[Map] San Fierro Police Department
#1

Hi guys i did a Simple map about SFPD here is some information..

Map Location : SFPD

Map Screen Shots :





Code :
Код:
AddStaticVehicleEx(560,216.3999900,566.4000200,1.0000000,0.0000000,111,103,15); //Sultan
AddStaticVehicleEx(599,-1587.5999800,652.5000000,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1638.7998000,651.6992200,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1634.1992200,651.6992200,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1628.3994100,651.5996100,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1622.4000200,651.5999800,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1616.3994100,651.3994100,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1610.5996100,651.5996100,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1604.8994100,651.6992200,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1599.1992200,652.3994100,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1593.6992200,652.6992200,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1575.6999500,652.9000200,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1581.8994100,652.7998000,7.6000000,0.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(597,-1576.5000000,672.9000200,7.1000000,180.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1588.8000500,672.5999800,7.1000000,180.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1582.1992200,672.5000000,7.1000000,180.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1594.5000000,672.7000100,7.1000000,180.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1599.9000200,672.9000200,7.1000000,180.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1612.0999800,673.0999800,7.1000000,180.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1605.8994100,673.0000000,7.1000000,180.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1595.5999800,747.9000200,-5.4000000,0.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1604.4000200,748.0000000,-5.4000000,0.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1589.0000000,748.5000000,-5.4000000,0.0000000,-1,-1,15); //Police Car (SFPD)
AddStaticVehicleEx(599,-1574.0999800,706.2999900,-4.9000000,270.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1575.7998000,730.3994100,-4.9000000,270.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,-1575.8994100,722.0996100,-4.9000000,270.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(497,-1679.9000200,704.2999900,30.9000000,90.0000000,-1,-1,15); //Police Maverick
CreateObject(14826,-77.4000000,1060.5999800,19.5000000,0.0000000,0.0000000,0.0000000); //object(int_kbsgarage2) (1)
CreateObject(14467,-210.8000000,-1322.5999800,11.2000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (1)
CreateObject(7208,178.1000100,1103.9000200,54.0000000,0.0000000,0.0000000,0.0000000); //object(vgsnnitlit04) (1)
CreateObject(3749,138.8000000,676.0000000,11.3000000,0.0000000,0.0000000,28.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,155.8000000,685.2999900,11.4000000,0.0000000,0.0000000,28.0000000); //object(clubgate01_lax) (2)
CreateObject(987,176.3999900,688.7999900,5.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateObject(987,165.0000000,688.7999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,187.5000000,688.9000200,5.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(987,198.8999900,688.5999800,7.0000000,0.0000000,0.0000000,290.0000000); //object(elecfence_bar) (4)
CreateObject(987,202.8999900,677.5999800,7.4000000,0.0000000,0.0000000,290.0000000); //object(elecfence_bar) (5)
CreateObject(987,207.1000100,666.5000000,7.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (6)
CreateObject(987,206.7000000,655.2999900,7.8000000,0.0000000,0.0000000,240.0000000); //object(elecfence_bar) (7)
CreateObject(987,119.8000000,666.0999800,5.0000000,0.0000000,0.0000000,30.0000000); //object(elecfence_bar) (9)
CreateObject(987,114.0000000,656.7000100,5.2000000,0.0000000,0.0000000,60.0000000); //object(elecfence_bar) (10)
CreateObject(987,115.8000000,645.7999900,6.0000000,0.0000000,0.0000000,100.0000000); //object(elecfence_bar) (11)
CreateObject(987,119.8000000,635.0999800,6.1000000,0.0000000,0.0000000,110.0000000); //object(elecfence_bar) (12)
CreateObject(987,132.5000000,612.7999900,5.0000000,0.0000000,0.0000000,80.0000000); //object(elecfence_bar) (13)
CreateObject(987,134.0000000,623.9000200,4.6000000,0.0000000,0.0000000,140.0000000); //object(elecfence_bar) (14)
CreateObject(1435,140.3000000,620.5000000,0.0000000,0.0000000,0.0000000,350.0000000); //object(dyn_roadbarrier_5b) (1)
CreateObject(1435,134.5996100,623.7998000,4.4000000,0.0000000,0.0000000,347.9970000); //object(dyn_roadbarrier_5b) (2)
CreateObject(1435,134.5996100,623.7998000,4.4000000,0.0000000,0.0000000,347.9920000); //object(dyn_roadbarrier_5b) (3)
CreateObject(1435,134.5996100,623.7998000,4.4000000,0.0000000,0.0000000,347.9920000); //object(dyn_roadbarrier_5b) (4)
CreateObject(1435,134.5996100,623.7998000,4.4000000,0.0000000,0.0000000,347.9920000); //object(dyn_roadbarrier_5b) (5)
CreateObject(980,138.5000000,676.4000200,8.3000000,0.0000000,0.0000000,26.0000000); //object(airportgate) (1)
CreateObject(980,155.6992200,685.5996100,8.3000000,0.0000000,0.0000000,25.9990000); //object(airportgate) (3)
CreateObject(827,197.2000000,683.7999900,10.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass11) (1)
CreateObject(869,191.8999900,685.2000100,6.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
CreateObject(3660,169.3999900,680.0000000,7.5000000,0.0000000,0.0000000,300.0000000); //object(lasairfbed_las) (1)
CreateObject(3660,187.8000000,660.2999900,6.8000000,0.0000000,0.0000000,329.9980000); //object(lasairfbed_las) (2)
CreateObject(3532,169.1000100,686.4000200,5.9000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (1)
CreateObject(3660,198.0000000,650.5000000,9.1000000,0.0000000,0.0000000,300.0000000); //object(lasairfbed_las) (4)
CreateObject(8623,182.7000000,684.5999800,6.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (1)
CreateObject(8660,181.5000000,684.2999900,5.9000000,0.0000000,0.0000000,0.0000000); //object(bush04_lvs) (1)
CreateObject(8623,195.8000000,679.2999900,7.2000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (2)
CreateObject(1337,178.8000000,663.4000200,4.5000000,0.0000000,0.0000000,330.0000000); //object(binnt07_la) (7)
CreateObject(9152,178.6000100,678.7000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(bush13_lvs) (1)
CreateObject(18014,201.3000000,674.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (1)
CreateObject(644,193.1000100,659.7000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(pot_02) (1)
CreateObject(646,203.0000000,673.2000100,8.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (1)
CreateObject(823,199.3999900,652.7000100,9.9000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (1)
CreateObject(1607,191.8999900,641.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(dolphin) (1)
CreateObject(3471,174.6000100,671.0000000,5.5000000,0.0000000,0.0000000,214.0000000); //object(vgschinalion1) (1)
CreateObject(3471,178.8000000,665.5000000,5.2000000,0.0000000,0.0000000,231.9970000); //object(vgschinalion1) (2)
CreateObject(3521,181.5000000,659.5000000,5.1000000,0.0000000,0.0000000,260.0000000); //object(vgsn_rbstiff) (1)
CreateObject(9482,177.2000000,667.9000200,10.7000000,0.0000000,0.0000000,40.0000000); //object(chinagate) (1)
CreateObject(755,202.8000000,670.2999900,7.3000000,0.0000000,0.0000000,0.0000000); //object(sm_des_pcklypr3) (1)
CreateObject(759,201.3999900,657.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bush_large_1) (1)
CreateObject(806,203.2000000,661.5000000,11.1000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass) (1)
CreateObject(806,203.1992200,661.5000000,11.1000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass) (2)
CreateObject(808,196.8000000,658.9000200,8.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush12) (1)
CreateObject(808,196.7998000,658.8994100,8.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush12) (2)
CreateObject(808,197.8000000,662.2000100,8.9000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush12) (3)
CreateObject(817,205.3999900,662.4000200,8.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (1)
CreateObject(822,201.0000000,668.5999800,9.3000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (1)
CreateObject(1280,197.7000000,674.4000200,7.1000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
CreateObject(1280,182.3999900,665.2999900,4.3000000,0.0000000,0.0000000,240.0000000); //object(parkbench1) (2)
CreateObject(1280,184.8000000,663.7000100,4.2000000,0.0000000,0.0000000,239.9960000); //object(parkbench1) (3)
CreateObject(1280,187.3999900,662.5999800,4.5000000,0.0000000,0.0000000,239.9960000); //object(parkbench1) (4)
CreateObject(1280,197.8999900,671.2000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (5)
CreateObject(1433,195.8999900,672.7999900,6.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_1) (1)
CreateObject(1670,195.8000000,673.0999800,7.1000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (1)
CreateObject(1670,195.8000000,672.7000100,7.1000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (2)
CreateObject(14537,127.8000000,643.7999900,6.5000000,0.0000000,0.0000000,60.0000000); //object(pdomesbar) (1)
CreateObject(1432,122.5000000,654.5000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,132.3000000,652.2000100,3.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateObject(1432,127.4000000,653.5000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateObject(1432,135.8999900,648.2000100,3.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateObject(1432,136.5000000,643.7999900,3.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
CreateObject(1432,135.2000000,639.7000100,4.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
CreateObject(1432,120.3000000,650.0999800,5.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
CreateObject(1670,120.3000000,650.0999800,5.7000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (3)
CreateObject(1670,122.5000000,654.5999800,5.2000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (4)
CreateObject(1670,127.4000000,653.5000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (5)
CreateObject(1670,132.2000000,652.2999900,4.2000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (6)
CreateObject(1670,136.5000000,643.7000100,4.4000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (7)
CreateObject(1670,135.7998000,648.2998000,4.1000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (8)
CreateObject(1670,135.3000000,639.7999900,4.7000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (9)
CreateObject(2779,126.9000000,658.2999900,3.9000000,0.0000000,0.0000000,320.0000000); //object(cj_coin_op_2) (1)
CreateObject(2779,127.8000000,657.7999900,3.9000000,0.0000000,0.0000000,0.0000000); //object(cj_coin_op_2) (2)
CreateObject(2779,128.5000000,657.7999900,3.9000000,0.0000000,0.0000000,0.0000000); //object(cj_coin_op_2) (3)
CreateObject(3430,128.3000000,660.0000000,5.7000000,0.0000000,0.0000000,0.0000000); //object(vegasbooth01) (1)
CreateObject(2872,130.2000000,661.5999800,4.2000000,0.0000000,0.0000000,130.0000000); //object(cj_coin_op_3) (1)
CreateObject(2872,129.2000000,658.0999800,3.9000000,0.0000000,0.0000000,39.9960000); //object(cj_coin_op_3) (2)
CreateObject(2872,129.8000000,658.5999800,4.0000000,0.0000000,0.0000000,39.9960000); //object(cj_coin_op_3) (3)
CreateObject(2872,130.3000000,659.0999800,4.0000000,0.0000000,0.0000000,59.9960000); //object(cj_coin_op_3) (4)
CreateObject(2779,126.4000000,659.0000000,4.0000000,0.0000000,0.0000000,289.9990000); //object(cj_coin_op_2) (4)
CreateObject(2779,127.7000000,661.7000100,4.2000000,0.0000000,0.0000000,193.9950000); //object(cj_coin_op_2) (5)
CreateObject(2779,126.0000000,659.7998000,4.1000000,0.0000000,0.0000000,279.9920000); //object(cj_coin_op_2) (6)
CreateObject(2872,130.5000000,659.8994100,4.1000000,0.0000000,0.0000000,90.0000000); //object(cj_coin_op_3) (5)
CreateObject(2872,130.5000000,660.7998000,4.2000000,0.0000000,0.0000000,107.9960000); //object(cj_coin_op_3) (6)
CreateObject(2779,126.2998000,660.7998000,4.2000000,0.0000000,0.0000000,239.9910000); //object(cj_coin_op_2) (7)
CreateObject(2872,129.6000100,662.0999800,4.3000000,0.0000000,0.0000000,159.9960000); //object(cj_coin_op_3) (7)
CreateObject(2779,126.8994100,661.5000000,4.2000000,0.0000000,0.0000000,211.9920000); //object(cj_coin_op_2) (8)
CreateObject(2872,128.5000000,662.2000100,4.3000000,0.0000000,0.0000000,177.9940000); //object(cj_coin_op_3) (8)
CreateObject(7091,145.8999900,682.2000100,10.7000000,0.0000000,0.0000000,120.0000000); //object(vegasflag02) (1)
CreateObject(1216,170.2000000,674.0999800,5.1000000,0.0000000,0.0000000,300.0000000); //object(phonebooth1) (1)
CreateObject(1216,170.5000000,673.7000100,5.1000000,0.0000000,0.0000000,299.9980000); //object(phonebooth1) (2)
CreateObject(1216,170.7000000,673.2000100,5.1000000,0.0000000,0.0000000,299.9980000); //object(phonebooth1) (3)
CreateObject(1223,177.5000000,664.2000100,3.9000000,0.0000000,0.0000000,120.0000000); //object(lampost_coast) (1)
CreateObject(1223,173.2000000,670.0000000,4.2000000,0.0000000,0.0000000,287.9980000); //object(lampost_coast) (2)
CreateObject(1223,197.2000000,676.4000200,6.6000000,0.0000000,0.0000000,287.9960000); //object(lampost_coast) (3)
CreateObject(1223,181.2000000,681.7000100,5.1000000,0.0000000,0.0000000,307.9960000); //object(lampost_coast) (4)
CreateObject(1223,198.5996100,661.0996100,7.3000000,0.0000000,0.0000000,147.9910000); //object(lampost_coast) (5)
CreateObject(1223,123.1000000,636.7000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (6)
CreateObject(1223,118.7998000,646.8994100,5.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (7)
CreateObject(1223,119.0996100,655.6992200,5.1000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (8)
CreateObject(1223,131.8994100,632.5996100,4.8000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (9)
CreateObject(1223,129.0000000,649.9000200,4.1000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (10)
CreateObject(1346,131.5000000,667.2999900,6.1000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
CreateObject(3524,146.6000100,677.4000200,8.1000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,150.1000100,679.7999900,8.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3515,188.2000000,673.0000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateObject(8553,174.8999900,629.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (1)
CreateObject(8553,148.3999900,620.7000100,0.1000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (2)
CreateObject(8553,201.0000000,612.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (3)
CreateObject(8553,153.1000100,591.2999900,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (4)
CreateObject(8553,209.0000000,589.7999900,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (5)
CreateObject(8553,165.3999900,579.2999900,0.1000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (6)
CreateObject(8553,207.8000000,571.2999900,0.1000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (7)
CreateObject(3605,182.1000100,582.5000000,6.3000000,0.0000000,0.0000000,0.0000000); //object(bevman3_law2) (1)
CreateObject(8553,161.0000000,569.9000200,0.2000000,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (8)
CreateObject(1612,185.5000000,528.4000200,0.0000000,0.0000000,0.0000000,80.0000000); //object(submarine) (1)
CreateObject(987,129.0996100,627.6992200,5.4000000,0.0000000,0.0000000,139.9990000); //object(elecfence_bar) (15)
CreateObject(987,134.1000100,566.0000000,2.2000000,0.0000000,0.0000000,91.9970000); //object(elecfence_bar) (16)
CreateObject(987,132.7998000,600.8994100,4.4000000,0.0000000,0.0000000,91.9940000); //object(elecfence_bar) (17)
CreateObject(987,133.3994100,589.2998000,3.6000000,0.0000000,0.0000000,91.9940000); //object(elecfence_bar) (18)
CreateObject(987,133.6992200,577.5996100,2.9000000,0.0000000,0.0000000,91.9940000); //object(elecfence_bar) (19)
CreateObject(987,133.6992200,577.5996100,2.9000000,0.0000000,0.0000000,91.9940000); //object(elecfence_bar) (20)
CreateObject(987,128.5000000,559.2000100,0.8000000,0.0000000,0.0000000,55.9940000); //object(elecfence_bar) (21)
CreateObject(987,146.1000100,551.0999800,0.3000000,0.0000000,0.0000000,181.9900000); //object(elecfence_bar) (22)
CreateObject(987,134.2998000,549.6992200,0.0000000,0.0000000,0.0000000,111.9890000); //object(elecfence_bar) (23)
CreateObject(987,157.7000000,551.2999900,0.2000000,0.0000000,0.0000000,181.9890000); //object(elecfence_bar) (24)
CreateObject(987,234.2000000,561.0000000,0.2000000,0.0000000,0.0000000,221.9890000); //object(elecfence_bar) (25)
CreateObject(987,169.2998000,551.2998000,0.3000000,0.0000000,0.0000000,181.9890000); //object(elecfence_bar) (26)
CreateObject(987,180.3994100,551.8994100,0.2000000,0.0000000,0.0000000,181.9890000); //object(elecfence_bar) (27)
CreateObject(987,192.1992200,552.2998000,0.2000000,0.0000000,0.0000000,181.9890000); //object(elecfence_bar) (28)
CreateObject(987,204.0996100,552.3994100,0.1000000,0.0000000,0.0000000,181.9890000); //object(elecfence_bar) (29)
CreateObject(987,215.5000000,552.6992200,0.2000000,0.0000000,0.0000000,181.9890000); //object(elecfence_bar) (30)
CreateObject(987,227.0000000,553.1992200,0.0000000,0.0000000,0.0000000,181.9890000); //object(elecfence_bar) (31)
CreateObject(987,236.0000000,572.5999800,0.2000000,0.0000000,0.0000000,261.9840000); //object(elecfence_bar) (32)
CreateObject(987,238.2000000,594.9000200,0.1000000,0.0000000,0.0000000,267.9800000); //object(elecfence_bar) (33)
CreateObject(987,237.6992200,584.0000000,0.2000000,0.0000000,0.0000000,261.9800000); //object(elecfence_bar) (34)
CreateObject(987,214.6000100,631.2999900,5.3000000,0.0000000,0.0000000,325.9790000); //object(elecfence_bar) (35)
CreateObject(987,238.5996100,604.6992200,0.1000000,0.0000000,0.0000000,267.9790000); //object(elecfence_bar) (36)
CreateObject(987,200.7998000,645.5996100,7.7000000,0.0000000,0.0000000,307.9740000); //object(elecfence_bar) (37)
CreateObject(987,207.8000000,636.7000100,7.1000000,0.0000000,0.0000000,325.9750000); //object(elecfence_bar) (38)
CreateObject(987,239.3999900,610.4000200,2.2000000,0.0000000,0.0000000,267.9790000); //object(elecfence_bar) (39)
CreateObject(987,230.3000000,623.5999800,5.4000000,0.0000000,0.0000000,283.9750000); //object(elecfence_bar) (40)
CreateObject(987,223.6000100,625.2000100,6.4000000,0.0000000,0.0000000,321.9750000); //object(elecfence_bar) (41)
CreateObject(987,231.0996100,616.5996100,3.9000000,0.0000000,0.0000000,325.9750000); //object(elecfence_bar) (42)
CreateObject(8947,216.2000000,570.0000000,3.2000000,0.0000000,0.0000000,180.0000000); //object(vgelkup) (2)
CreateObject(11393,221.3999900,563.7999900,1.7000000,0.0000000,0.0000000,266.0000000); //object(hubprops1_sfs) (1)
CreateObject(1171,210.5000000,569.2999900,0.7000000,0.0000000,0.0000000,264.0000000); //object(fbmp_a_l) (3)
CreateObject(1085,213.0000000,566.2000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(wheel_gn2) (1)
CreateObject(1081,209.3000000,575.5000000,3.6000000,0.0000000,0.0000000,0.0000000); //object(wheel_sr4) (1)
CreateObject(1078,209.3000000,576.7999900,3.6000000,0.0000000,0.0000000,0.0000000); //object(wheel_lr3) (1)
CreateObject(1075,209.3000000,578.2000100,3.6000000,0.0000000,0.0000000,0.0000000); //object(wheel_sr2) (1)
CreateObject(1074,209.3000000,576.7999900,2.4000000,0.0000000,0.0000000,0.0000000); //object(wheel_sr3) (1)
CreateObject(1077,209.3000000,576.7999900,1.0000000,0.0000000,0.0000000,0.0000000); //object(wheel_lr1) (1)
CreateObject(1025,212.8999900,567.2999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(wheel_or1) (1)
CreateObject(1008,214.6000100,561.0999800,0.2000000,0.0000000,0.0000000,0.0000000); //object(nto_b_l) (1)
CreateObject(1001,221.8000000,568.9000200,0.2000000,0.0000000,0.0000000,80.0000000); //object(spl_b_bab_m) (1)
CreateObject(2714,131.8000000,641.0999800,8.7000000,0.0000000,0.0000000,60.0000000); //object(cj_open_sign_2) (1)
CreateObject(10281,216.3000000,582.2999900,7.7000000,0.0000000,0.0000000,180.0000000); //object(michsign_sfe) (1)
CreateObject(14637,215.8999900,582.2999900,8.1000000,0.0000000,0.0000000,86.0000000); //object(triad_dragon) (1)
CreateObject(1516,168.1000100,592.0999800,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (1)
CreateObject(1516,169.2000000,592.0999800,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (2)
CreateObject(1516,169.2000000,593.2000100,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (3)
CreateObject(1516,168.0996100,593.1992200,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (4)
CreateObject(1723,167.7000000,594.9000200,1.0000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (1)
CreateObject(1723,171.2000000,593.4000200,1.0000000,0.0000000,0.0000000,270.0000000); //object(mrk_seating1) (2)
CreateObject(1723,166.2000000,591.5999800,1.0000000,0.0000000,0.0000000,89.9950000); //object(mrk_seating1) (3)
CreateObject(2251,171.0000000,594.7999900,1.9000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_20) (1)
CreateObject(2251,166.3994100,594.6992200,1.9000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_20) (2)
CreateObject(2252,166.7000000,596.2999900,2.5000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_21) (1)
CreateObject(1723,169.6000100,589.5999800,1.0000000,0.0000000,0.0000000,180.0000000); //object(mrk_seating1) (4)
CreateObject(969,-1572.0000000,665.7000100,6.2000000,0.0000000,0.0000000,270.0000000); //object(electricgate) (1)
CreateObject(987,-1572.4000200,677.7999900,9.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,-1594.9000200,646.7000100,9.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (43)
CreateObject(987,-1641.0999800,646.0999800,9.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (44)
CreateObject(987,-1572.5996100,666.0996100,9.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (45)
CreateObject(987,-1583.5000000,646.6992200,9.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (46)
CreateObject(987,-1640.6999500,646.4000200,9.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (47)
CreateObject(987,-1606.0996100,646.7998000,9.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (48)
CreateObject(987,-1617.5996100,646.6992200,9.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (49)
CreateObject(987,-1628.6992200,646.3994100,9.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (50)
CreateObject(987,-1572.3994100,646.5000000,9.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (51)
CreateObject(987,-1641.0000000,658.0000000,9.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (52)
CreateObject(987,-1641.0000000,676.5999800,11.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (53)
CreateObject(980,-1641.0000000,682.4000200,9.0000000,0.0000000,0.0000000,90.0000000); //object(airportgate) (2)
CreateObject(987,-1641.0000000,664.6992200,9.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (54)
CreateObject(987,-1571.9000200,656.7000100,9.2000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (57)
CreateObject(1502,-1618.5999800,680.9000200,6.2000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint04) (1)
CreateObject(2571,-1617.8000500,686.0999800,6.2000000,0.0000000,0.0000000,0.0000000); //object(hotel_single_1) (1)
CreateObject(2357,-1616.0000000,684.5999800,6.6000000,0.0000000,0.0000000,0.0000000); //object(dunc_dinning) (1)
CreateObject(2286,-1616.0000000,687.9000200,8.5000000,0.0000000,0.0000000,0.0000000); //object(frame_5) (1)
CreateObject(2239,-1614.1999500,687.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight16) (1)
CreateObject(2196,-1617.3000500,684.9000200,7.0000000,0.0000000,0.0000000,0.0000000); //object(work_lamp1) (1)
CreateObject(1892,-1620.9000200,688.2000100,6.2000000,0.0000000,0.0000000,0.0000000); //object(security_gatsh) (1)
CreateObject(1417,-1614.0000000,683.2000100,6.2000000,0.0000000,0.0000000,270.0000000); //object(dyn_cupboard) (1)
CreateObject(2066,-1614.0999800,681.0999800,6.2000000,0.0000000,0.0000000,270.0000000); //object(cj_m_fileing2) (1)
CreateObject(2066,-1614.0996100,682.2998000,6.2000000,0.0000000,0.0000000,270.0000000); //object(cj_m_fileing2) (2)
CreateObject(2066,-1614.0996100,681.6992200,6.2000000,0.0000000,0.0000000,270.0000000); //object(cj_m_fileing2) (3)
+REP if you liked the Work.

Regards : Ayham
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#2

i think its nice but it looks bit too much like a prison because of those E Fences if you remove those fences it would be Good and awesome but anyways Good Job keep it up.
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#3

Quote:
Originally Posted by Acres
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i think its nice but it looks bit too much like a prison because of those E Fences if you remove those fences it would be Good and awesome but anyways Good Job keep it up.
First , thank You but those E Fences i put it to avoid anyone to come inside the PD so only Cops can come inside by scripting the Gate ... so thank you again ..
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#4

Good job, keep it up.
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#5

Quote:
Originally Posted by Lannister
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Good job, keep it up.
Thank You. ..
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#6

Quote:
Originally Posted by Ayhamm
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First , thank You but those E Fences i put it to avoid anyone to come inside the PD so only Cops can come inside by scripting the Gate ... so thank you again ..
Well e fences makes me feel that this is army base. Anyway good job.
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#7

you guys have problem with Fences ... that's not important i said before why i use this type of fences ...
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#8

Simple and nice.
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#9

Quote:
Originally Posted by Wortex5
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Simple and nice.
Thank You ...
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#10

Dude What is that? you just added some gates and objects in place ,because you said its simple its good alittle
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