[Map] Army Base in Los Santos[Not Recommended for RP]
#1

Hello Guys
I would ike to release my 6th map

Army Base

This map is not recommended for roleplay servers any more
As you guys know. I'm trying to improve my mapping skills step by step

This map is recommended for

Call Of Duty servers
DM Servers
Army vs Terrorists server

Код:
CreateObject(3084,1195.0000000,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (1)
CreateObject(3084,1195.0000000,-1847.4000200,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (2)
CreateObject(3084,1229.8000500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (3)
CreateObject(3084,1229.8000500,-1847.5000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (4)
CreateObject(3084,1242.1999500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (5)
CreateObject(3084,1242.1999500,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (6)
CreateObject(3084,1254.5999800,-1847.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (7)
CreateObject(3084,1254.5999800,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (8)
CreateObject(3084,1284.8000500,-1847.3000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (9)
CreateObject(3084,1284.8000500,-1847.3000500,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (10)
CreateObject(3749,1268.6999500,-1845.5000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,1212.5000000,-1844.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(8650,1290.1999500,-1830.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateObject(8650,1290.1999500,-1800.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (2)
CreateObject(8650,1274.8000500,-1785.5999800,13.7000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (3)
CreateObject(8652,1290.3000500,-1830.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (1)
CreateObject(8652,1290.4000200,-1803.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (2)
CreateObject(8652,1290.3000500,-1799.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (3)
CreateObject(8652,1275.5000000,-1785.8000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (4)
CreateObject(8656,1189.3000500,-1832.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (1)
CreateObject(8656,1189.3000500,-1811.4000200,13.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (3)
CreateObject(8652,1189.3000500,-1831.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (5)
CreateObject(8652,1189.3000500,-1812.9000200,15.9000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (7)
CreateObject(987,1189.9000200,-1823.1999500,12.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)
CreateObject(987,1190.4000200,-1846.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(3268,1279.6999500,-1817.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (1)
CreateObject(3279,1282.4000200,-1790.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,1196.3000500,-1834.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateObject(3279,1196.4000200,-1827.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(3387,1239.9000200,-1808.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (1)
CreateObject(3387,1245.0000000,-1806.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (2)
CreateObject(3387,1251.0999800,-1801.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (3)
CreateObject(16093,1224.9000200,-1827.8000500,16.7000000,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
CreateObject(12911,1208.5999800,-1795.8000500,32.7000000,0.0000000,0.0000000,0.0000000); //object(sw_silo02) (1)
CreateObject(3472,1239.5999800,-1814.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1238.9000200,-1823.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3524,1262.5000000,-1841.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1275.3000500,-1841.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3877,1208.5000000,-1844.8000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,1217.3000500,-1845.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(987,1222.4000200,-1846.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,1280.0000000,-1846.6999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
CreateObject(970,1257.5000000,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,1253.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,1249.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,1245.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,1241.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,1237.1999500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(970,1233.0999800,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
CreateObject(970,1228.9000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1224.8000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)

/*
Objects converted: 51
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 0.09 times!
*/
Images





Enjoy it
You'r free to use it.
Have a nice day
Bye.
Reply
#2

You choosed the worst place to map a war zone. There is plenty of desert in San Andreas, why you went choosed this place
Reply
#3

I said Its for servers based in Los Santos

and I said its not recommended for rp servers.

I want Ideas

No one gives me ideas so I'm trying to do any thing pal'
Reply
#4

If you want ideas, why dont you just ask for them? Let me give you some suggestions for future maps, since you are a new mapper, try to map small houses bevman_law ones, take those houses and make a cool backround with trees and stuff. It'll look good and its simple, you went straight to war maps, which are difficult to be made from you.
Reply
#5

It doesn't really look like an army base, also there's a tree sticking out of the roof.

4/10

I'm sure you could've done better sir.
Reply
#6

Why not for RP?
Reply
#7

Quote:
Originally Posted by Alphlax
Посмотреть сообщение
Why not for RP?
Why not for roleplay? As you can see the place/objects don't fit the surrounding area and objects for an army base near/in a city.. Anyways, you need some improving, as you can see there is a tree sticking out of building..
Reply
#8

Bad !!!!
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