SetPlayerCameraPos is not setting the camera.
#1

Hello, I've ran into a problem.

Whatever I do, the camera is not changing position.
The debug message is coming through just fine, so is the "return camera to player" part and the 3D text. It's just not moving the camera.

pawn Код:
COMMAND:snakecam(playerid, params[])
{
    new count_h = 0;
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {
        count_h++;
    }
    if (GetPVarInt(playerid, "PlayerLogged") == 0) return SendClientMessage(playerid, COLOR_WHITE, "You must be logged in to use this.");
    if (PlayerInfo[playerid][pdSuspensionDay] > 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You are currently suspened of the Police department !");
    if(GetPVarInt(playerid, "Duty") != 1 && GetPVarInt(playerid, "Member") == 7) return SendClientMessage(playerid, COLOR_WHITE, "You are not on duty !");
    if(GetPVarInt(playerid, "Member") == 7)
    {
        if(P_snakecam[playerid] == 0)
        {
            if(count_h == 0)
            {
                SendClientMessage(playerid, COLOR_WHITE, " You are not near a house.");
            }
            else
            {
                for(new h = 0; h < sizeof(HouseInfo); h++)
                {
                    if(IsPlayerInRangeOfPoint(playerid,1.0,HouseInfo[h][hEnterX],HouseInfo[h][hEnterY],HouseInfo[h][hEnterZ]))
                    {
                        PlayerTag[playerid] = Create3DTextLabel("((Snakecam mode))", COLOR_WHITE, 0, 0, 0, 15, 0,1);
                        SetPlayerInterior(playerid,HouseInfo[h][hEInt]);
                        SetPlayerVirtualWorld(playerid,HouseInfo[h][hEWorld]);
                        P_snakecam[playerid] = 1;
                        Update3DTextLabelText(PlayerTag[playerid],COLOR_PURPLE,"((Snakecam mode))");
                        Attach3DTextLabelToPlayer(Text3D:PlayerTag[playerid], playerid, 0, 0, 0.0);
                        //SetPlayerCameraPos(playerid,50, 20, 10);
                        SetPlayerCameraPos(playerid,HouseInfo[h][hExitX],HouseInfo[h][hExitY],HouseInfo[h][hExitZ]);
                        SendClientMessage(playerid, COLOR_WHITE, "[DEBUG]: Command came through.");
                    }
                }
            }
        }
        else
        {
            SetCameraBehindPlayer(playerid);
            P_snakecam[playerid] = 0;
            Delete3DTextLabel(PlayerTag[playerid]);
        }
    }
    else SendClientMessage(playerid, COLOR_GREY, "You're not a cop!");
    return 1;
}
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#2

You must establish the position where it will look at the chamber: SetPlayerCameraLookAt

Sorry my bad english and regards :P.
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#3

I don't see how that would work? The player is not frozen, he should be able to move the camera around himself.
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#4

also you will need to set player pos near the cameralookat. Setplayerpos should go before camera look at.
Quote:
Originally Posted by milanosie
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I don't see how that would work? The player is not frozen, he should be able to move the camera around himself.
if you want moving camera script or find include that moves camera foward when you press w or something.
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#5

Quote:
Originally Posted by xZdadyZx
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also you will need to set player pos near the cameralookat. Setplayerpos should go before camera look at. if you want moving camera script or find include that moves camera foward when you press w or something.
I do not mean that.
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