stop commanding this ship."); } return 1; } CMD:quitship(playerid, params[]) { new Float:X,Float:Y,Float:Z; if(Team[playerid] == TEAM_BLUE || ControllingBlueShip[playerid] == 1) { ControllingBlueShip[playerid] = 0; RemovePlayerFromVehicle(playerid); GetPlayerPos(playerid, X,Y,Z); SetPlayerPos(playerid, X,Y+2,Z+6); SetCameraBehindPlayer(playerid); DestroyObject(bCamera); SetPlayerHealth(playerid,OldHP[playerid]); } else if(Team[playerid] == TEAM_RED || ControllingRedShip[playerid] == 1) { ControllingRedShip[playerid] = 0; RemovePlayerFromVehicle(playerid); GetPlayerPos(playerid, X,Y,Z); SetPlayerPos(playerid, X,Y+2,Z+6); SetCameraBehindPlayer(playerid); DestroyObject(rCamera); SetPlayerHealth(playerid,OldHP[playerid]); } return 1; } CMD:swapteams(playerid, params[]) { SetPlayerHealth(playerid,0); ForceClassSelection(playerid); return 1; } //Admin commands. //========================================================================================================================================= CMD:adminhelp(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You aren't authorized to use this command."); SendClientMessage(playerid,COLOR_WHITE,"LEVEL 1: /kick - /ban"); SendClientMessage(playerid,COLOR_WHITE,"LEVEL 2: /setstats - /givecanonball"); SendClientMessage(playerid,COLOR_WHITE,"LEVEL 3: /makeadmin - /fireadmin"); return 1; } CMD:makeadmin(playerid, params[]) { new playerb,level; if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 3) { if(sscanf(params,"ui",playerb,level)) return SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} /makeadmin [playerid] [level]"); new string[128]; PlayerInfo[playerb][pAdmin] = level; format(string,sizeof(string),"Admin %s has promoted you to a level %d admin.",GPN(playerid),level); SendClientMessage(playerb,COLOR_WHITE,string); format(string,sizeof(string),"You've promoted %s to a level %d admin",GPN(playerb),level); SendClientMessage(playerid,COLOR_WHITE,string); } else return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You aren't authorized to use this command."); return 1; } CMD:setstats(playerid, params[]) { new playerb,choice,amount,string[128]; if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You aren't authorized to use this command."); if(sscanf(params, "uii", playerb,choice,amount)) { SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} /setstats [playerid] [choice] [amount]"); SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} 1|Level 2|Coins"); return 1; } switch(choice) { case 1: { PlayerInfo[playerb][pLevel] = amount; SetPlayerScore(playerb,PlayerInfo[playerb][pLevel]); format(string, sizeof(string), "You've set %s's level to %d.",GPN(playerb),amount); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "Admin %s has set your level to %d.",GPN(playerid),amount); SendClientMessage(playerb, COLOR_WHITE, string); } case 2: { PlayerInfo[playerb][pCoins] = amount; ResetPlayerMoney(playerb); GivePlayerMoney(playerb,PlayerInfo[playerb][pCoins]); format(string, sizeof(string), "You've set %s's coins to %d.",GPN(playerb),amount); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "Admin %s has set your coins to %d.",GPN(playerid),amount); SendClientMessage(playerb, COLOR_WHITE, string); } } return 1; } CMD:givecanonball(playerid, params[]) { new playerb,string[128]; if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You aren't authorized to use this command."); if(sscanf(params,"u",playerb)) return SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} /givecanon [playerid]"); Canon[playerb] = 1; format(string, sizeof(string), "You've given %s a canonball.",GPN(playerb)); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "Admin %s has given you a canonball.",GPN(playerid)); SendClientMessage(playerb, COLOR_WHITE, string); return 1; } CMD:givemolotovcocktails(playerid, params[]) { new playerb,string[128]; if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You aren't authorized to use this command."); if(sscanf(params,"u",playerb)) return SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} /givemolotovcoktails [playerid]"); GivePlayerWeapon(playerid,18,5); format(string, sizeof(string), "You've given %s molotov cocktails.",GPN(playerb)); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "Admin %s has given you molotov cocktails.",GPN(playerid)); SendClientMessage(playerb, COLOR_WHITE, string); return 1; } CMD:kick(playerid, params[]) { new playerb,string[128]; if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You aren't authorized to use this command."); if(sscanf(params,"u",playerb)) return SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} /kick [playerid]"); if(PlayerInfo[playerb][pAdmin] > PlayerInfo[playerid][pAdmin]) return SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} You can't kick a admin with higher level then you."); SetTimerEx("Kicked",1000,false,"i",playerb); format(string, sizeof(string), "Admin %s kicked %s from the server.",GPN(playerid),GPN(playerb)); SendClientMessageToAll(COLOR_ORANGE,string); return 1; } CMD:ban(playerid, params[]) { new playerb,string[128]; if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid,COLOR_BLUE,"[P:TDM]{AFAFAF} You aren't authorized to use this command."); if(sscanf(params,"u",playerb)) return SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} /ban [playerid]"); if(PlayerInfo[playerb][pAdmin] > PlayerInfo[playerid][pAdmin]) return SendClientMessage(playerid, COLOR_BLUE,"[P:TDM]{AFAFAF} You can't ban a admin with higher level then you."); SetTimerEx("Banned",1000,false,"i",playerb); format(string, sizeof(string), "Admin %s banned %s from the server.",GPN(playerid),GPN(playerb)); SendClientMessageToAll(COLOR_ORANGE,string); return 1;