[Map] Little HQ
#1

Hello guys!! Well this is my first map i releasing here in the SA-MP forums. I hope you like it.Thanks


Image:







Code:

Код:
CreateObject(8420,1049.7998000,-323.6992200,73.1000000,0.0000000,0.0000000,90.0000000); //object(arprtcrprk04_lvs) (1)
CreateObject(16093,1080.5999800,-292.6000100,77.3000000,0.0000000,0.0000000,266.0000000); //object(a51_gatecontrol) (1)
CreateObject(3279,1100.1999500,-298.8999900,73.0000000,0.0000000,0.0000000,270.7500000); //object(a51_spottower) (1)
CreateObject(14883,1184.0000000,-266.3999900,1367.5000000,0.0000000,0.0000000,266.0000000); //object(prison-gates) (1)
CreateObject(987,1010.7999900,-360.2000100,72.6000000,0.0000000,0.0000000,268.0000000); //object(elecfence_bar) (1)
CreateObject(987,1011.4000200,-348.3999900,72.8000000,0.0000000,0.0000000,267.9950000); //object(elecfence_bar) (2)
CreateObject(987,1011.7999900,-336.2999900,73.1000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (3)
CreateObject(987,1011.9000200,-324.5000000,73.1000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (4)
CreateObject(987,1012.0000000,-312.7999900,73.1000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (5)
CreateObject(987,1012.2000100,-301.5000000,73.1000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (6)
CreateObject(987,1012.0000000,-292.3999900,73.1000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (7)
CreateObject(987,1012.4000200,-283.2000100,73.0000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (8)
CreateObject(987,1024.1999500,-282.7999900,73.0000000,0.0000000,0.0000000,181.9950000); //object(elecfence_bar) (9)
CreateObject(987,1036.0000000,-282.5000000,73.0000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (10)
CreateObject(987,1046.9000200,-282.6000100,73.0000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (11)
CreateObject(987,1058.9000200,-282.5000000,73.0000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (12)
CreateObject(987,1070.6999500,-282.3999900,73.0000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (13)
CreateObject(987,1082.5999800,-282.3999900,73.0000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (14)
CreateObject(987,1094.5000000,-282.1000100,73.0000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (15)
CreateObject(987,1106.3000500,-281.7000100,73.3000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (16)
CreateObject(987,1117.8000500,-281.3999900,73.3000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (17)
CreateObject(987,1123.6999500,-281.7000100,72.9000000,0.0000000,0.0000000,181.9940000); //object(elecfence_bar) (18)
CreateObject(987,1124.8000500,-293.6000100,73.0000000,0.0000000,0.0000000,95.9940000); //object(elecfence_bar) (19)
CreateObject(987,1125.3000500,-305.2000100,73.1000000,0.0000000,0.0000000,95.9930000); //object(elecfence_bar) (20)
CreateObject(987,1126.6999500,-317.1000100,73.1000000,0.0000000,0.0000000,95.9930000); //object(elecfence_bar) (21)
CreateObject(987,1125.6999500,-329.0000000,72.8000000,0.0000000,0.0000000,87.9930000); //object(elecfence_bar) (22)
CreateObject(987,1125.0999800,-340.7999900,73.1000000,0.0000000,0.0000000,87.9930000); //object(elecfence_bar) (23)
CreateObject(987,1124.1999500,-352.3999900,72.6000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (24)
CreateObject(987,1123.6999500,-364.2000100,72.5000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (25)
CreateObject(987,1123.5999800,-370.0000000,72.8000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (26)
CreateObject(987,1111.5999800,-370.2999900,72.8000000,0.0000000,0.0000000,1.9900000); //object(elecfence_bar) (27)
CreateObject(987,1099.5999800,-370.5000000,72.8000000,0.0000000,0.0000000,1.9890000); //object(elecfence_bar) (28)
CreateObject(987,1087.5999800,-370.6000100,72.8000000,0.0000000,0.0000000,1.9890000); //object(elecfence_bar) (29)
CreateObject(987,1075.9000200,-371.2000100,72.8000000,0.0000000,0.0000000,1.9890000); //object(elecfence_bar) (30)
CreateObject(987,1064.0000000,-371.5000000,72.7000000,0.0000000,0.0000000,1.9890000); //object(elecfence_bar) (31)
CreateObject(9361,1099.9000200,-315.1000100,75.6000000,0.0000000,0.0000000,224.0000000); //object(boatoffice_sfn) (1)
CreateObject(1998,1099.8000500,-313.3999900,73.2000000,0.0000000,0.0000000,176.0000000); //object(officedesk1l) (1)
CreateObject(1806,1098.9000200,-313.2999900,73.2000000,0.0000000,0.0000000,178.0000000); //object(med_office_chair) (1)
CreateObject(1712,1100.1999500,-318.5000000,73.3000000,0.0000000,0.0000000,178.0000000); //object(kb_couch05) (1)
CreateObject(1712,1102.5000000,-318.5000000,73.3000000,0.0000000,0.0000000,177.9950000); //object(kb_couch05) (2)
CreateObject(7091,1098.1999500,-311.6000100,76.1000000,0.0000000,0.0000000,178.0000000); //object(vegasflag02) (1)
CreateObject(7091,1098.0000000,-317.5000000,76.4000000,0.0000000,0.0000000,177.9950000); //object(vegasflag02) (2)
CreateObject(2048,1096.6328100,-315.0898400,74.4948700,0.0000000,0.0000000,0.0000000); //object(cj_flag2) (1)
CreateObject(987,1052.0000000,-371.7999900,72.7000000,0.0000000,0.0000000,1.9890000); //object(elecfence_bar) (32)
CreateObject(987,1039.9000200,-372.1000100,72.6000000,0.0000000,0.0000000,1.9890000); //object(elecfence_bar) (33)
CreateObject(987,1010.2000100,-371.7999900,72.3000000,0.0000000,0.0000000,355.9950000); //object(elecfence_bar) (34)
CreateObject(18049,1106.0000000,-299.2999900,381.5000000,0.0000000,0.0000000,0.0000000); //object(ammu_twofloor) (1)
CreateObject(18109,1117.0000000,-301.6000100,379.3999900,0.0000000,0.0000000,0.0000000); //object(cj_ammun4_extra) (1)
CreateObject(18062,1119.1999500,-299.2999900,54.6000000,0.0000000,0.0000000,180.0000000); //object(ab_sfammuitems01) (1)
CreateObject(16387,1112.3000500,-331.7000100,73.0000000,0.0000000,0.0000000,268.0000000); //object(desn2_ammun) (1)
CreateObject(16137,1111.0000000,-362.8999900,73.0000000,0.0000000,0.0000000,270.0000000); //object(des_teleshed2_) (1)
CreateObject(16095,1107.1999500,-343.8999900,73.0000000,0.0000000,0.0000000,0.0000000); //object(des_a51guardbox02) (1)
CreateObject(16352,1090.5999800,-270.2999900,636.0000000,0.0000000,0.0000000,0.0000000); //object(dam_genbay06) (1)
CreateObject(3064,1081.6181600,-262.9267600,630.5509600,0.0000000,0.0000000,0.0000000); //object(break_wall_1a) (1)
CreateObject(2395,1100.5999800,-254.8000000,624.7999900,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (1)
CreateObject(2395,1081.5000000,-278.1000100,625.0000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (2)
CreateObject(1555,1094.1999500,-282.7999900,624.5999800,0.0000000,0.0000000,0.0000000); //object(gen_doorext17) (1)
CreateObject(16665,1092.0999800,-266.7000100,629.7999900,0.0000000,0.0000000,86.0000000); //object(a51_radarroom) (1)
CreateObject(16662,1093.3000500,-272.6000100,630.0000000,0.0000000,0.0000000,180.0000000); //object(a51_radar_stuff) (1)
If you like it please rep+ me. Also if you got any ideas for my next map release feel free to PM me or post your comment.

Thanks
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#2

Not bad.
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#3

Cool. Nice one.
Reply
#4

Thanks
Reply
#5

Very good for your first map. Keep it up!
Reply
#6

Thanks y'all. I will create more maps soon!
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#7

Not bad, good job
Reply
#8

can't see anything xD but it looks cool keep it up
Reply
#9

Cool +rep
Reply
#10

Nice map rep+
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