13.11.2013, 12:00
Quote:
C:\Users\USER\Desktop\Street Kings Server\SKCNR (3).pwn(6179) : error 001: expected token: ",", but found ";" C:\Users\USER\Desktop\Street Kings Server\SKCNR (3).pwn(8177) : warning 202: number of arguments does not match definition C:\Users\USER\Desktop\Street Kings Server\SKCNR (3).pwn(8177) : error 001: expected token: ")", but found "-identifier-" C:\Users\USER\Desktop\Street Kings Server\SKCNR (3).pwn(8177) : warning 202: number of arguments does not match definition |
Comes from..
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
KillTimer(MoreThan20HPTimer[playerid]);
KillTimer(LowerHPTimer[playerid]);
new Float:hp;
GetPlayerHealth(playerid,hp);
hp -= amount;
if(hp <= 20)
{
TogglePlayerControllable (playerid,0);
ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0,1,1,1,1,1);
SetPlayerArmedWeapon(playerid,0);
GameTextForPlayer(playerid, "~r~You are injured! Call /911 for EMS!", 10000, 3);
MoreThan20HPTimer[playerid] = SetTimerEx("MoreThan20HP",1000,true,"i",playerid);
LowerHPTimer[playerid] = SetTimerEx("LowerHP",4000,true,"i",playerid);
Injured[playerid] = 1;
}
if(weaponid == 23) //silenced pistol
{
if(gTeam[issuerid] == SAPD || gTeam[issuerid] == SASD || gTeam[issuerid] == SWAT || gTeam[issuerid] == FBI || gTeam[issuerid] == ARMY || gTeam[issuerid] == DRT || gTeam[issuerid] == SADOC)
{
new string[128];
new leName[MAX_PLAYER_NAME];
GetPlayerName(issuerid, leName, sizeof(leName);
format(string, sizeof(string), "You've been tazed by %s and you are unable to move.", leName);
SendClientMessage(playerid, -1, string);
TogglePlayerControllable(playerid, 0); //freeze player
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 20000, 0);
SetTimerEx("Untaze", 20000, false, "i", playerid);
}
}
Comes from..
pawn Код:
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/ar", true) == 0)
{
new string[128];
new ID;
if(IsSpawned[playerid] == 0)
{
SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
return 1;
}
if(gTeam[playerid] != SAPD && gTeam[playerid] != SASD && gTeam[playerid] != SWAT && gTeam[playerid] != ARMY && gTeam[playerid] != FBI && gTeam[playerid] != SADOC)
{
SendClientMessage(playerid,COLOR_ERROR,"You are not a Law Enforcement officer ");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /(ar)rrest (id)");
return 1;
}
giveplayerid = strval(tmp);
if(!IsNumeric(tmp))
{
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /(ar)rrest (id)");
return 1;
}
if(!IsPlayerConnected(giveplayerid))
{
format(string, sizeof(string), "ID (%d) is not connected to the server.", giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
new oname[24];
new pname[24];
GetPlayerName(playerid,oname, 24);
GetPlayerName(giveplayerid, pname, 24);
if(IsCuffed[giveplayerid] == 0)
{
format(string,sizeof(string),"%s(%d) is not cuffed. You have to cuff the suspect first!",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(GetPlayerWantedLevel(giveplayerid) <= 3)
{
format(string, sizeof(string), "%s(%d) does not have a warrant. You cannot arrest a player without a warrant",pname,giveplayerid);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest a suspect if you are in a car");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 10)
{
format(string, sizeof(string), "%s(%d) is too far away. You cannot arrest that player",pname,giveplayerid);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(IsSpawned[giveplayerid] == 0)
{
format(string, sizeof(string), "%s(%d) is dead. You cannot arrest a dead body",pname,giveplayerid);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
SetPlayerVirtualWorld(giveplayerid,0);
if(GetPlayerWantedLevel(playerid) >=1)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command if you are wanted by the police");
return 1;
}
if(giveplayerid == playerid)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest yourself");
return 1;
}
new spawn = random(sizeof(PrisonSpawn)), string2[250], Float:health, copname[MAX_PLAYER_NAME], arrested[MAX_PLAYER_NAME];
GetPlayerName(playerid, copname, sizeof(copname));
GetPlayerName(strval(tmp), arrested, sizeof(arrested));
GetPlayerHealth(strval(tmp), health);
SendClientMessage(strval(tmp), GREY, "|_| San Andreas Police Dept. |_|");
format(string, sizeof(string), "You have been arrested by Law Enforcement Officer %s (%d).", copname);
SendClientMessage(strval(tmp), WHITE, string);
ResetPlayerWeapons(strval(tmp));
SetPlayerPos(strval(tmp), PrisonSpawn[spawn][0], PrisonSpawn[spawn][1], PrisonSpawn[spawn][2]);
SetPlayerFacingAngle(strval(tmp), PrisonSpawn[spawn][3]);
SetCameraBehindPlayer(strval(tmp));
if(GetPlayerWantedLevel(strval(tmp)) >= 4 && GetPlayerWantedLevel(strval(tmp)) <= 5)
{
PrisonTime[strval(tmp)] = 150;
SendClientMessage(playerid, ORANGE, "You earned $6500 and 1 score for arresting the criminal!");
GivePlayerMoney(playerid,6500);
GivePlayerScore(playerid,1);
PlayerInfo[playerid][pArrests]++;
PlayerPlaySound(playerid, 1130, 0, 0, 0);
}
else if(GetPlayerWantedLevel(strval(tmp)) >= 6 && GetPlayerWantedLevel(strval(tmp)) <= 8)
{
PrisonTime[strval(tmp)] = 250;
SendClientMessage(playerid, ORANGE, "You earned $9500 and 1 score for arresting the criminal!");
GivePlayerMoney(playerid,9500);
GivePlayerScore(playerid,1);
PlayerInfo[playerid][pArrests]++;
PlayerPlaySound(playerid, 1130, 0, 0, 0);
}
else if(GetPlayerWantedLevel(strval(tmp)) >= 9 && GetPlayerWantedLevel(playerid) <= 11)
{
PrisonTime[strval(tmp)] = 350;
SendClientMessage(playerid, ORANGE, "You earned $15000 and 2 scores for arresting the criminal!");
GivePlayerMoney(playerid,15000);
GivePlayerScore(playerid,2);
PlayerInfo[playerid][pArrests]++;
PlayerPlaySound(playerid, 1130, 0, 0, 0);
}
else if(GetPlayerWantedLevel(strval(tmp)) >= 12 && GetPlayerWantedLevel(strval(tmp)) <= 14)
{
PrisonTime[strval(tmp)] = 450;
SendClientMessage(playerid, ORANGE, "You earned $19500 and 2 scores for arresting the criminal!");
GivePlayerMoney(playerid,23500);
GivePlayerScore(playerid,2);
PlayerInfo[playerid][pArrests]++;
PlayerPlaySound(playerid, 1130, 0, 0, 0);
}
else if(GetPlayerWantedLevel(strval(tmp)) >= 15)
{
PrisonTime[strval(tmp)] = 500;
SendClientMessage(playerid, ORANGE, "You earned $23000 and 3 scores for arresting the criminal!");
GivePlayerMoney(playerid,23000);
GivePlayerScore(playerid,3);
PlayerInfo[playerid][pArrests]++;
PlayerPlaySound(playerid, 1130, 0, 0, 0);
}
SetPlayerWantedLevel(strval(tmp), 0);
SetPlayerInterior(strval(tmp),0);
SetPlayerHealth(strval(tmp),100);
TogglePlayerControllable(strval(tmp), true);
SetPlayerJailed(strval(tmp), true);
PlayerInfo[strval(tmp)][pArrested]++;
format(string2, sizeof(string2), "Law Enforcement Officer %s (%d) has arrested Wanted Suspect %s (%d).", copname, playerid, arrested, strval(tmp));
Announce(string2);
if(health <= 90)
{
SendClientMessage(strval(tmp), GREY, "- San Andreas Police Department -");
SendClientMessage(strval(tmp), GREY, "You have been arrested. You'll be released soon.");
SetPlayerHealth(strval(tmp), health+10);
if(IsPlayerAttachedObjectSlotUsed(strval(tmp)) RemovePlayerAttachedObject(strval(tmp));
SetPlayerSpecialAction(strval(tmp), SPECIAL_ACTION_NONE);
DynUpdateStart(strval(tmp));
IsCuffed[strval(tmp)] =0;
ApplyAnimation(strval(tmp), "FOOD", "EAT_Burger", 4.0, 0, 0, 0, 0, 0);
}
return 1;
}