Money Problem? :O
#1

Hello!
I created a filescript (weapon system) and when someone buys a weapon he gets his money back...How can I fix this?
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#2

Someone?
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#3

Code?
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#4

The main GM must have server side money. You'll have to relate the functions you used in your filterscripts to the functions in the main GM.
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#5

Show me the return when someone buys a weapon...
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#6

Here it is
Quote:

GivePlayerWeapon(playerid, 1, 1);
GivePlayerMoney(playerid, -25);

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#7

someone?
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#8

Show the command and/or dialog code.
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#9

Here it is...

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 160)
    {
        if(response)
        switch(listitem)
        {
            case 0:
            {
            GivePlayerWeapon(playerid, 1, 1);
            GivePlayerMoney(playerid, -25);
            }

            case 1:
            {
            GivePlayerWeapon(playerid, 2, 1);
            GivePlayerMoney(playerid, -50);
            }

            case 2:
            {
            GivePlayerWeapon(playerid, 3, 1);
            GivePlayerMoney(playerid, -100);
            }

            case 3:
            {
            GivePlayerWeapon(playerid, 4, 1);
            GivePlayerMoney(playerid, -200);
            }

            case 4:
            {
            GivePlayerWeapon(playerid, 5, 1);
            GivePlayerMoney(playerid, -150);
            }

            case 5:
            {
            GivePlayerWeapon(playerid, 6, 1);
            GivePlayerMoney(playerid, -100);
            }

            case 6:
            {
            GivePlayerWeapon(playerid, 41, 500);
            GivePlayerMoney(playerid, -500);
            }

            case 7:
            {
            GivePlayerWeapon(playerid, 7, 1);
            GivePlayerMoney(playerid, -30);
            }

            case 8:
            {
            GivePlayerWeapon(playerid, 8, 1);
            GivePlayerMoney(playerid, -100);
            }

            case 9:
            {
            GivePlayerWeapon(playerid, 9, 1);
            GivePlayerMoney(playerid, -1000);
            }

            case 10:
            {
            GivePlayerWeapon(playerid, 10, 1);
            GivePlayerMoney(playerid, -500);
            }

            case 11:
            {
            GivePlayerWeapon(playerid, 11, 1);
            GivePlayerMoney(playerid, -450);
            }

            case 12:
            {
            GivePlayerWeapon(playerid, 12, 1);
            GivePlayerMoney(playerid, -300);
            }

            case 13:
            {
            GivePlayerWeapon(playerid, 13, 1);
            GivePlayerMoney(playerid, -350);
            }

            case 14:
            {
            GivePlayerWeapon(playerid, 14, 1);
            GivePlayerMoney(playerid, -10);
            }

            case 15:
            {
            GivePlayerWeapon(playerid, 15, 1);
            GivePlayerMoney(playerid, -30);
            }

            case 16:
            {
            GivePlayerWeapon(playerid, 46, 1);
            GivePlayerMoney(playerid, -100);
            }

            case 17:
            {
            GivePlayerWeapon(playerid, 17, 500);
            GivePlayerMoney(playerid, -1000);
            }

            case 18:
            {
            GivePlayerWeapon(playerid, 22, 500);
            GivePlayerMoney(playerid, -1500);
            }

            case 19:
            {
            GivePlayerWeapon(playerid, 23, 500);
            GivePlayerMoney(playerid, -1600);
            }

            case 20:
            {
            GivePlayerWeapon(playerid, 24, 500);
            GivePlayerMoney(playerid, -3000);
            }

            case 21:
            {
            GivePlayerWeapon(playerid, 25, 500);
            GivePlayerMoney(playerid, -2800);
            }

            case 22:
            {
            GivePlayerWeapon(playerid, 27, 500);
            GivePlayerMoney(playerid, -3500);
            }

            case 23:
            {
            GivePlayerWeapon(playerid, 28, 500);
            GivePlayerMoney(playerid, -2500);
            }

            case 24:
            {
            GivePlayerWeapon(playerid, 29, 500);
            GivePlayerMoney(playerid, -5000);
            }

            case 25:
            {
            GivePlayerWeapon(playerid, 30, 500);
            GivePlayerMoney(playerid, -4500);
            }

            case 26:
            {
            GivePlayerWeapon(playerid, 31, 500);
            GivePlayerMoney(playerid, -5000);
            }

            case 27:
            {
            GivePlayerWeapon(playerid, 32, 500);
            GivePlayerMoney(playerid, -3000);
            }

            case 28:
            {
            GivePlayerWeapon(playerid, 33, 500);
            GivePlayerMoney(playerid, -6000);
            }

            case 29:
            {
            GivePlayerWeapon(playerid, 34, 500);
            GivePlayerMoney(playerid, -7000);
            }
            }
        return 1;
        }
    return 0;
}
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