i dont get errors it just does not work but i will post code
this is the cmd
CMD:acceptdeath(playerid, params[])
{
#pragma unused params
if (IsDead[playerid] == 0) { return 0; }
else
{
IsDead[playerid] = 0;
//SecsToGo[playerid] = AFTERLIFE_SECONDS;
//CleanPlayerChat(playerid);
SendClientMessage(playerid,COLOR_LIGHTRED,"======= ================================================== =============");
SendClientMessage(playerid,COLOR_WHITE,"You are now in the afterlife.");
SendClientMessage(playerid,COLOR_WHITE,"When you revive, you will lost memory of last 30 minutes.");
SendClientMessage(playerid,COLOR_LIGHTRED,"======= ================================================== =============");
SetPlayerPos(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]);
SetPlayerCameraPos(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]);
SetPlayerCameraLookAt(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]+100);
//AfterLifeTimer = SetTimerEx("AfterLife",1000,true,"i",playerid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
HospitalTime[playerid] = 10;
if(PlayerInfo[playerid][pVIP] >= 2) HospitalTime[playerid] = 1;
HospitalCountDown[playerid] = SetTimerEx("HospitalTimer", 1000, false, "d", playerid);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
return 1;
}
}
/*public AfterLife(playerid)
{
IsAfterLifing[playerid] = 1;
SecsToGo[playerid]--;
new string[128];
format(string,sizeof(string),"~b~ ~h~ ~h~you are in afterlife~n~ ~b~ ~h~ ~h~you will come in the hospital in %d seconds",SecsToGo[playerid]);
GameTextForPlayer(playerid,string,1100,3);
if (SecsToGo[playerid] <= 0)
{
//CleanPlayerChat(playerid);
KillTimer(AfterLifeTimer);
SendClientMessage(playerid,COLOR_LIGHTRED,"======= ================================================== =============");
SendClientMessage(playerid,COLOR_WHITE,"You have revived after a long rest.");
SendClientMessage(playerid,COLOR_WHITE,"The medics have threated you and now you are healthy.");
SendClientMessage(playerid,COLOR_WHITE,"Remember, you have lost memory of recent 30 minutes.");
SendClientMessage(playerid,COLOR_LIGHTRED,"======= ================================================== =============");
SpawnPlayer(playerid);
return 1;
}
return 1;
}
public AutoDeath(playerid)
{
if (IsDead[playerid] == 0) { return 0; }
else if (IsDead[playerid] == 1)
{
new saystring[128], deathstring[128], name[28];
GetPlayerName(playerid,name,sizeof(name));
switch (random(2))
{
case 0:
{
format(saystring,sizeof(saystring),"%s mumbles: I can't hold more..", name);
format(deathstring,sizeof(deathstring),"* %s closes his eyes, falling into death.", name);
}
case 1:
{
format(saystring,sizeof(saystring),"%s mumbles: Aghh.. It's cold.. I feel something.. A light-..",name);
format(deathstring,sizeof(deathstring),"* %s is now inmobilized, and dead.",name);
}
}
SendNearbyMessage(playerid, 15, deathstring, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SendNearbyMessage(playerid, 15, saystring, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
IsDead[playerid] = 0;
SecsToGo[playerid] = AFTERLIFE_SECONDS;
SendClientMessage(playerid,COLOR_LIGHTRED,"======= ================================================== =============");
SendClientMessage(playerid,COLOR_WHITE,"You are now in the afterlife.");
SendClientMessage(playerid,COLOR_WHITE,"When you revive, you will lost memory of last 30 minutes.");
SendClientMessage(playerid,COLOR_LIGHTRED,"======= ================================================== =============");
SetPlayerPos(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]);
SetPlayerCameraPos(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]);
SetPlayerCameraLookAt(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]+100);
AfterLifeTimer = SetTimerEx("AfterLife",1000,true,"i",playerid);
return 1;
}
return 1;
}*/