Removing 3D label from player
#1

How do you remove a 3DLabel from a player (Attach3DTextLabelToPlayer), I tried deleting it and that doesn't work, I also tried updating the text for something else, and it don't work
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#2

use this function to delete: https://sampwiki.blast.hk/wiki/Delete3DTextLabel

But i myself just delete the label by updating it to "nothing".
pawn Код:
Update3DTextLabelText(labelID, 0xFFFFFFFF, " ");
I would recommend you to create the labels for every player under OnGameModeInit and then simply use the update
function in order to edit/delete them.
I also have had simillar issues in the past trying simply delete them. (Somehow the label IDs got messed up i suppose).
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#3

Quote:
Originally Posted by BlackWolf120
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use this function to delete: https://sampwiki.blast.hk/wiki/Delete3DTextLabel

But i myself just delete the label by updating it to "nothing".
pawn Код:
Update3DTextLabelText(labelID, 0xFFFFFFFF, " ");
I would recommend you to create the labels for every player under OnGameModeInit and then simply use the update
function in order to edit/delete them.
I also have had simillar issues in the past trying simply delete them. (Somehow the label IDs got messed up i suppose).
I did this:

pawn Код:
Update3DTextLabelText(PlayerInfo[pid][pPlayername], COLGREEN, "ADMIN: NOT HERE IN CHARACTER (OOC)");
And basically, what it did was create ANOTHER label on top of the current one
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#4

please show me also the code part where you create the labels and how you assign the labelIDs to them.
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#5

pawn Код:
public OnPlayerSpawn(playerid)
{
    new namestring[MAX_PLAYER_NAME];
    format(namestring, sizeof(namestring), "%s", GetName(playerid));
    PlayerInfo[playerid][pPlayername] = Create3DTextLabel(namestring, -1, 0, 0, 0, 10.0, 0, 0);
    Attach3DTextLabelToPlayer(PlayerInfo[pid][pPlayername], playerid, 0, 0, 0.3);
}
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#6

pawn Код:
//may i ask: Why "pid" and not "playerid"?
Attach3DTextLabelToPlayer(PlayerInfo[pid][pPlayername], playerid, 0, 0, 0.3);
//Also you have to update the label...
As i already said, i would create a label for every player in advance.

pawn Код:
new Text3D:label[MAX_PLAYERS],
    namestring[MAX_PLAYER_NAME];

public OnGameModeInit()//just create it here, we update it later
{
    foreach(Player,i)
    {
        label[i] = Create3DTextLabel("", -1, 0, 0, 0, 10.0, 0, 0);
    }
    return 1;
}

public OnPlayerSpawn(playerid)//we update it on spawn and attach it to the player
{
    format(namestring, sizeof(namestring), "%s", GetName(playerid));
    Update3DTextLabelText(label[playerid],-1,namestring);
    Attach3DTextLabelToPlayer(label[playerid], playerid, 0, 0, 0.3);
    return 1;
}

//In case you want to "delete" the label, just empty it using:
Update3DTextLabelText(label[playerid], -1, " ");
Just change the "label[playerid]" to your labelID.

This is a very simpel method and will work for sure!

Hope this helps
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#7

Ill try that out, and I used pid because im too lazy to use playerid every time.
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#8

Yeah erm..that didn't work.
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#9

Quote:
Originally Posted by BlackWolf120
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pawn Код:
//may i ask: Why "pid" and not "playerid"?
Attach3DTextLabelToPlayer(PlayerInfo[pid][pPlayername], playerid, 0, 0, 0.3);
//Also you have to update the label...
As i already said, i would create a label for every player in advance.

pawn Код:
new Text3D:label[MAX_PLAYERS],
    namestring[MAX_PLAYER_NAME];

public OnGameModeInit()//just create it here, we update it later
{
    foreach(Player,i)
    {
        label[i] = Create3DTextLabel("", -1, 0, 0, 0, 10.0, 0, 0);
    }
    return 1;
}

public OnPlayerSpawn(playerid)//we update it on spawn and attach it to the player
{
    format(namestring, sizeof(namestring), "%s", GetName(playerid));
    Update3DTextLabelText(label[playerid],-1,namestring);
    Attach3DTextLabelToPlayer(label[playerid], playerid, 0, 0, 0.3);
    return 1;
}

//In case you want to "delete" the label, just empty it using:
Update3DTextLabelText(label[playerid], -1, " ");
Just change the "label[playerid]" to your labelID.

This is a very simpel method and will work for sure!

Hope this helps
Noob question here: How would it know what "Player" is on OnGameModeInit?
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#10

Its not a required parameter that has to be defined for this callback.
foreach is a loop and that loop defines the "Player" by default.

regards, wolf.
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