01.12.2013, 15:31
Hello All,
I made this Fire Department for my Server.. Its my second map but done a little bit better than my old one..
So, If you don't like it please tell me why and what i can improve.
I also made it so you guys can add the vehicles and choose where you want them.
I made this Fire Department for my Server.. Its my second map but done a little bit better than my old one..
So, If you don't like it please tell me why and what i can improve.
I also made it so you guys can add the vehicles and choose where you want them.
Код:
RemoveBuildingForPlayer(playerid, 4124, 1653.4844, -1826.6406, 23.9219, 0.25); RemoveBuildingForPlayer(playerid, 4212, 1661.8047, -1826.7188, 24.8281, 0.25); RemoveBuildingForPlayer(playerid, 4123, 1653.4844, -1826.6406, 23.9219, 0.25); CreateDynamicObject(11008, 1657.00610, -1816.89966, 19.22544, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1215, 1668.39063, -1800.14197, 12.97093, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1215, 1668.37183, -1808.49109, 12.97093, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1215, 1668.51648, -1817.17493, 12.97093, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1215, 1668.64026, -1825.40186, 12.97093, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3578, 1674.12988, -1817.27966, 11.76697, 0.00000, 0.00000, -0.84000); CreateDynamicObject(3578, 1673.93982, -1808.65784, 11.76697, 0.00000, 0.00000, -1.32000); CreateDynamicObject(3578, 1673.79639, -1800.24585, 11.76697, 0.00000, 0.00000, -1.32000); CreateDynamicObject(3578, 1674.12549, -1825.57947, 11.76697, 0.00000, 0.00000, -1.32000); CreateDynamicObject(987, 1656.10669, -1846.71021, 12.52657, 0.00000, 0.00000, 2.64000); CreateDynamicObject(987, 1644.44861, -1847.24426, 12.52657, 0.00000, 0.00000, 2.64000); CreateDynamicObject(987, 1639.83984, -1847.35535, 12.52657, 0.00000, 0.00000, 2.64000); CreateDynamicObject(987, 1626.31018, -1848.05688, 12.52657, 0.00000, 0.00000, 2.64000); CreateDynamicObject(987, 1614.20996, -1848.19226, 12.52657, 0.00000, 0.00000, 2.64000); CreateDynamicObject(1215, 1645.91174, -1808.54944, 13.14814, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1215, 1645.87976, -1817.14832, 13.14814, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1215, 1645.77075, -1826.46973, 13.14814, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1215, 1645.88904, -1800.16785, 13.14814, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3578, 1640.36523, -1800.03589, 11.74430, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3578, 1640.39063, -1808.45825, 11.75547, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3578, 1640.40051, -1817.13599, 11.75547, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3578, 1640.24976, -1826.52173, 11.75547, 0.00000, 0.00000, 0.00000); CreateDynamicObject(984, 1639.90881, -1799.80164, 13.21988, 0.00000, 0.00000, 89.27863); CreateDynamicObject(984, 1639.65552, -1808.85071, 13.21988, 0.00000, 0.00000, 90.11863); CreateDynamicObject(984, 1639.89063, -1817.49695, 13.21988, 0.00000, 0.00000, 89.93865); CreateDynamicObject(984, 1639.81604, -1826.88477, 13.21988, 0.00000, 0.00000, 90.11863); CreateDynamicObject(19377, 1604.28040, -1833.03369, 11.10821, 0.00000, 0.00000, 451.75998); CreateDynamicObject(19377, 1604.02161, -1840.76440, 11.10821, 0.00000, 0.00000, 451.75998); CreateDynamicObject(19377, 1604.58643, -1828.72900, 11.10821, 0.00000, 0.00000, 451.75998); CreateDynamicObject(19377, 1604.83752, -1821.12146, 11.10821, 0.00000, 0.00000, 451.75998); CreateDynamicObject(987, 1657.37134, -1802.27698, 12.52852, 0.00000, 0.00000, 85.73997); CreateDynamicObject(982, 1636.71570, -1806.30957, 27.50817, 0.00000, 0.00000, 11.99751); CreateDynamicObject(982, 1642.58374, -1831.21130, 26.85483, 0.00000, 0.00000, 14.21750);