18.12.2013, 18:20
Getting this error:
the inc:
Код:
E:\Servert\Test\pawno\include\PPC_ServerSettings.inc(11) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
Код:
//************************************************************************************************************************************ // You may edit these values if you like //************************************************************************************************************************************ // Default max number of players is set to 500, re-define it to 50 #undef MAX_PLAYERS #define MAX_PLAYERS 50 // Bank system new bool:IntrestEnabled = true; // The intrest has been enabled (or disabled when false) // Set timer-delay for exiting houses (this timer freezes a player when he exits a house, this allows the game to load the environment // before the player starts to fall, also the player's vehicles assigned to the house he exits from, are respawned by this timer) new ExitHouseTimer = 1000; new ExitBusinessTimer = 1000; // This allows you to toggle the red houses on the map (bought houses appear on the map as red house icons when this is set to "true") new bool:ShowBoughtHouses = false; // Define maximum fuel amount (default: 5000) and maximum price for a complete refuel (default: 1000) // Changing MaxFuel changes how fast a vehicle will run without fuel // (setting it to 2500 for example, let's vehicles run out of fuel twice as fast) // RefuelMaxPrice is the price you pay for a total refuel (when the vehicle has no more fuel), the price to pay is calculated // by the amount of fuel to refuel (pay 50% of RefuelMaxPrice when vehicle has half a fuel-tank left) new MaxFuel = 3000; new RefuelMaxPrice = 5000; // Define housing parameters #define MAX_HOUSES 1500 // Defines the maximum number of houses that can be created #define MAX_HOUSESPERPLAYER 2 // Defines the maximum number of houses that any player can own #define HouseUpgradePercent 78 // Defines the percentage for upgrading a house (house of 10m can be upgraded for 5m when set to 50) #define ParkRange 199999999999999999999999999999999.99999999999999999 // Defines the range for parking the vehicle around the house (default = 150m) // Define business parameters #define MAX_BUSINESS 1000 // Defines the maximum number of businesses that can be created #define MAX_BUSINESSPERPLAYER 2 // Defines the maximum number of businesses that any player can own // Defines for the toll-system #define MAX_TOLLGATES 20 // Defines for spikestrips #define MAX_SPIKESTRIPS 10 // Defines a maximum of 10 spikestrips // Defines for the speedcameras #define MAX_CAMERAS 100 // Defines for police new bool:PoliceGetsWeapons = false; // These are the weapons that a police player will get when "PoliceGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator new APoliceWeapons[12] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40}; new PoliceWeaponsAmmo = 210; // Jailing system variables new DefaultJailTime = 120; // Set default jailtime to 2 minutes new DefaultFinePerStar = 1800; // Set the fine for each wanted level (star) new DefaultWarnTimeBeforeJail = 60; // Allow the wanted player 60 seconds to pull over (always set this value to multiples of 5: 5, 10, 15, 20, ...) // Courier variables new Float:CourierJobRange = 1000.0; new PaymentPerPackage = 500; // Unclamp price per vehicle new UnclampPricePerVehicle = 20000;