05.12.2013, 11:27
19:30:26] [debug] Run time error 5: "Invalid memory access"
[19:30:26] [debug] AMX backtrace:
[19:30:26] [debug] #0 00022e3c in public OnVehicleSpawn (0x000000a4) from tolrp.amx
[19:30:26] [debug] #1 native SetVehicleToRespawn () [0046ea50] from SAMP-S~1.EXE
[19:30:26] [debug] #2 000abe04 in public cmd_respawn (0x00000001, 0x005141d from tolrp.amx
[19:30:26] [debug] #3 native CallLocalFunction () [00471ef0] from SAMP-S~1.EXE
[19:30:26] [debug] #4 00001b48 in public GPA_OnPlayerCommandText (0x00000001, 0x005141a4) from tolrp.amx
[19:30:26] [debug] #5 native CallLocalFunction () [00471ef0] from SAMP-S~1.EXE
[19:30:26] [debug] #6 0000070c in public OnPlayerCommandText (0x00000001, 0x00514170) from tolrp.amx
[19:30:26] [debug] AMX backtrace:
[19:30:26] [debug] #0 00022e3c in public OnVehicleSpawn (0x000000a4) from tolrp.amx
[19:30:26] [debug] #1 native SetVehicleToRespawn () [0046ea50] from SAMP-S~1.EXE
[19:30:26] [debug] #2 000abe04 in public cmd_respawn (0x00000001, 0x005141d from tolrp.amx
[19:30:26] [debug] #3 native CallLocalFunction () [00471ef0] from SAMP-S~1.EXE
[19:30:26] [debug] #4 00001b48 in public GPA_OnPlayerCommandText (0x00000001, 0x005141a4) from tolrp.amx
[19:30:26] [debug] #5 native CallLocalFunction () [00471ef0] from SAMP-S~1.EXE
[19:30:26] [debug] #6 0000070c in public OnPlayerCommandText (0x00000001, 0x00514170) from tolrp.amx
Код:
foreach(new i: Player) { if(vehicleid == PlayerInfo[i][pVeh]) { SetVehicleParamsEx(vehicleid, 0, 0, 0, PlayerInfo[i][vLocked], 0, 0, 0); ChangeVehiclePaintjob(PlayerInfo[i][pVeh], PlayerInfo[i][vPJ]); SetVehicleVirtualWorld(PlayerInfo[i][pVeh], PlayerInfo[i][pVehVW]); for(new x=0; x<14; i++) { AddVehicleComponent(PlayerInfo[i][pVeh], PlayerInfo[i][pVehMod][x]); } } if(vehicleid == PlayerInfo[i][pVVeh]) { SetVehicleParamsEx(vehicleid, 0, 0, 0, PlayerInfo[i][vvLocked], 0, 0, 0); ChangeVehiclePaintjob(PlayerInfo[i][pVVeh], PlayerInfo[i][vvPJ]); SetVehicleVirtualWorld(PlayerInfo[i][pVVeh], PlayerInfo[i][pVVehVW]); for(new x=0; x<14; i++) { AddVehicleComponent(PlayerInfo[i][pVVeh], PlayerInfo[i][pVVehMod][x]); } } }