Posts: 618
Threads: 31
Joined: Feb 2011
Reputation:
0
some mod saving systems usually use the following
GetVehicleComponentInSlot
GetVehicleComponentInSlot
OnEnterExitModShop(playerid, enterexit, interiorid)
OnVehicleMod(playerid,vehicleid,componentid) (doesnt work with addvehiclecomponent, so thats for ingame mod shops only.
publicOnVehiclePaintjob(playerid, vehicleid, paintjobid)
OnVehicleRespray(playerid, vehicleid, color1, color2)
I suggest to check them all out in the wiki and have fun
Edit: Listen to Voxel and check the public/callbacks too
Posts: 143
Threads: 50
Joined: Jan 2014
Reputation:
0
But wich i must use ?
Vinfo or Pinfo ? to save them with Y_INI
Posts: 618
Threads: 31
Joined: Feb 2011
Reputation:
0
i dont know how that script looks like but try Vinfo..you might have to add a few things there though
Posts: 143
Threads: 50
Joined: Jan 2014
Reputation:
0
I need help, i dont know how to do it
Posts: 618
Threads: 31
Joined: Feb 2011
Reputation:
0
It is alot of code just to teach or show you but i could send you a FS where mods are saved (or you could download one) You can learn from that.