18.11.2013, 08:06
Ok I'm sick of this please help me I tried to make Loading for houses
It doesn't load the houses, I made Debug with creating Pickups/Labels to print if House is OWNED, Made 4 houses
1.ini, 2.ini, 3.ini, 4.ini
(1 = non-owned | 2 = owned | 3 = non-owned | 4 = owned)
It prints:
By default ( NON-LOADED ) HouseOwned is set to 0,
(Doesn't print "House %d Loaded", also made Debug for loading)
so it doesn't load the houses..
It doesn't load the houses, I made Debug with creating Pickups/Labels to print if House is OWNED, Made 4 houses
1.ini, 2.ini, 3.ini, 4.ini
(1 = non-owned | 2 = owned | 3 = non-owned | 4 = owned)
It prints:
PHP код:
[DEBUG]: House 1 Pickup-And-Label Created! (NON-OWNED)
[DEBUG]: House 2 Pickup-And-Label Created! (NON-OWNED)
[DEBUG]: House 3 Pickup-And-Label Created! (NON-OWNED)
[DEBUG]: House 4 Pickup-And-Label Created! (NON-OWNED)
(Doesn't print "House %d Loaded", also made Debug for loading)
so it doesn't load the houses..
pawn Код:
forward LoadAllHouses();
public LoadAllHouses()
{
for(new i = 1; i < sizeof(HouseInfo); i++)
{
INI_ParseFile(HousePath(i), "LoadHouse_%i", .bExtra = true, .extra = i);
}
}
public LoadHouse_data(idx, name[], value[])
{
INI_Int("Owned", HouseInfo[idx][hOwned]);
INI_String("Owner", HouseInfo[idx][hOwner], MAX_PLAYER_NAME);
INI_Int("Price", HouseInfo[idx][hPrice]);
INI_Int("Level", HouseInfo[idx][hLevel]);
INI_Int("Locked", HouseInfo[idx][hLocked]);
INI_Float("EntranceX", HouseInfo[idx][hEntrancex]);
INI_Float("EntranceY", HouseInfo[idx][hEntrancey]);
INI_Float("EntranceZ", HouseInfo[idx][hEntrancez]);
INI_Float("ExitX", HouseInfo[idx][hExitx]);
INI_Float("ExitY", HouseInfo[idx][hExity]);
INI_Float("ExitZ", HouseInfo[idx][hExitz]);
INI_Int("Interior", HouseInfo[idx][hInt]);
INI_Int("World", HouseInfo[idx][hWorld]);
printf("House %d loaded",idx);
return 1;
}
forward CreateHouseLabelsPickups();
public CreateHouseLabelsPickups()
{
new fstring[64];
for(new idx = 1; idx < sizeof(HouseInfo); idx++)
{
format(fstring, 64, HOUSEPATH, idx);
if(fexist(fstring))
{
if(HouseInfo[idx][hOwned] == 1)
{
HouseInfo[idx][hPickup] = CreateDynamicPickup(1239, 1, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez], 0);
new labelstring[128];
format(labelstring, sizeof(labelstring),"{F0C948}House owner: {FFFFFF}%s\n{F0C948}Level: {FFFFFF}%d",HouseInfo[idx][hOwner], HouseInfo[idx][hLevel]);
HouseInfo[idx][sLabel] = CreateDynamic3DTextLabel(labelstring, 0xAAAAAAFF, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez], 10.0);
printf("House %d Pickup-And-Label Created! (OWNED)", idx);
}
else if(HouseInfo[idx][hOwned] == 0)
{
HouseInfo[idx][hPickup] = CreateDynamicPickup(1273, 1, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez], 0);
new labelstring2[128];
format(labelstring2, sizeof(labelstring2),"{F0C948}House for sale!\nPrice: {FFFFFF}%d\n{F0C948}Level: {FFFFFF}%d",HouseInfo[idx][hPrice], HouseInfo[idx][hLevel]);
HouseInfo[idx][sLabel] = CreateDynamic3DTextLabel(labelstring2, 0xAAAAAAFF, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez], 10.0);
printf("House %d Pickup-And-Label Created! (NON-OWNED)", idx);
}
}
}
KillTimer(house_timer);
}